unity-input-system

unity-input-system is a skill for Claude Code from MRCalderon3D/everything-game-dev-code. It costs 21 tokens per session (334 once invoked), scanned A, original, MIT.

A Unity input design for mapping player intentions, such as jump or pause, to devices and controls. It separates game controls from menus and supports device-specific behavior.

In plain words
What is it for?
Use it to define action maps, coordinate gameplay and UI contexts, support saved rebinding, and test device switching and focus.
Why use it?
It prevents conflicting controls and focus problems when games support multiple devices, rebinding, or accessibility needs.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the everything-game-dev-code plugin — 74 skills, 67 commands, 42 agents, 3 hooks, 6 MCP servers shipped together

Good fit Use it to define action maps, coordinate gameplay and UI contexts, support saved rebinding, and test device switching and focus.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/mrcalderon3d/everything-game-dev-code/unity-input-system
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add MRCalderon3D/everything-game-dev-code --skill unity-input-system
Clone the repo
git clone --depth 1 https://github.com/MRCalderon3D/everything-game-dev-code

Made for: Claude Code.

Or install everything-game-dev-code, the plugin that ships this one along with the rest of its 74 skills, 67 commands, 42 agents, 3 hooks, 6 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-input-system

README.md
[![agentmods](https://agentmods.dev/badge/skills/mrcalderon3d/everything-game-dev-code/unity-input-system/github.svg)](https://agentmods.dev/skills/mrcalderon3d/everything-game-dev-code/unity-input-system)
Your own site
<a href="https://agentmods.dev/skills/mrcalderon3d/everything-game-dev-code/unity-input-system"><img src="https://agentmods.dev/badge/skills/mrcalderon3d/everything-game-dev-code/unity-input-system/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-input-system

Your own site · 80×15
<a href="https://agentmods.dev/skills/mrcalderon3d/everything-game-dev-code/unity-input-system"><img src="https://agentmods.dev/badge/skills/mrcalderon3d/everything-game-dev-code/unity-input-system.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 21 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 334 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00021 $0.00334
Opus 5.5 $0.00008 $0.00134
Sonnet 5.5 $0.00004 $0.00067
Haiku 4.5 $0.00002 $0.00033

Measured 6d ago against content hash f955525ba9bd, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-input-system scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/unity/unity-input-system/SKILL.md · 60 lines

What it actually says

Unity Input System

Purpose

Implement Unity input with explicit action maps, device support, and UI/gameplay separation.

Use When

  • using Unity Input System or equivalent
  • multiple devices are supported
  • rebinds or accessibility are required

Inputs

  • action list
  • supported devices
  • UI flow
  • accessibility requirements

Process

  1. define actions and maps by intent
  2. coordinate gameplay, UI, pause, and overlay contexts
  3. support rebinding and persistence where needed
  4. test device switching and focus behavior
  5. document platform-specific caveats

Outputs

  • input action model
  • context rules
  • rebind requirements
  • test scenarios

Quality Bar

  • respects Unity lifecycle, serialization, and content authoring realities
  • keeps editor/runtime/test boundaries clean
  • prevents scene, prefab, and package complexity from becoming hidden architecture

Common Failure Modes

  • inspector wiring being the only source of truth
  • overusing MonoBehaviours or scene setup as architecture
  • package or scene drift reaching release without review
  • unity-reviewer
  • ui-programmer
  • accessibility-reviewer
  • unity-review
  • ui-flow-review
  • verify

Notes

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 60 lines · 21 tokens per session scan A f955525ba9bd

Subscribe to this mod's changes

unity-input-system is a skill published in the GitHub repository MRCalderon3D/everything-game-dev-code (95 stars, last pushed 7d ago), licensed MIT. It adds 21 tokens to every session and 334 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-10.

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