itch-publish

itch-publish is a skill for Claude Code from gamedev-skills/awesome-gamedev-agent-skills. It costs 70 tokens per session (1,732 once invoked), scanned A, original, Apache-2.0.

A release guide for putting a game on itch.io, a platform for sharing and selling independent games. It uses butler, itch.io's command-line upload tool, to send builds to named channels.

In plain words
What is it for?
Use it to create or update an itch.io project page, log in to butler, upload builds, name release channels, and ship a jam, demo, or release version.
Why use it?
It removes the repeated manual work of uploading and updating builds for different platforms. It also explains how to separate Windows, macOS, Linux, and browser versions.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is butler push ./build/windows leafy/my-game:windows.

Part of the workflows plugin — 4 skills shipped together , and of gamedev

Good fit Use it to create or update an itch.io project page, log in to butler, upload builds, name release channels, and ship a jam, demo, or release version.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills
agentmods
npx agentmods add skills/gamedev-skills/awesome-gamedev-agent-skills/itch-publish

Made for: Claude Code.

Or install workflows, the plugin that ships this one along with the rest of its 4 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for itch-publish

README.md
[![agentmods](https://agentmods.dev/badge/skills/gamedev-skills/awesome-gamedev-agent-skills/itch-publish/github.svg)](https://agentmods.dev/skills/gamedev-skills/awesome-gamedev-agent-skills/itch-publish)
Your own site
<a href="https://agentmods.dev/skills/gamedev-skills/awesome-gamedev-agent-skills/itch-publish"><img src="https://agentmods.dev/badge/skills/gamedev-skills/awesome-gamedev-agent-skills/itch-publish/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for itch-publish

Your own site · 80×15
<a href="https://agentmods.dev/skills/gamedev-skills/awesome-gamedev-agent-skills/itch-publish"><img src="https://agentmods.dev/badge/skills/gamedev-skills/awesome-gamedev-agent-skills/itch-publish.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 70 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,732 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 8 Aug 2026
  • Snyk warn 8 Aug 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00070 $0.01732
Opus 5 $0.00035 $0.00866
Sonnet 5 $0.00014 $0.00346
Haiku 4.5 $0.00007 $0.00173

Measured 9d ago against content hash bcee8af7090e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

itch-publish scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/workflows/itch-publish/SKILL.md · 137 lines

How it starts

The opening of the file, as written. The whole thing — 137 lines — stays where its author put it; the contents beside it link to each section on GitHub.

itch.io Publish (butler)

Get a build onto an itch.io page and keep it updated. The page is created in the browser; all uploads go through butler, itch.io's command-line tool, with one command you'll use forever: butler push. butler diffs against the previous build and uploads only what changed. Deep CI/CD and flag detail lives in references/butler-ci.md.

When to use

  • Use when creating/updating an itch.io project page, installing or logging in to butler, uploading a build with butler push, choosing channel names, versioning uploads, or shipping a jam/demo/release build to itch.io.
  • Triggers: butler push, butler login, channels, .itch.toml, "publish on itch", "upload to itch".

When not to use: publishing on Steam (use steam-publish); jam scope/planning (use game-jam — this skill is only the upload mechanics); building the game itself (engine skills).

Core workflow

  1. Create the project page at itch.io/game/new. Set the Kind of project: keep Downloadable for native builds, or choose HTML for a browser-playable game (this is required for web builds — see Pitfalls). Set pricing/visibility (Draft until ready).
  2. Install butler and log in. Download from itchio.itch.io/butler, add it to PATH, then butler login (opens a browser to authorize). Verify with butler version. For CI, use BUTLER_API_KEY instead — see the reference.
  3. Prepare a portable build folder — the exact files a player runs, nothing extra. Push a folder (or a single .zip of that folder), not an installer and not a pre-compressed archive of archives (hurts patching; see Pitfalls).
  4. Push to a channel: butler push <dir> <user>/<game>:<channel>. The channel name determines the platform tag (see Patterns). The first push uploads everything; later pushes to the same channel upload only the diff.
  5. Set platform/HTML tags on the Edit game page if a channel wasn't auto-tagged correctly, then Save. For browser games also flip the page to HTML and tag the channel playable in browser.
  6. Version your builds (optional but recommended): --userversion 1.2.0 or --userversion-file build.txt so you control the version string players and the update API see.
  7. Update later by pushing to the same channel again. Use butler status <user>/<game> to see channels/builds and butler push-preview to see what a push would change before sending it.

Read the full file on GitHub · 137 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 137 lines · 70 tokens per session scan A bcee8af7090e

Subscribe to this mod's changes

itch-publish is a skill published in the GitHub repository gamedev-skills/awesome-gamedev-agent-skills (952 stars, last pushed 2d ago), licensed Apache-2.0. It adds 70 tokens to every session and 1,732 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.