gamedev

gamedev is a plugin for Claude Code from gamedev-skills/awesome-gamedev-agent-skills. Its manifest loads nothing; the 77 skills it bundles cost 6,981 tokens per session together, scanned A, original, Apache-2.0.

A complete set of game development skills covering multiple engines, game-making disciplines, genres, and publishing workflows.

In plain words
What is it for?
Use it for engine-specific programming, movement, physics, graphics, audio, multiplayer, menus, game design, genre patterns, rapid prototypes, and publishing to Steam or itch.io.
Why use it?
It helps developers find guidance across the full process of making a game instead of choosing separate engine and topic resources.

Plugin for Claude Code

Written for Claude Code: a Claude Code plugin manifest.

Good fit Use it for engine-specific programming, movement, physics, graphics, audio, multiplayer, menus, game design, genre patterns, rapid prototypes, and publishing to Steam or itch.io.

Compare 6 plugins from other repositories ↓
Install in Claude Code
/plugin marketplace add gamedev-skills/awesome-gamedev-agent-skills
/plugin install gamedev
About the project

awesome-gamedev-agent-skills is a collection of 73 instruction files that give AI coding agents specialized guidance for game development with engines and frameworks such as Godot, Unity, Unreal, and Phaser. It helps agents choose relevant engine and task guidance while building games. The catalogue entries are the collection's skills and plugins for agents including Claude Code, Cursor, Codex, and Gemini CLI.

gamedev-skills/awesome-gamedev-agent-skills · 4,867 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gamedev

README.md
[![agentmods](https://agentmods.dev/badge/plugins/gamedev-skills/awesome-gamedev-agent-skills/gamedev/github.svg)](https://agentmods.dev/plugins/gamedev-skills/awesome-gamedev-agent-skills/gamedev)
Your own site
<a href="https://agentmods.dev/plugins/gamedev-skills/awesome-gamedev-agent-skills/gamedev"><img src="https://agentmods.dev/badge/plugins/gamedev-skills/awesome-gamedev-agent-skills/gamedev/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for gamedev

Your own site · 80×15
<a href="https://agentmods.dev/plugins/gamedev-skills/awesome-gamedev-agent-skills/gamedev"><img src="https://agentmods.dev/badge/plugins/gamedev-skills/awesome-gamedev-agent-skills/gamedev.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session not measured What this adds to a session before it is invoked.
When invoked not measured The manifest loads nothing itself; its 77 skills cost 6,981 tokens a session between them.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Security

Grade A, and why

gamedev scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude-plugin/marketplace.json#gamedev · 85 lines

How it starts

The opening of the file, as written. The whole thing — 85 lines — stays where its author put it; the contents beside it link to each section on GitHub.

{
  "name": "gamedev",
  "source": "./",
  "description": "Everything: the master router plus all 76 game-dev skills across every engine, discipline, genre, and workflow.",
  "strict": false,
  "skills": [
    "./router",
    "./skills/godot/godot-gdscript",
    "./skills/godot/godot-nodes-scenes",
    "./skills/godot/godot-signals-groups",
    "./skills/godot/godot-2d-movement",
    "./skills/godot/godot-tilemap",
    "./skills/godot/godot-physics",
    "./skills/godot/godot-ui-control",
    "./skills/godot/godot-animation",
    "./skills/godot/godot-shaders",
    "./skills/godot/godot-3d-essentials",
    "./skills/godot/godot-resources",
    "./skills/godot/godot-audio",
    "./skills/godot/godot-multiplayer",
    "./skills/godot/godot-export",
    "./skills/godot/godot-csharp",
    "./skills/godot/godot-gdscript-headless-testing",
    "./skills/unity/unity-csharp-scripting",
    "./skills/unity/unity-input-system",
    "./skills/unity/unity-physics",
    "./skills/unity/unity-animation",
    "./skills/unity/unity-scriptableobjects",
    "./skills/unity/unity-tilemap-2d",
    "./skills/unity/unity-navmesh",
    "./skills/unity/unity-build-pipeline",
    "./skills/unreal/unreal-blueprints",
    "./skills/unreal/unreal-cpp-gameplay",
    "./skills/unreal/unreal-enhanced-input",
    "./skills/unreal/unreal-behavior-trees",
    "./skills/unreal/unreal-niagara",
    "./skills/unreal/unreal-packaging",
    "./skills/ebitengine/ebitengine-game",
    "./skills/web-engines/phaser-core",
    "./skills/web-engines/phaser-arcade-physics",
    "./skills/web-engines/pixijs-rendering",
    "./skills/web-engines/threejs-scene-setup",
    "./skills/web-engines/threejs-gltf-loading",
    "./skills/web-engines/threejs-materials-lighting",
    "./skills/other-engines/bevy-ecs",
    "./skills/other-engines/pygame-core",
    "./skills/other-engines/love2d-core",
    "./skills/other-engines/defold-core",
    "./skills/other-engines/roblox-luau",
    "./skills/other-engines/roblox-datast

Read the full file on GitHub · 85 lines

Contents

What it installs

The manifest is a name and a version. 77 skills travel with it, and installing the plugin installs all of them — 6,981 tokens a session between them. Each is measured on its own page, and each can be installed alone.

Files

What ships with it

1 file beside marketplace.json#gamedev in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago Changed · +2 lines 6de594e04ac1
  2. 29d ago Changed · +1 lines 89432bde5eae
  3. 1mo ago Changed 3a93fb323b45
  4. 1mo ago Changed · +5 lines 894a34237e8b
  5. 1mo ago First seen · 77 lines scan A 402d0c9b7711

Subscribe to this mod's changes

gamedev is a plugin published in the GitHub repository gamedev-skills/awesome-gamedev-agent-skills (4,867 stars, last pushed 3d ago), licensed Apache-2.0. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.