Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add nonlooped/roblox-suite --skill robloxgit clone --depth 1 https://github.com/nonlooped/roblox-suiteWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/nonlooped/roblox-suite/roblox)<a href="https://agentmods.dev/skills/nonlooped/roblox-suite/roblox"><img src="https://agentmods.dev/badge/skills/nonlooped/roblox-suite/roblox/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/nonlooped/roblox-suite/roblox"><img src="https://agentmods.dev/badge/skills/nonlooped/roblox-suite/roblox.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector warn
SkillSpector: 1 finding, up to high
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- high Prompt Injection · line 27 Hidden instructions were detected in comments or invisible text. These could contain malicious directives. Manual review is recommended.Fix: Audit all comments and invisible characters. Remove any instructions that direct the agent to perform unauthorized actions. Use plain, reviewable content.
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00028 | $0.01321 |
| Opus 5.5 | $0.00011 | $0.00528 |
| Sonnet 5.5 | $0.00006 | $0.00264 |
| Haiku 4.5 | $0.00003 | $0.00132 |
Grade A, and why
roblox scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 72 lines — stays where its author put it; the contents beside it link to each section on GitHub.
roblox
Engine API Reference (always the source of truth for classes/properties): https://create.roblox.com/docs/reference/engine
Full documentation indexes for agents:
- https://create.roblox.com/docs/llms.txt (start here, then route to Engine vs Open Cloud sub-indexes)
- Engine-specific: https://create.roblox.com/docs/reference/engine/llms.txt
This hub skill gives the big picture and routes to specialist SKILL.md entry points. Each specialist owns its deep references/ index so agents load only the material needed.
Specialist skills
Choose the skill matching the task. Each specialist links to its own detailed references.
- roblox-core: Choose services, types, serialization, and script locations
- roblox-networking: Design remotes, validate client requests, and control replication
- roblox-datastores: Save player data, handle concurrent writes, and recover versions
- roblox-user-interfaces: Build responsive GUIs, handle input, and add UI effects
- roblox-animation: Animate rigs, configure IK, tween properties, and time marker events
- roblox-vfx: Build particles, flipbooks, beams, trails, and highlights
- roblox-audio: Build audio graphs, mix effects, and migrate legacy Sound code
- roblox-gamepasses: Handle passes, products, subscriptions, transfers, and purchase policy
- roblox-open-cloud: Automate Roblox resources through REST APIs or supported HttpService calls
- roblox-teleport: Move players between places, coordinate matchmaking, and hand off data
- roblox-rojo: Set up filesystem projects, sync with Studio, build, and export places
- roblox-mcp: Connect agents to Studio, inspect instances, edit scripts, and playtest
- roblox-physics: Build mechanisms, choose constraints, and assign physics ownership
- roblox-npcs: Navigate NPCs, handle blocked paths, and build patrol or chase behavior
- roblox-testing: Reproduce bugs, write tests, and profile performance
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago Changed · -73 lines · -81 tokens per session 39f0ed6402e5
- 1mo ago First seen · 145 lines · 109 tokens per session scan A ef05bc776f34
roblox is a skill published in the GitHub repository nonlooped/roblox-suite (23 stars, last pushed 3d ago), licensed MIT. It adds 28 tokens to every session and 1,321 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
roblox-engineer
!cat skills/shared/game-visual-foundations.md 2>/dev/null || echo "=== Visual Foundations not loaded ===" !cat skills/shared/protocols/ux-protocol.md 2>/dev/null || true !cat skills/shared/protocols/game-test-protocol.md 2>/dev/null || true !cat skills/shared/protocols/quality-gate.md 2>/dev/null || true !cat…
roblox-dev-skill
Verified, current Roblox and Luau knowledge for writing, reviewing and debugging Roblox game code. Use it for ANY task that involves Roblox, Luau or Roblox Studio, even a quick question or a one-line snippet: scripts and modules, RemoteEvents, DataStores and ProfileStore, ProcessReceipt and monetization, UI, the Input…
roblox-best-practices
Roblox and Luau game code standards. Writes, reviews, and fixes Script, LocalScript, and ModuleScript code and game systems such as shops, DataStore saves, RemoteEvents, combat, NPCs, and UI. Use when a request involves Luau code or a Roblox Studio project, even when Roblox is never named, when a game bug is reported…
rbx-dev
Meta-skill for complete Roblox game development with Rojo — the entry point that knows and unifies the three specialist skills /rojo (filesystem→Studio sync, project setup), /rbx-studio (editor, MCP, assets, malware scan) and /game-design (roles, workflows, GDD). Use this skill for ANY Roblox game-dev undertaking…
rojo
Operating Rojo — the filesystem-to-Roblox-Studio sync tool for professional Roblox development in VS Code / Claude Code instead of the Studio editor. Use this skill whenever Rojo is involved: rojo serve/rojo build, writing or debugging default.project.json, rokit/rokit.toml and tool versions (Rojo, Lune, Wally)…
roblox-studio
Build, inspect, repair, validate, and playtest Roblox Studio maps and Luau through the local bridge. Use for SceneSpecs, terrain, Studio edits, gameplay objects, visual checks, and Rojo output.