Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add striderZA/OpenCodeGameStudios --skill hybrid-prototypegit clone --depth 1 https://github.com/striderZA/OpenCodeGameStudiosWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/striderza/opencodegamestudios/hybrid-prototype)<a href="https://agentmods.dev/skills/striderza/opencodegamestudios/hybrid-prototype"><img src="https://agentmods.dev/badge/skills/striderza/opencodegamestudios/hybrid-prototype/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/striderza/opencodegamestudios/hybrid-prototype"><img src="https://agentmods.dev/badge/skills/striderza/opencodegamestudios/hybrid-prototype.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00035 | $0.01221 |
| Opus 5.5 | $0.00014 | $0.00488 |
| Sonnet 5.5 | $0.00007 | $0.00244 |
| Haiku 4.5 | $0.00003 | $0.00122 |
Grade A, and why
hybrid-prototype scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 151 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Overview
This skill implements the Discovery Phase fast lane as described in docs/framework/hybrid-workflow.md. It is intentionally lightweight: no formal GDD, no architecture, no epic breakdown. Just build it, play it, decide.
Time budget: 1-3 days.
Agents involved: creative-director, game-designer, prototyper, godot-specialist (or engine equivalent).
Phase 1: Concept & Question (5 minutes)
Read the concept description from the argument. State the one core question this prototype must answer. If the concept is vague, ask the user to clarify before proceeding.
Examples of good questions:
- "Does the combat feel responsive with 200ms input lag?"
- "Is resource scarcity actually fun, or just frustrating?"
- "Does the movement mechanic support the intended platforming challenges?"
Bad question: "Is this game fun?" (Too broad. Narrow it down.)
Ask the user: "The core question for this prototype is: [question]. Proceed?"
Phase 2: Plan (15 minutes)
Define the minimum viable prototype in 3-5 bullet points:
- What is the absolute minimum code to answer the question?
- What can be hardcoded / placeholder / skipped?
- What is the success criteria? (e.g., "Player can complete 3 jumps in a row without dying")
Present the plan to the user and ask for confirmation.
Phase 3: Build (1-2 days)
Ask: "May I create the prototype directory at prototypes/[concept-name]/ and begin implementation?"
If yes, create the directory. Every file must begin with:
// PROTOTYPE - NOT FOR PRODUCTION
// Question: [Core question being tested]
// Date: [Current date]
Rules for prototype code:
- Hardcode values freely
- Use placeholder assets (colored squares, simple shapes)
- Skip error handling
- Use the simplest approach that works
- Copy code rather than importing from production
- NEVER import from
src/— prototypes are isolated
Run the prototype as you build. Test continuously. Fix blockers, but don't polish.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 151 lines · 35 tokens per session scan A 8c2345d90e46
hybrid-prototype is a skill published in the GitHub repository striderZA/OpenCodeGameStudios (99 stars, last pushed 13d ago), licensed MIT. It adds 35 tokens to every session and 1,221 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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