art-generate

art-generate is a skill for Claude Code from striderZA/OpenCodeGameStudios. It costs 57 tokens per session (2,645 once invoked), scanned A, original, MIT.

A game-art tool that creates placeholder Aseprite sprite files from written asset specifications and an art bible. It also exports PNG previews.

In plain words
What is it for?
It helps prepare placeholder art for game systems, levels, and characters after their assets have been specified.
Why use it?
It removes the need to create each placeholder sprite by hand and keeps dimensions, colors, and layers aligned with the documented asset requirements.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: installed under .agents/ (shared by several agents).

Good fit It helps prepare placeholder art for game systems, levels, and characters after their assets have been specified.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/striderza/opencodegamestudios/art-generate
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add striderZA/OpenCodeGameStudios --skill art-generate
Clone the repo
git clone --depth 1 https://github.com/striderZA/OpenCodeGameStudios

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for art-generate

README.md
[![agentmods](https://agentmods.dev/badge/skills/striderza/opencodegamestudios/art-generate/github.svg)](https://agentmods.dev/skills/striderza/opencodegamestudios/art-generate)
Your own site
<a href="https://agentmods.dev/skills/striderza/opencodegamestudios/art-generate"><img src="https://agentmods.dev/badge/skills/striderza/opencodegamestudios/art-generate/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for art-generate

Your own site · 80×15
<a href="https://agentmods.dev/skills/striderza/opencodegamestudios/art-generate"><img src="https://agentmods.dev/badge/skills/striderza/opencodegamestudios/art-generate.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 57 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,645 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to high

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • high YARA Match · line 3
    YARA rule matched a hack tool or exploit indicator (offensive tools, reconnaissance, privilege escalation, or exploit frameworks).
    Fix: Remove offensive tool references and exploit code. Legitimate agent skills should not contain penetration testing tools, exploit frameworks, or reconnaissance utilities.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00057 $0.02645
Opus 5.5 $0.00023 $0.01058
Sonnet 5.5 $0.00011 $0.00529
Haiku 4.5 $0.00006 $0.00265

Measured 1mo ago against content hash c85faead6bc2, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

art-generate scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/modules/art/skills/art-generate/SKILL.md · 322 lines

How it starts

The opening of the file, as written. The whole thing — 322 lines — stays where its author put it; the contents beside it link to each section on GitHub.

If no argument is provided, read design/assets/asset-manifest.md:

  • If it exists: find the first target with any asset at Status: Needed and use question:
    • Prompt: "The next unspecced target is [target]. Generate placeholder art for it?"
    • Options: [A] Yes — generate for [target] / [B] Pick a different target / [C] Stop here
  • If no manifest: fail with:

    "No asset manifest found. Run /asset-spec [target] first — I need asset specs to generate art from."


Phase 0: Parse Target

Resolve the target:

  1. If argument matches system:<name> → spec at design/assets/specs/[name]-assets.md
  2. If argument matches level:<name> → spec at design/assets/specs/[name]-assets.md
  3. If argument matches character:<name> → spec at design/assets/specs/[name]-assets.md
  4. If argument is a path → read that file directly
  5. If argument is a path to a .md file → treat as spec file

Fail if the spec file does not exist:

"No asset spec found at [path]. Run /asset-spec [target] first."


Phase 1: Gather Context

Read all source material before generating anything.

Required reads:

  • Asset spec: Read the resolved spec file. Extract all ASSET-NNN entries. For each, extract: Category, Dimensions, Format, Naming, Visual Description.
  • Art bible: Read design/art/art-bible.md — fail if missing:

    "No art bible found. Run /art-bible first — I need the palette and shape language to generate art." Extract: Color System (Section 2), Shape Language (Section 3), Asset Standards (Section 8 — dimension tiers).

  • Asset manifest: Read design/assets/asset-manifest.md — note which assets already have placeholders. Filter to assets with Status: Needed.

Present context summary:

art-generate: [Target Type] — [Target Name]

  • Spec: [path] — [N] assets identified
  • Art bible: found — [N] palette colors, shape language: [style]
  • Assets to generate: [N] (filtered from [N] total — [N] already have placeholders)
  • Output: assets/source/[target]/ and assets/sprites/[target]/

Read the full file on GitHub · 322 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 322 lines · 57 tokens per session scan A c85faead6bc2

Subscribe to this mod's changes

art-generate is a skill published in the GitHub repository striderZA/OpenCodeGameStudios (99 stars, last pushed 13d ago), licensed MIT. It adds 57 tokens to every session and 2,645 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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