Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add nonlooped/roblox-suite --skill robloxgit clone --depth 1 https://github.com/nonlooped/roblox-suiteWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/nonlooped/roblox-suite/roblox)<a href="https://agentmods.dev/skills/nonlooped/roblox-suite/roblox"><img src="https://agentmods.dev/badge/skills/nonlooped/roblox-suite/roblox/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/nonlooped/roblox-suite/roblox"><img src="https://agentmods.dev/badge/skills/nonlooped/roblox-suite/roblox.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector warn
SkillSpector: 1 finding, up to high
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- high Prompt Injection · line 27 Hidden instructions were detected in comments or invisible text. These could contain malicious directives. Manual review is recommended.Fix: Audit all comments and invisible characters. Remove any instructions that direct the agent to perform unauthorized actions. Use plain, reviewable content.
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00109 | $0.02661 |
| Opus 5 | $0.00055 | $0.01331 |
| Sonnet 5 | $0.00022 | $0.00532 |
| Haiku 4.5 | $0.00011 | $0.00266 |
Grade A, and why
roblox scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 145 lines — stays where its author put it; the contents beside it link to each section on GitHub.
roblox
Engine API Reference (always the source of truth for classes/properties): https://create.roblox.com/docs/reference/engine
Full documentation indexes for agents:
- https://create.roblox.com/docs/llms.txt (start here, then route to Engine vs Open Cloud sub-indexes)
- Engine-specific: https://create.roblox.com/docs/reference/engine/llms.txt
This hub skill gives the big picture and routes to specialist SKILL.md entry points. Each specialist owns its deep references/ index so agents load only the material needed.
When to Activate
Any mention of Roblox, Luau scripting inside experiences, building places, characters, UI/HUD/menus, saving data, animations, particles/effects, gamepasses/shops/monetization, services, client-server code, or "make this look good / feel responsive / be secure".
The sub-skills have very specific descriptions for precise activation. This hub is the safe default when the task is broad Roblox development.
The Specialized Skills
The hub routes only to specialist entry points. Load the relevant specialist, then follow the reference links owned by that specialist. This keeps the hub small as the catalog grows.
- Roblox core services, Luau types, and RunContext: roblox-core/SKILL.md — Services, Luau types, serialization, script locations,
RunContext, the data model - Roblox networking: remotes, server authority, security: roblox-networking/SKILL.md — Remotes, server authority, network ownership, exploit defenses, capabilities
- Roblox DataStores: safe saves, versioning, quotas: roblox-datastores/SKILL.md — DataStores, versioning, metadata, quotas, throttling, safe save/load patterns
- Roblox UI: containers, responsive layouts, interaction: roblox-user-interfaces/SKILL.md — GUI containers, responsive layouts, interaction, particles-in-UI techniques
- Roblox animation: Animator, IK, TweenService, markers: roblox-animation/SKILL.md —
Animator, tracks, IK,TweenService, UI tweens, animation markers - Roblox VFX: ParticleEmitter, Beam, Trail, performance: roblox-vfx/SKILL.md —
ParticleEmitter, shapes, flipbooks, beams, trails, highlights, performance - Roblox audio: modern graph, legacy Sound, 3D, effects: roblox-audio/SKILL.md — Modern audio graph (
AudioPlayer/AudioEmitter/Wire/TTS/STT), legacySound, 3D audio, effects, performance - Roblox monetization: game passes, products, subscriptions: roblox-gamepasses/SKILL.md — Game passes, dev products, subscriptions, purchase flow, policy, Robux transfers, analytics
- Roblox Open Cloud: REST APIs, keys, in-experience calls: roblox-open-cloud/SKILL.md — Open Cloud REST APIs: API keys/OAuth2, data stores, assets, universes, webhooks, in-experience calling
- Roblox TeleportService: TeleportAsync, reserved servers: roblox-teleport/SKILL.md —
TeleportAsync,TeleportOptions, reserved servers, multi-place, matchmaking, DataStore handoff - Rojo: filesystem projects, live sync, build: roblox-rojo/SKILL.md — Rojo 7: CLI/plugin, project format, live sync, build/upload, sourcemap, syncback
- Roblox Studio MCP: connect AI agents to Studio: roblox-mcp/SKILL.md — Connect AI agents to Roblox Studio via MCP: setup, tools, Script Sync, playtesting
- Roblox physics: assemblies, constraints, network ownership: roblox-physics/SKILL.md — Rigid bodies, assemblies, mechanical/mover constraints, network ownership, vehicles
- Roblox NPCs: PathfindingService, AI patterns, patrol: roblox-npcs/SKILL.md — PathfindingService, modifiers/links, waypoint following, patrol/chase AI patterns
- Roblox testing: Developer Console, MicroProfiler, TestEZ: roblox-testing/SKILL.md — Developer Console, MicroProfiler, Scene Analysis, tests, logging, common bug fixes
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 145 lines · 109 tokens per session scan A ef05bc776f34
roblox is a skill published in the GitHub repository nonlooped/roblox-suite (14 stars, last pushed 5d ago), licensed MIT. It adds 109 tokens to every session and 2,661 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
roblox-engineer
!cat skills/shared/game-visual-foundations.md 2>/dev/null || echo "=== Visual Foundations not loaded ===" !cat skills/shared/protocols/ux-protocol.md 2>/dev/null || true !cat skills/shared/protocols/game-test-protocol.md 2>/dev/null || true !cat skills/shared/protocols/quality-gate.md 2>/dev/null || true !cat…
roblox-dev-skill
Core scripting and engine skill for Roblox game development. Covers full-lifecycle development: architecture, Luau scripting, debugging, security, performance, data persistence, networking, and the Roblox Studio environment. MUST use this skill whenever the user mentions: 'Roblox', 'Luau', 'Roblox Studio'…
roblox-best-practices
Framework-agnostic Roblox/Luau coding standards. Use when writing, reviewing, or refactoring any Luau code (Script, LocalScript, ModuleScript) in a Roblox project, or when the user asks to keep best practices in mind as standing guidance — enforces the VARIABLES/FUNCTIONS/INITIALIZATION layout, naming, performance…
professional-game-developer
Universal production game engineering skill — design, build, profile, test, and ship games across Unreal Engine 5, Unity 6 (DOTS), Godot 4.3+, Roblox (Luau), and Web/Custom engines with senior studio-grade architectural discipline. Encompasses all 42 specialized game studio job roles across 6 departments: Game Design…
roblox-studio
Build, inspect, repair, validate, and playtest Roblox Studio maps and Luau through the local bridge. Use for SceneSpecs, terrain, Studio edits, gameplay objects, visual checks, and Rojo output.
game-engineer
Meta-skill for game development that orchestrates specialized engine skills. Routes to the appropriate game engine skill (Unity, Unreal, Godot, Roblox, Phaser 3, Three.js) based on project requirements. Provides unified game development workflow.