setup-engine

setup-engine is a skill for Claude Code from CoralGame/Claude-Code-Game-Studios. It costs 45 tokens per session (2,717 once invoked), scanned A, a copy of setup-engine, MIT.

A scope review for a feature, sprint, or milestone that compares the original plan with the work now implemented or in progress. It identifies additions, removals, and unfinished work.

In plain words
What is it for?
Use it to inspect related code, commits, and TODO comments, then document added work, dropped items, estimated bloat, and recommended cuts.
Why use it?
It makes scope creep visible before extra work consumes the schedule. The result helps teams decide what to keep, cut, or defer.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions CLAUDE.md.

Good fit Use it to inspect related code, commits, and TODO comments, then document added work, dropped items, estimated bloat, and recommended cuts.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/coralgame/claude-code-game-studios/setup-engine
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add CoralGame/Claude-Code-Game-Studios --skill setup-engine
Clone the repo
git clone --depth 1 https://github.com/CoralGame/Claude-Code-Game-Studios

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for setup-engine

README.md
[![agentmods](https://agentmods.dev/badge/skills/coralgame/claude-code-game-studios/setup-engine.svg)](https://agentmods.dev/skills/coralgame/claude-code-game-studios/setup-engine)
Your own site
<a href="https://agentmods.dev/skills/coralgame/claude-code-game-studios/setup-engine"><img src="https://agentmods.dev/badge/skills/coralgame/claude-code-game-studios/setup-engine.svg" alt="Measured on agentmods" height="20"></a>
Per session 45 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,717 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 91% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00045 $0.02717
Opus 5 $0.00023 $0.01358
Sonnet 5 $0.00009 $0.00543
Haiku 4.5 $0.00005 $0.00272

Measured 3d ago against content hash cd69ce114aa6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

setup-engine scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

91% identical to setup-engine — 56 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.claude/skills/setup-engine/SKILL.md · 310 lines

How it starts

The opening of the file, as written. The whole thing — 310 lines — stays where its author put it; the contents beside it link to each section on GitHub.

When this skill is invoked:

1. Parse Arguments

Three modes:

  • Full spec: /setup-engine godot 4.6 — engine and version provided
  • Engine only: /setup-engine unity — engine provided, version will be looked up
  • No args: /setup-engine — fully guided mode (engine recommendation + version)

2. Guided Mode (No Arguments)

If no engine is specified, run an interactive engine selection process:

Check for existing game concept

  • Read design/gdd/game-concept.md if it exists — extract genre, scope, platform targets, art style, team size, and any engine recommendation from /brainstorm
  • If no concept exists, inform the user:

    "No game concept found. Consider running /brainstorm first to discover what you want to build — it will also recommend an engine. Or tell me about your game and I can help you pick."

If the user wants to pick without a concept, ask:

  1. What kind of game? (2D, 3D, or both?)
  2. What platforms? (PC, mobile, console, web?)
  3. Team size and experience? (solo beginner, solo experienced, small team?)
  4. Any strong language preferences? (GDScript, C#, C++, visual scripting?)
  5. Budget for engine licensing? (free only, or commercial licenses OK?)

Produce a recommendation

Use this decision matrix:

Factor Godot 4 Unity Unreal Engine 5
Best for 2D games, small 3D, solo/small teams Mobile, mid-scope 3D, cross-platform AAA 3D, photorealism, large teams
Language GDScript (+ C#, C++ via extensions) C# C++ / Blueprint
Cost Free, MIT license Free under revenue threshold Free under revenue threshold, 5% royalty
Learning curve Gentle Moderate Steep
2D support Excellent (native) Good (but 3D-first engine) Possible but not ideal
3D quality ceiling Good (improving rapidly) Very good Best-in-class
Web export Yes (native) Yes (limited) No
Console export Via third-party Yes (with license) Yes
Open source Yes No Source available

Read the full file on GitHub · 310 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 310 lines · 45 tokens per session scan A cd69ce114aa6

Subscribe to this mod's changes

setup-engine is a skill published in the GitHub repository CoralGame/Claude-Code-Game-Studios (19 stars, last pushed 5mo ago), licensed MIT. It adds 45 tokens to every session and 2,717 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 91% identical to setup-engine, differing in 56 lines, and is treated as a copy.

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