setup-engine

setup-engine is a skill for Claude Code, OpenCode from TraftG/opencode-game-studio. It costs 45 tokens per session (3,050 once invoked), scanned A, original, MIT.

A setup workflow for choosing and recording a game engine and version, while identifying missing knowledge and preparing reference material.

In plain words
What is it for?
Use it to configure an engine such as Godot or Unity, pin its version, and guide engine selection when no choice has been made.
Why use it?
It prevents the project from relying on an undefined engine setup and helps match the engine to the game's needs and the team's experience.

Skill for Claude CodeOpenCode

Written for Claude Code and OpenCode: allowed-tools in frontmatter, but also installed under .opencode/. Also seen: mentions OpenCode.

Good fit Use it to configure an engine such as Godot or Unity, pin its version, and guide engine selection when no choice has been made.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/traftg/opencode-game-studio/setup-engine
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add TraftG/opencode-game-studio --skill setup-engine
Clone the repo
git clone --depth 1 https://github.com/TraftG/opencode-game-studio

Made for: Claude Code, OpenCode.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for setup-engine

README.md
[![agentmods](https://agentmods.dev/badge/skills/traftg/opencode-game-studio/setup-engine.svg)](https://agentmods.dev/skills/traftg/opencode-game-studio/setup-engine)
Your own site
<a href="https://agentmods.dev/skills/traftg/opencode-game-studio/setup-engine"><img src="https://agentmods.dev/badge/skills/traftg/opencode-game-studio/setup-engine.svg" alt="Measured on agentmods" height="20"></a>
Per session 45 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,050 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00045 $0.03050
Opus 5 $0.00023 $0.01525
Sonnet 5 $0.00009 $0.00610
Haiku 4.5 $0.00005 $0.00305

Measured 3d ago against content hash 20c7fd524c50, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

setup-engine scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

2 near-identical copies found in the catalogue:

.opencode/skills/setup-engine/SKILL.md · 328 lines

How it starts

The opening of the file, as written. The whole thing — 328 lines — stays where its author put it; the contents beside it link to each section on GitHub.

When this skill is invoked:

1. Parse Arguments

Three modes:

  • Full spec: /setup-engine godot 4.6 — engine and version provided
  • Engine only: /setup-engine unity — engine provided, version will be looked up
  • No args: /setup-engine — fully guided mode (engine recommendation + version)

2. Guided Mode (No Arguments)

If no engine is specified, run an interactive engine selection process:

Check for existing game concept

  • Read design/gdd/game-concept.md if it exists — extract genre, scope, platform targets, art style, team size, and any engine recommendation from /brainstorm
  • If no concept exists, inform the user:

    "No game concept found. Consider running /brainstorm first to discover what you want to build — it will also recommend an engine. Or tell me about your game and I can help you pick."

If the user wants to pick without a concept, ask:

  1. What kind of game? (2D, 3D, or both?)
  2. What platforms? (PC, mobile, console, web?)
  3. Team size and experience? (solo beginner, solo experienced, small team?)
  4. Any strong language preferences? (GDScript, C#, C++, GML, visual scripting?)
  5. Budget for engine licensing? (free only, or commercial licenses OK?)

Produce a recommendation

Use this decision matrix:

Factor Godot 4 Unity Unreal Engine 5 GameMaker Studio 2
Best for 2D games, small 3D, solo/small teams Mobile, mid-scope 3D, cross-platform AAA 3D, photorealism, large teams 2D games, pixel art, indie/small teams, rapid iteration
Language GDScript (+ C#, C++ via extensions) C# C++ / Blueprint GML (JavaScript-like)
Cost Free, MIT license Free under revenue threshold Free under revenue threshold, 5% royalty $99/year (Professional), $499/year (Studio)
Learning curve Gentle Moderate Steep Very gentle
2D support Excellent (native) Good (but 3D-first engine) Possible but not ideal Best-in-class (purpose-built)
3D support Limited Very good Best-in-class Limited (not recommended)
Web export Yes (native) Yes (limited) No Yes (HTML5)
Console export Via third-party Yes (with license) Yes Yes (Switch, PlayStation, Xbox)
Marketplace Growing ecosystem Massive Massive Moderate but focused on 2D
Prototyping speed Fast Moderate Slow Very fast

Read the full file on GitHub · 328 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 328 lines · 45 tokens per session scan A 20c7fd524c50

Subscribe to this mod's changes

setup-engine is a skill published in the GitHub repository TraftG/opencode-game-studio (38 stars, last pushed 4mo ago), licensed MIT. It adds 45 tokens to every session and 3,050 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other skills, from other repositories

professional-game-developer

Universal production game engineering skill — design, build, profile, test, and ship games across Unreal Engine 5, Unity 6 (DOTS), Godot 4.3+, Roblox (Luau), and Web/Custom engines with senior studio-grade architectural discipline. Encompasses all 42 specialized game studio job roles across 6 departments: Game Design…

chahat1709/professional-game-developer.skill · 103 tokens

professional-game-developer

Universal production game engineering skill — design, build, profile, test, and ship games across Unreal Engine 5, Unity 6 (DOTS), Godot 4.3+, Roblox (Luau), and Web/Custom engines with senior studio-grade architectural discipline. Encompasses all 42 specialized game studio job roles across 6 departments: Game Design…

chahat1709/professional-game-developer.skill · 103 tokens

art-generate

Generates placeholder .aseprite files from asset specs using the Aseprite MCP. Reads asset specs and art bible, creates sprites with correct dimensions/palette/layers, exports PNGs. Run after /asset-spec has produced specs and /art-bible exists.

striderZA/OpenCodeGameStudios · 57 tokens

help

Analyzes what is done and the users query and offers advice on what to do next. Use if user says what should I do next or what do I do now or I'm stuck or I don't know what to do.

striderZA/OpenCodeGameStudios · 45 tokens

qa-plan

Generate a QA test plan for a sprint or feature. Reads GDDs and story files, classifies stories by test type (Logic/Integration/Visual/UI), and produces a structured test plan covering automated tests required, manual test cases, smoke test scope, and playtest sign-off requirements. Run before sprint begins or when…

striderZA/OpenCodeGameStudios · 73 tokens

balance-check

Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.

striderZA/OpenCodeGameStudios · 61 tokens