day-one-patch

day-one-patch is a skill for Claude Code from Donchitos/Claude-Code-Game-Studios. It costs 29 tokens per session (2,778 once invoked), scanned A, original, MIT.

A small, focused update prepared for problems found after a game’s final release build is locked but before or just after launch. It includes scope, implementation, testing, and a rollback plan.

In plain words
What is it for?
Use it to plan and quality-check a launch patch for safe, high-priority bugs or required certification fixes.
Why use it?
It helps teams address urgent launch issues without expanding the release into a new feature cycle or uncontrolled emergency effort.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: model in frontmatter; names the AskUserQuestion tool.

Good fit Use it to plan and quality-check a launch patch for safe, high-priority bugs or required certification fixes.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/donchitos/claude-code-game-studios/day-one-patch
About the project

Claude Code Game Studios is a setup that organizes Claude Code into a coordinated game-development team of specialized AI agents. It supports game projects across design, programming, art, audio, narrative, quality assurance, and production, with skills and workflows for coordinating that work.

Donchitos/Claude-Code-Game-Studios · 26,985 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Donchitos/Claude-Code-Game-Studios --skill day-one-patch
Clone the repo
git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for day-one-patch

README.md
[![agentmods](https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/day-one-patch/github.svg)](https://agentmods.dev/skills/donchitos/claude-code-game-studios/day-one-patch)
Your own site
<a href="https://agentmods.dev/skills/donchitos/claude-code-game-studios/day-one-patch"><img src="https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/day-one-patch/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for day-one-patch

Your own site · 80×15
<a href="https://agentmods.dev/skills/donchitos/claude-code-game-studios/day-one-patch"><img src="https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/day-one-patch.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 29 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,778 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Excessive Agency · line 7
    Skill selects an external model or provider that may use a different account or billing plan than the operator expects. Undisclosed model switches can cause unexpected cost or quota consumption.
    Fix: Remove the model/provider override or disclose it prominently and require explicit operator approval before invoking an external coding CLI or billed model.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00029 $0.02778
Opus 5.5 $0.00012 $0.01111
Sonnet 5.5 $0.00006 $0.00556
Haiku 4.5 $0.00003 $0.00278

Measured yesterday against content hash dcd3d710b55d, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

day-one-patch scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

3 near-identical copies found in the catalogue:

.claude/skills/day-one-patch/SKILL.md · 266 lines

How it starts

The opening of the file, as written. The whole thing — 266 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Day-One Patch

Every shipped game has a day-one patch. Planning it before launch day prevents chaos. This skill scopes the patch to only what is safe and necessary, gates it through a lightweight QA pass, and ensures a rollback plan exists before anything ships. It is a mini-sprint — not a hotfix, not a full sprint.

When to run:

  • After the gold master build is locked (cert approved or launch candidate tagged)
  • When known bugs exist that are too risky to address in the gold master
  • When cert feedback requires minor fixes post-submission
  • When a pre-launch playtest surfaces must-fix issues after the release gate passed

Day-one patch scope rules:

  • Only P1/P2 bugs that are SAFE to fix quickly
  • No new features — this is fix-only
  • No refactoring — minimum viable change
  • Any fix that requires more than 4 hours of dev time belongs in patch 1.1, not day-one

Output: production/releases/day-one-patch-[version].md


Phase 1: Load Release Context

Read:

  • project.stage in project.yaml (fallback production/stage.txt) — confirm project is in Release stage
  • The most recent file in production/gate-checks/ — read the release gate verdict
  • production/qa/bugs/*.md — load all bugs with Status: Open or Fixed — Pending Verification
  • production/sprints/ most recent — understand what shipped
  • production/security/security-audit-*.md most recent — check for any open security items

If the resolved stage (project.yaml → stage.txt) is not Release or Polish:

"Day-one patch prep is for Release-stage projects. Current stage: [stage]. This skill is not appropriate until you are approaching launch."

Check the premise, do not assume it. This whole skill rests on there being a gold master that already passed a release gate — that premise is what justifies its lightweight QA pass instead of a full one. So verify it rather than inferring it from the stage value:

  • No file in production/gate-checks/, or none recording a release-gate verdict: report Release gate: NOT ASSESSED — no gate-check record found. Do not proceed silently. Say plainly that the reduced QA scope below is justified by a gate nobody can find, and ask whether to run /gate-check first or proceed with a full QA pass instead.
  • The most recent record is FAIL, CONCERNS or NOT ASSESSED: name it and stop. A day-one patch on top of a build that never passed its gate is not a day-one patch; it is the release gate, arriving late and scoped to the wrong changes.
  • project.stage: Release on its own does not establish this. The stage is a claim about where the project is; the gate record is the evidence that it earned the position.

Read the full file on GitHub · 266 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday Changed dcd3d710b55d
  2. 12d ago Changed · +1 lines 28c1870d81d1
  3. 21d ago Changed · +11 lines 031d11d6e22b
  4. 27d ago Changed · +27 lines · -34 tokens per session de5d3b45d4dd
  5. 1mo ago First seen · 227 lines · 63 tokens per session scan A eb48e1eb8a57

Subscribe to this mod's changes

day-one-patch is a skill published in the GitHub repository Donchitos/Claude-Code-Game-Studios (26,985 stars, last pushed 2d ago), licensed MIT. It adds 29 tokens to every session and 2,778 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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