day-one-patch

day-one-patch is a skill for Claude Code, Codex from Donchitos/Claude-Code-Game-Studios. It costs 63 tokens per session (2,035 once invoked), scanned A, original, MIT.

A small, focused update prepared for problems found after a game’s final release build is locked but before or just after launch. It includes scope, implementation, testing, and a rollback plan.

In plain words
What is it for?
Use it to plan and quality-check a launch patch for safe, high-priority bugs or required certification fixes.
Why use it?
It helps teams address urgent launch issues without expanding the release into a new feature cycle or uncontrolled emergency effort.

Skill for Claude CodeCodex

About the project

Claude Code Game Studios is a setup that organizes Claude Code into a coordinated game-development team of specialized AI agents. It supports game projects across design, programming, art, audio, narrative, quality assurance, and production, with skills and workflows for coordinating that work.

Donchitos/Claude-Code-Game-Studios · 24,822 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/donchitos/claude-code-game-studios/day-one-patch
Any agent
npx skills add Donchitos/Claude-Code-Game-Studios --skill day-one-patch
Clone the repo
git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for day-one-patch

README.md
[![agentmods](https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/day-one-patch.svg)](https://agentmods.dev/skills/donchitos/claude-code-game-studios/day-one-patch)
Your own site
<a href="https://agentmods.dev/skills/donchitos/claude-code-game-studios/day-one-patch"><img src="https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/day-one-patch.svg" alt="Measured on agentmods" height="20"></a>
Per session 63 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,035 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00063 $0.02035
Opus 5 $0.00032 $0.01018
Sonnet 5 $0.00013 $0.00407
Haiku 4.5 $0.00006 $0.00203

Measured 2d ago against content hash eb48e1eb8a57, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

day-one-patch scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

3 near-identical copies found in the catalogue:

.claude/skills/day-one-patch/SKILL.md · 227 lines

How it starts

The opening of the file, as written. The whole thing — 227 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Day-One Patch

Every shipped game has a day-one patch. Planning it before launch day prevents chaos. This skill scopes the patch to only what is safe and necessary, gates it through a lightweight QA pass, and ensures a rollback plan exists before anything ships. It is a mini-sprint — not a hotfix, not a full sprint.

When to run:

  • After the gold master build is locked (cert approved or launch candidate tagged)
  • When known bugs exist that are too risky to address in the gold master
  • When cert feedback requires minor fixes post-submission
  • When a pre-launch playtest surfaces must-fix issues after the release gate passed

Day-one patch scope rules:

  • Only P1/P2 bugs that are SAFE to fix quickly
  • No new features — this is fix-only
  • No refactoring — minimum viable change
  • Any fix that requires more than 4 hours of dev time belongs in patch 1.1, not day-one

Output: production/releases/day-one-patch-[version].md


Phase 1: Load Release Context

Read:

  • production/stage.txt — confirm project is in Release stage
  • The most recent file in production/gate-checks/ — read the release gate verdict
  • production/qa/bugs/*.md — load all bugs with Status: Open or Fixed — Pending Verification
  • production/sprints/ most recent — understand what shipped
  • production/security/security-audit-*.md most recent — check for any open security items

If production/stage.txt is not Release or Polish:

"Day-one patch prep is for Release-stage projects. Current stage: [stage]. This skill is not appropriate until you are approaching launch."


Phase 2: Scope the Patch

Step 2a — Classify open bugs for patch inclusion

For each open bug, evaluate:

Criterion Include in day-one?
S1 or S2 severity Yes — must include if safe to fix
P1 priority Yes
Fix estimated < 4 hours Yes
Fix requires architecture change No — defer to 1.1
Fix introduces new code paths No — too risky
Fix is data/config only (no code change) Yes — very low risk
Cert feedback requirement Yes — required for platform approval
S3/S4 severity Only if trivial config fix; otherwise defer

Read the full file on GitHub · 227 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 227 lines · 63 tokens per session scan A eb48e1eb8a57

Subscribe to this mod's changes

day-one-patch is a skill published in the GitHub repository Donchitos/Claude-Code-Game-Studios (24,822 stars, last pushed 3mo ago), licensed MIT. It adds 63 tokens to every session and 2,035 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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