Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add striderZA/OpenCodeGameStudios --skill smoke-checkgit clone --depth 1 https://github.com/striderZA/OpenCodeGameStudiosWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/striderza/opencodegamestudios/smoke-check)<a href="https://agentmods.dev/skills/striderza/opencodegamestudios/smoke-check"><img src="https://agentmods.dev/badge/skills/striderza/opencodegamestudios/smoke-check/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/striderza/opencodegamestudios/smoke-check"><img src="https://agentmods.dev/badge/skills/striderza/opencodegamestudios/smoke-check.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector warn
SkillSpector: 3 findings, up to medium
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- medium Excessive Agency · line 416 Skill enables autonomous high-impact decisions without human-in-the-loop verification. Critical operations (destructive commands, financial transactions, data deletion) should require explicit user confirmation.Fix: Add human-in-the-loop confirmation for destructive, irreversible, or high-impact operations. Never auto-execute commands that modify files, send data, or alter system state.
- medium Memory Poisoning · line 240 Skill attempts to fill the context window with filler content, displacing legitimate instructions and safety constraints. This can degrade agent performance or bypass safety boundaries.Fix: Implement context-window management that detects and rejects padding or stuffing attempts. Prioritize system instructions over user-injected content.
- medium Memory Poisoning · line 241 Skill attempts to fill the context window with filler content, displacing legitimate instructions and safety constraints. This can degrade agent performance or bypass safety boundaries.Fix: Implement context-window management that detects and rejects padding or stuffing attempts. Prioritize system instructions over user-injected content.
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00061 | $0.03790 |
| Opus 5.5 | $0.00024 | $0.01516 |
| Sonnet 5.5 | $0.00012 | $0.00758 |
| Haiku 4.5 | $0.00006 | $0.00379 |
Grade A, and why
smoke-check scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- smoke-check — 94% identical, 10 lines differ
How it starts
The opening of the file, as written. The whole thing — 418 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Smoke Check
This skill is the gate between "implementation done" and "ready for QA hand-off". It runs the automated test suite, checks for test coverage gaps, batch-verifies critical paths with the developer, and produces a PASS/FAIL report.
The rule is simple: a build that fails smoke check does not go to QA. Handing a broken build to QA wastes their time and demoralises the team.
Output: production/qa/smoke-[date].md
Parse Arguments
Arguments can be combined: /smoke-check sprint --platform console
Base mode (first argument, default: sprint):
sprint— full smoke check against the current sprint's storiesquick— skip coverage scan (Phase 3) and Batch 3; use for rapid re-checks
Platform flag (--platform, default: none):
--platform pc— add PC-specific checks (keyboard, mouse, windowed mode)--platform console— add console-specific checks (gamepad, TV safe zones, platform certification requirements)--platform mobile— add mobile-specific checks (touch, portrait/landscape, battery/thermal behaviour)--platform all— add all platform variants; output per-platform verdict table
If --platform is provided, Phase 4 adds platform-specific batches and
Phase 5 outputs a per-platform verdict table in addition to the overall verdict.
Phase 1: Detect Test Setup
Before running anything, understand the environment:
-
Test framework check: verify
tests/directory exists. If it does not: "No test directory found attests/. Run/test-setupto scaffold the testing infrastructure, or create the directory manually if tests live elsewhere." Then stop. -
CI check: check whether
.github/workflows/contains a workflow file referencing tests. Note in the report whether CI is configured. -
Engine detection: read
docs/framework/technical-preferences.mdand extract theEngine:value. Store this for test command selection in Phase 2. -
Smoke test list: check whether
production/qa/smoke-tests.mdortests/smoke/exists. If a smoke test list is found, load it for use in Phase 4. If neither exists, smoke tests will be drawn from the current QA plan (Phase 4 fallback).
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 418 lines · 61 tokens per session scan A 29dcaa5034b2
smoke-check is a skill published in the GitHub repository striderZA/OpenCodeGameStudios (99 stars, last pushed 13d ago), licensed MIT. It adds 61 tokens to every session and 3,790 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other skills, from other repositories
godot-testing-qa
Domain skill — Run a sequence of runtime actions and assertions. Assert runtime node existence and properties. Assert visible runtime text. Compare two PNGs using bounded pixel sampling. Sample runtime performance for a bounded frame count. Return the latest runtime test report. Gate collision acceptance on…
team-combat
Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.
team-polish
Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.
hearth-playtest
Let the engine hunt bugs for you — bot playtesting via hearth sweep. Seeded bot policies (mash/idle/wander/seek) play a scene headlessly across many seeds and report softlocks, crashes, stuck states, and unmet objectives as a compact evidence report; objectives double as executable acceptance criteria; a failing seed…
procgen-design
Design procedural content systems with seeds, constraints, and validation gates so generated output stays fun and shippable.
animation-state-patterns
Structure animation state, blending, events, and sync so authored motion remains reliable under gameplay pressure.