Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add nonlooped/roblox-suite --skill roblox-user-interfacesgit clone --depth 1 https://github.com/nonlooped/roblox-suiteWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/nonlooped/roblox-suite/roblox-user-interfaces)<a href="https://agentmods.dev/skills/nonlooped/roblox-suite/roblox-user-interfaces"><img src="https://agentmods.dev/badge/skills/nonlooped/roblox-suite/roblox-user-interfaces/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/nonlooped/roblox-suite/roblox-user-interfaces"><img src="https://agentmods.dev/badge/skills/nonlooped/roblox-suite/roblox-user-interfaces.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00045 | $0.02211 |
| Opus 5.5 | $0.00018 | $0.00884 |
| Sonnet 5.5 | $0.00009 | $0.00442 |
| Haiku 4.5 | $0.00005 | $0.00221 |
Grade A, and why
roblox-user-interfaces scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 133 lines — stays where its author put it; the contents beside it link to each section on GitHub.
roblox-user-interfaces
Choose a GUI container for the display surface, then use layouts and constraints to handle screen sizes. For particles inside a ScreenGui, use 2D UI objects; ParticleEmitter does not render there.
Primary sources:
- https://create.roblox.com/docs/en-us/ui
- https://create.roblox.com/docs/en-us/ui/on-screen-containers
- https://create.roblox.com/docs/en-us/ui/in-experience-containers
- Sub guides for frames, labels, buttons, text-input, position-and-size, list-flex-layouts, grid-table-layouts, appearance-modifiers, styling, proximity-prompts, ui-drag-detectors, etc.
- roblox-animation skill (for motion on these objects)
- Engine classes: ScreenGui, SurfaceGui, BillboardGui, GuiObject and all descendants, the various UILayout and UIConstraint classes, CanvasGroup, ViewportFrame, etc.
For UI motion, read roblox-animation. For effects in the 3D world, read roblox-vfx.
Choose a GUI container
ScreenGui (on-screen overlay)
- Parent to StarterGui for automatic cloning into every player's PlayerGui.
- Control visibility with .Enabled (or parent/child manipulation).
- Layer multiple with .DisplayOrder (higher = on top).
- .ScreenInsets = CoreUISafeInsets (default, respects top bar + device notches), DeviceSafeInsets, TopbarSafeInsets, or None.
- .ResetOnSpawn behavior depends on direct ancestry of StarterGui.
- All interaction and logic is client-only (LocalScripts or client ModuleScripts).
SurfaceGui (world space on a part face)
- Can be parented directly to a BasePart (then uses .Face) or placed in StarterGui/PlayerGui and pointed at a part via .Adornee.
- Interactive buttons only receive input if the SurfaceGui ultimately lives under the viewing player's PlayerGui and the part's CanQuery is true.
- .AlwaysOnTop, .Brightness (0-1000), .LightInfluence (0-1), .MaxDistance, .ZOffset (for sorting multiple on the same face).
- Excellent for terminals, vehicle dashboards, keypads, signs.
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago Changed 21deaa84f01e
- 1mo ago Changed · -6 lines · -59 tokens per session 97e794feb316
- 1mo ago First seen · 139 lines · 104 tokens per session scan A 85584ef5a9c4
roblox-user-interfaces is a skill published in the GitHub repository nonlooped/roblox-suite (23 stars, last pushed 3d ago), licensed MIT. It adds 45 tokens to every session and 2,211 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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