roblox-ui

roblox-ui is a skill for Claude Code, Codex from gamedev-skills/awesome-gamedev-agent-skills. It costs 101 tokens per session (2,816 once invoked), scanned A, original, Apache-2.0.

A guide for building Roblox user interfaces such as HUDs, inventories, shops, settings, and ability bars. It covers editable Roblox interface objects, responsive layouts, input, cleanup, and checks on different screen sizes.

In plain words
What is it for?
Use it to create or repair Roblox screens, menus, scrolling panels, responsive layouts, focus and input behavior, and interface animations.
Why use it?
It helps prevent fixed layouts that break on different devices, mouse-only controls, and hard-to-maintain interface objects.

Skill for Claude CodeCodex

Written for Claude Code and Codex: shipped in a Claude Code plugin, but also agents/openai.yaml present.

Part of the other-engines plugin — 11 skills shipped together , and of gamedev

Good fit Use it to create or repair Roblox screens, menus, scrolling panels, responsive layouts, focus and input behavior, and interface animations.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/gamedev-skills/awesome-gamedev-agent-skills/roblox-ui
About the project

awesome-gamedev-agent-skills is a collection of 73 instruction files that give AI coding agents specialized guidance for game development with engines and frameworks such as Godot, Unity, Unreal, and Phaser. It helps agents choose relevant engine and task guidance while building games. The catalogue entries are the collection's skills and plugins for agents including Claude Code, Cursor, Codex, and Gemini CLI.

gamedev-skills/awesome-gamedev-agent-skills · 4,867 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-ui
Clone the repo
git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills

Made for: Claude Code, Codex.

Or install other-engines, the plugin that ships this one along with the rest of its 11 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for roblox-ui

README.md
[![agentmods](https://agentmods.dev/badge/skills/gamedev-skills/awesome-gamedev-agent-skills/roblox-ui/github.svg)](https://agentmods.dev/skills/gamedev-skills/awesome-gamedev-agent-skills/roblox-ui)
Your own site
<a href="https://agentmods.dev/skills/gamedev-skills/awesome-gamedev-agent-skills/roblox-ui"><img src="https://agentmods.dev/badge/skills/gamedev-skills/awesome-gamedev-agent-skills/roblox-ui/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for roblox-ui

Your own site · 80×15
<a href="https://agentmods.dev/skills/gamedev-skills/awesome-gamedev-agent-skills/roblox-ui"><img src="https://agentmods.dev/badge/skills/gamedev-skills/awesome-gamedev-agent-skills/roblox-ui.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 101 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,816 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 24 Oct 2026
  • Snyk pass 24 Oct 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00101 $0.02816
Opus 5.5 $0.00040 $0.01126
Sonnet 5.5 $0.00020 $0.00563
Haiku 4.5 $0.00010 $0.00282

Measured 2d ago against content hash f3875cccdb75, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

roblox-ui scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/other-engines/roblox-ui/SKILL.md · 255 lines

How it starts

The opening of the file, as written. The whole thing — 255 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Roblox UI

Implement deliberate, editable Roblox UI that preserves the experience's visual language and works across supported devices. Targets Roblox's rolling platform APIs. Pair with game-ui-ux for engine-neutral information architecture and UX; this skill owns Roblox Instances and APIs.

When to use

  • Use for authored ScreenGui interfaces, Roblox layout/constraint APIs, UI lifecycle, input, focus, animation, performance, or responsive/device fixes.
  • Use to replace brittle pixel layouts, runtime-created Instance tangles, mouse-only menus, or generic generated styling with a maintainable hierarchy.

When not to use: general UX flow and accessibility principles belong to game-ui-ux; raw gameplay action mapping belongs to input-systems; server trust belongs to roblox-networking.

Workflow

  1. Inspect before designing. In Explorer, inventory existing ScreenGuis, UI modules, fonts, colors, icon family, spacing, corners, strokes, animation timing, naming, and reusable components, including any StyleSheet/StyleLink styling, tokens and themes. Capture representative screenshots at two viewports. Extend that language.
  2. Define ownership and lifecycle. StarterGui is the authored template; Roblox clones it into each player's PlayerGui. Decide whether each ScreenGui should persist across respawn with ResetOnSpawn = false; never keep stale references to a destroyed clone.
  3. Author a readable hierarchy. Prefer meaningful editable Instances and small behavior modules. A normal screen should be understandable in Explorer; procedural generation is for genuinely data-driven repetition, not the whole shell.
  4. Build responsive structure. Combine UDim2 scale for placement with bounded offsets, correct AnchorPoints, layouts, padding, content sizing, and constraints. Choose explicit narrow/wide arrangements instead of shrinking a desktop panel until it technically fits.
  5. Handle platform obstructions. Keep interactive UI in CoreUISafeInsets (the recommended ScreenGui.ScreenInsets default), and account for touch controls and TV distance/overscan.
  6. Wire state and input. Render from a small view state; update on events. Use Activated for GuiButtons, explicit selected states, and reachable gamepad navigation. Bind non-widget actions with ContextActionService only while the screen owns them.
  7. Polish with restraint. Implement hover, pressed, selected, and disabled states. Animate state changes, not decoration; honor GuiService.ReducedMotionEnabled and clean up tweens and connections when the screen closes or is replaced.
  8. Verify the real interface. Use Device Simulator and Controller Emulator. Test desktop, narrow portrait, mobile landscape, tablet-like, and console/gamepad; then respawn. Record clipping, overlap, text, scroll, safe-area, focus path, touch target, and lifecycle results.

Read the full file on GitHub · 255 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago Changed · +19 lines f3875cccdb75
  2. 1mo ago Changed · +3 lines c03198cd4283
  3. 1mo ago First seen · 233 lines · 101 tokens per session scan A 4b927aff5c48

Subscribe to this mod's changes

roblox-ui is a skill published in the GitHub repository gamedev-skills/awesome-gamedev-agent-skills (4,867 stars, last pushed 3d ago), licensed Apache-2.0. It adds 101 tokens to every session and 2,816 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-09.

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