Verified, current Roblox and Luau knowledge for writing, reviewing and debugging Roblox game code. Use it for ANY task that involves Roblox, Luau or Roblox Studio, even a quick question or a one-line snippet: scripts and modules, RemoteEvents, DataStores and ProfileStore, ProcessReceipt and monetization, UI, the Input…
Build or debug Roblox music, spatial audio, effects, text-to-speech, and speech-to-text. Use for audio graphs, asset permissions, playback problems, or migration from Sound.
Roblox and Luau game code standards. Writes, reviews, and fixes Script, LocalScript, and ModuleScript code and game systems such as shops, DataStore saves, RemoteEvents, combat, NPCs, and UI. Use when a request involves Luau code or a Roblox Studio project, even when Roblox is never named, when a game bug is reported…
Use when reviewing, debugging, or optimizing Luau scripts written directly in Roblox Studio (no Rojo, no VS Code) - memory leaks, dangling connections, client/server mistakes, exploitable RemoteEvents, lag from wait() or polling loops, animation scripts that stutter or stack, DataStore data loss, or "why does my…
Use to perform read-only deep analysis of a Roblox codebase, place file, or system and produce a ranked synthesis (architecture, hotspots, risks, opportunities). Use when the user says "analyze this", "explain what this codebase does", "what's wrong with this", "audit the structure", "give me a map of the project" …
Find, recommend, and insert real assets from the Roblox Creator Store into a Roblox experience. Use when the game needs a 3D model, mesh, decal, texture, audio, sound, animation, VFX/particle effect, vehicle, weapon, gameplay mechanic template, or replacement for placeholder parts.
★not rated 0 1mo agoA66 tokens
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: