rbx-dev

rbx-dev is a skill for Claude Code, Codex from ellmos-ai/skills. It costs 0 tokens per session (2,273 once invoked), scanned A, original, MIT.

A central workflow guide for developing Roblox games with Rojo, a tool that synchronises files with Roblox Studio. It connects project setup, Studio work, assets, testing, game design, and Luau code guidance.

In plain words
What is it for?
Use it for Roblox game architecture, project setup, file-to-Studio synchronisation, editor and asset tasks, testing, or game-design planning.
Why use it?
It helps route each development question to the right specialist workflow and keeps a Roblox project versionable in files.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: reads .claude/ paths.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/ellmos-ai/skills/rbx-dev
Any agent
npx skills add ellmos-ai/skills --skill rbx-dev
Clone the repo
git clone --depth 1 https://github.com/ellmos-ai/skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for rbx-dev

README.md
[![agentmods](https://agentmods.dev/badge/skills/ellmos-ai/skills/rbx-dev.svg)](https://agentmods.dev/skills/ellmos-ai/skills/rbx-dev)
Your own site
<a href="https://agentmods.dev/skills/ellmos-ai/skills/rbx-dev"><img src="https://agentmods.dev/badge/skills/ellmos-ai/skills/rbx-dev.svg" alt="Measured on agentmods" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,273 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.02273
Opus 5 $0.00000 $0.01137
Sonnet 5 $0.00000 $0.00455
Haiku 4.5 $0.00000 $0.00227

Measured 6d ago against content hash bfec3272c309, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

rbx-dev scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/game-dev/rbx-dev/SKILL.md · 157 lines

How it starts

The opening of the file, as written. The whole thing — 157 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Hinweis: Nicht mit der Roblox Corporation affiliiert; „Roblox" ist eine Marke ihrer Inhaber. „rbx" ist das gängige Community-Kürzel.

Roblox-Dev — Meta-Skill für Roblox-Spieleentwicklung

Zweck

Der zentrale Einstieg für Roblox-Game-Dev mit einem Rojo-basierten, versionierbaren Workflow. Dieser Skill bündelt das übergreifende Wissen — Projektstruktur, Architektur-Pattern und die wichtigsten Luau-Fallstricke — und leitet für Spezialfragen an die drei Unterskills weiter:

Unterskill Wofür
/rojo Filesystem→Studio-Sync, default.project.json, rokit/Wally/Lune, Projekt-Skelett, Sync-Probleme
/rbx-studio Studio-Bedienung, Szene-vs-Code-Modus, Studio-MCP, Asset-Pipeline, Malware-Scan
/game-design Rollen & Teilaufgaben, Entwicklungs-Chains, Game Design Document (KONZEPT.md), Multi-Agent

Routing-Regel: Geht es um Sync/Build/Setup/rojo. Um Editor/Assets/Testen in Studio/rbx-studio. Um Konzept/Rollen/Prozess/game-design. Um Code-Architektur, Luau-Stolperfallen oder den Gesamtablauf → hier bleiben.

Stack auf einen Blick

  • Sprache: Luau (.luau, nicht .lua). Code englisch, Kommentare/Doku deutsch, UI-Texte deutsch.
  • Sync: Rojo via rokit (gepinnte Tool-Versionen). Dateisystem = Quelle der Wahrheit.
  • Tools: Rojo (Sync/Build), Lune (Tests/Skripte außerhalb Studio), Wally (Packages), optional Knit (Service-/Controller-Framework, neue Projekte), Selene (Linter).
  • Steuerung: Roblox-Studio-MCP für KI-gesteuerte Inspektion/Tests/Asset-Insertion.

Projektstruktur (Standard)

ProjektName/
├── default.project.json     # Rojo-Mapping
├── rokit.toml               # gepinnte Tool-Versionen
├── wally.toml               # Package-Dependencies
├── KONZEPT.md               # Game Design Document
├── src/
│   ├── shared/              # → ReplicatedStorage(.ProjektName.shared)
│   │   ├── Config.luau      # zentrale Werte, States, Gameplay-Parameter
│   │   ├── GameEnums.luau   # Enums, Remote-Namen, Konstanten
│   │   └── *Defs.luau       # Datendefinitionen (Items, Einheiten, Level)
│   ├── server/              # → ServerScriptService(.ProjektName)
│   │   ├── Main.server.luau # EINZIGER Server-Entry-Point (Script)
│   │   └── *Manager.luau    # ModuleScripts, von Main per require() geladen
│   ├── client/              # → StarterPlayerScripts(.ProjektName)
│   │   └── GameClient.client.luau   # Client-Entry-Point (LocalScript)
│   └── gui/                 # → StarterGui(.ProjektName)
│       └── *HUD.client.luau # GUI-Aufbau + Heartbeat-Loop
└── assets/                  # optionale .rbxm/.rbxl (scriptfrei)

Read the full file on GitHub · 157 lines

Files

What ships with it

8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 157 lines · 0 tokens per session scan A bfec3272c309

Subscribe to this mod's changes

rbx-dev is a skill published in the GitHub repository ellmos-ai/skills (4 stars, last pushed 3d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 2,273 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

pufferlib

This skill should be used when working with reinforcement learning tasks including high-performance RL training, custom environment development, vectorized parallel simulation, multi-agent systems, or integration with existing RL environments (Gymnasium, PettingZoo, Atari, Procgen, etc.). Use this skill for…

foryourhealth111-pixel/Vibe-Skills · 83 tokens

pymc-bayesian-modeling

Bayesian modeling with PyMC. Build hierarchical models, MCMC (NUTS), variational inference, LOO/WAIC comparison, posterior checks, for probabilistic programming and inference.

foryourhealth111-pixel/Vibe-Skills · 48 tokens

minecraft-modpack-server

Set up a modded Minecraft server from a CurseForge/Modrinth server pack zip. Covers NeoForge/Forge install, Java version, JVM tuning, firewall, LAN config, backups, and launch scripts.

braxtonROSE4/zorro-agent · 48 tokens

LQF_Machine_Learning_Expert_Guide

LQF Machine Learning Expert Guide - Routed skill for ML/Statistical Modeling with Critical Discussion Mode. Triggers on: machine learning, modeling, prediction, training, classification, regression, clustering, deep learning, neural network, model evaluation, feature engineering, hyperparameter tuning, overfitting…

foryourhealth111-pixel/Vibe-Skills · 152 tokens

infographics

Create professional infographics using Nano Banana Pro AI with smart iterative refinement. Uses Gemini 3 Pro for quality review. Integrates research-lookup and web search for accurate data. Supports 10 infographic types, 8 industry styles, and colorblind-safe palettes.

foryourhealth111-pixel/Vibe-Skills · 55 tokens

similarity-search-patterns

Implement efficient similarity search with vector databases. Use when building semantic search, implementing nearest neighbor queries, or optimizing retrieval performance.

foryourhealth111-pixel/Vibe-Skills · 30 tokens