screenshot-game-view

screenshot-game-view is a skill for Claude Code from IvanMurzak/Unity-MCP. It costs 58 tokens per session (465 once invoked), scanned A, original, Apache-2.0.

A tool for capturing a PNG image from the Unity Editor's Game View. The Game View shows what the game camera renders at the current editor resolution.

In plain words
What is it for?
Use it to inspect gameplay visuals, check the current screen output, and review rendering results.
Why use it?
It gives you a direct visual check of the game's rendered output without exporting a build.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to inspect gameplay visuals, check the current screen output, and review rendering results.

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Install with agentmods
npx agentmods add skills/ivanmurzak/unity-mcp/screenshot-game-view
About the project

Unity-MCP connects AI coding agents to the Unity game engine through MCP, letting them work with the Unity Editor and running games. It is used by game developers to generate code, automate development and testing, debug projects, and add AI-driven behavior to games. The catalogue entries provide skills, instructions, an MCP integration, and settings for operating this workflow.

IvanMurzak/Unity-MCP · 4,215 stars · on GitHub · ai-game.dev

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IvanMurzak/Unity-MCP --skill screenshot-game-view
Clone the repo
git clone --depth 1 https://github.com/IvanMurzak/Unity-MCP

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for screenshot-game-view

README.md
[![agentmods](https://agentmods.dev/badge/skills/ivanmurzak/unity-mcp/screenshot-game-view/github.svg)](https://agentmods.dev/skills/ivanmurzak/unity-mcp/screenshot-game-view)
Your own site
<a href="https://agentmods.dev/skills/ivanmurzak/unity-mcp/screenshot-game-view"><img src="https://agentmods.dev/badge/skills/ivanmurzak/unity-mcp/screenshot-game-view/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for screenshot-game-view

Your own site · 80×15
<a href="https://agentmods.dev/skills/ivanmurzak/unity-mcp/screenshot-game-view"><img src="https://agentmods.dev/badge/skills/ivanmurzak/unity-mcp/screenshot-game-view.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 58 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 465 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium MCP Rug Pull · line 37
    npx commands without a version suffix (e.g. @1.0.0) create a rug-pull risk if the upstream server is compromised and publishes a malicious update.
    Fix: Pin the version: npx @scope/[email protected]
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00058 $0.00465
Opus 5 $0.00029 $0.00233
Sonnet 5 $0.00012 $0.00093
Haiku 4.5 $0.00006 $0.00047

Measured 5d ago against content hash d8cbdfea2a93, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

screenshot-game-view scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Unity-MCP-Plugin/.claude/skills/screenshot-game-view/SKILL.md · 63 lines

What it actually says

Screenshot / Game View

Captures a screenshot from the Unity Editor Game View and returns it as an image. Reads the Game View's own render texture directly via the Unity Editor API. The image size matches the current Game View resolution. Returns the image directly for visual inspection by the LLM.

Behavior

Locates UnityEditor.GameView, repaints it, then reflects the m_RenderTexture field and reads back via Texture2D.ReadPixels. On graphics APIs whose UV origin is top-left (SystemInfo.graphicsUVStartsAtTop), the read-back pixels are vertically flipped before encoding so the orientation matches what the user sees. Returns a PNG image with the resolution baked into the caption.

How to Call

unity-mcp-cli run-tool screenshot-game-view --input '{
  "nothing": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool screenshot-game-view --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool screenshot-game-view --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
nothing string No

Input JSON Schema

{
  "type": "object",
  "properties": {
    "nothing": {
      "type": "string"
    }
  }
}

Output

This tool does not return structured output.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 63 lines · 58 tokens per session scan A d8cbdfea2a93

Subscribe to this mod's changes

screenshot-game-view is a skill published in the GitHub repository IvanMurzak/Unity-MCP (4,215 stars, last pushed 4d ago), licensed Apache-2.0. It adds 58 tokens to every session and 465 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.