Modern Roblox animation and tweening — Animator/AnimationTrack over deprecated Humanoid:LoadAnimation, IKControl for procedural posing, marker-driven events, and TweenService for UI and 3D properties. Covers priorities, caching, the Animation Editor workflow, UI scale/AnchorPoint best practices, typewriter effects…
Roblox audio — the modern modular audio graph (AudioPlayer, AudioEmitter, AudioListener, Wire, AudioTextToSpeech) and the legacy Sound/SoundGroup system. Covers 2D vs 3D audio, spatial attenuation, effects (Equalizer, Compressor, Reverb, Echo, Distortion), TTS/STT, acoustic simulation, asset permissions and the 2022…
Luau fundamentals and the complete Roblox service catalog — game:GetService patterns, data types, serialization rules, script locations, execution contexts, and the client-server data model. Load first so higher-level skills rest on correct assumptions about types, authority, and where code can run.
Safety-oriented Roblox DataStore guidance for reducing data loss, throttling, races, and quota exhaustion. Covers DataStore vs OrderedDataStore, UpdateAsync for atomic writes, versioning and metadata for recovery, budgets and rate limits, player profile and session-locking patterns, leaderboards, RTBF, and integration…
Roblox Studio MCP server for connecting AI agents directly to Studio — read and write scripts, explore the data model, execute Luau, run playtests, capture the viewport, and control Studio. Covers prerequisites, enabling Studio as an MCP server, quick-connect vs JSON/CLI configuration for Cursor/VS Code/Claude/Codex…
Server-authoritative Roblox client-server code that resists the hostile client. Covers RemoteEvent/RemoteFunction vs BindableEvent/BindableFunction, replication, network ownership, validation, rate limiting, exploit vectors, and secure flows for data and monetization. Use to place code on the correct side of the…
Roblox pathfinding and NPC AI — PathfindingService, agent parameters, waypoint actions, blocked-path handling, PathfindingModifier/Link, material and region costs, and streaming compatibility. Covers NPC design patterns: state machines, behavior trees, follow/patrol/chase, humanoid movement, obstacle avoidance, and…
Roblox Open Cloud REST API for accessing data stores, assets, universes, places, users, groups, subscriptions, and Luau execution from outside the engine or via HttpService. Covers authentication (API keys, OAuth 2.0, avoiding legacy cookie auth), scopes and least-privilege, IP allowlists, key rotation and the 60-day…
Rojo project management for Roblox — install the CLI and Studio plugin, init/serve/build/upload/sourcemap/syncback, .project.json format, file-to-instance sync rules (.luau/.server.luau/.client.luau/.plugin.luau), meta files, emitLegacyScripts, live-sync limits, and porting existing places. Use when setting up Rojo…
Roblox TeleportService and multi-place architecture — the modern TeleportAsync API that replaces deprecated Teleport/TeleportPartyAsync/TeleportToPrivateServer variants. Covers TeleportOptions, reserved servers via ReserveServerAsync, the 50-player group limit, cross-experience restrictions, teleport data (and its…
Testing, debugging, and profiling Roblox experiences — Developer Console, Output, logging discipline, pcall and assertion patterns, TestEZ unit tests, the MicroProfiler (client and server), Scene Analysis, Script Profiler, memory diagnostics, network debugging, Luau type checking, and connection cleanup. Use when…
Roblox ParticleEmitter, Beam, Trail, and Highlight effects with performance-aware guidance. Covers sequences, shapes, flipbooks, one-shot vs continuous emission, marker-driven bursts, lighting interaction, and fill-rate budgets. Use for any visual effect — never set Rate and Size blindly. Pairs with roblox-animation…
Roblox Luau development hub that routes agents to the right specialist skill and keeps every API recommendation cited to the official Engine Reference. Covers server-authority architecture, modern API selection (Animator, task., TweenService, IKControl), and progressive disclosure into deep skills spanning datastores…