Skill Claude CodeCodex
Build or debug Roblox character animations, IK poses, animation-marker events, and UI or object tweens. Use for locomotion, emotes, motion blending, and timed effects.
Skill Claude CodeCodex
Build or debug Roblox character animations, IK poses, animation-marker events, and UI or object tweens. Use for locomotion, emotes, motion blending, and timed effects.
Skill Claude CodeCodex
Build or debug Roblox music, spatial audio, effects, text-to-speech, and speech-to-text. Use for audio graphs, asset permissions, playback problems, or migration from Sound.
Skill Claude CodeCodex
Choose Roblox services, script locations, and execution contexts. Use for Luau types, serialization, module loading, streaming, and client-server data model questions.
Skill Claude CodeCodex
Implement or debug persistent Roblox player data, leaderboards, migrations, and deletion requests. Use for concurrent writes, session locking, recovery, caching, quotas, or choosing DataStores versus MemoryStores.
Skill Claude CodeCodex
Implement Roblox game passes, developer products, subscriptions, and Robux transfers. Use for purchase prompts, server-side fulfillment, ownership checks, recurring benefits, and monetization policy.
Skill Claude CodeCodex
Connect an AI client to Roblox Studio through MCP. Use for connection setup, Studio tools, multiple Studio windows, playtesting, or combining MCP with Script Sync.
Skill Claude CodeCodex
Design or review Roblox client-server communication. Use for remotes, bindables, replication, network ownership, input validation, rate limiting, and exploit defenses.
Skill Claude CodeCodex
Build or debug Roblox NPC navigation and behavior. Use for PathfindingService, modifiers and links, blocked paths, patrol or chase logic, streaming, and scaling NPC counts.
Skill Claude CodeCodex
Use Roblox Open Cloud for external automation or supported in-experience HTTP calls. Covers API keys, OAuth, scopes, Secrets Store, webhooks, rate limits, and choosing REST versus engine APIs.
Skill Claude CodeCodex
Build or debug Roblox vehicles, mechanisms, and moving objects. Use for assemblies, mechanical or mover constraints, network ownership, collision filtering, and simulation performance.
Skill Claude CodeCodex
Set up or troubleshoot Rojo projects. Use for CLI and plugin installation, project files, live sync, builds, uploads, sourcemaps, and exporting existing places with syncback.
Skill Claude CodeCodex
Move Roblox players between places, public servers, or reserved servers. Use for TeleportAsync, matchmaking, loading screens, teleport failures, and persistent-data handoff.
Skill Claude CodeCodex
Test, debug, or profile Roblox experiences. Use for Studio debugging, TestEZ, logging, connection cleanup, memory or network diagnostics, MicroProfiler, Scene Analysis, and Script Profiler.
Skill Claude CodeCodex
Build or debug Roblox HUDs, menus, and world-space interfaces. Use for GUI containers, responsive layouts, input handling, ViewportFrame previews, and particle effects in 2D UI.
Skill Claude CodeCodex
Build or optimize Roblox particles, beams, trails, and highlights. Use for emitter shapes, flipbooks, one-shot bursts, animation-marker effects, distance culling, and overdraw.
Skill Claude CodeCodex
Route Roblox Luau tasks to specialist skills. Use for architecture decisions, broad development requests, or work spanning several Roblox systems.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: