godot-testing-qa

godot-testing-qa is a skill for Claude Code from dcc-mcp/dcc-mcp-godot. It costs 68 tokens per session (453 once invoked), scanned A, original, MIT.

A testing guide for Godot projects, where Godot is a game-development tool. It runs actions in the game and checks nodes, visible text, screenshots, and performance.

In plain words
What is it for?
Checking that game objects exist and have expected properties, confirming text on screen, comparing two PNG screenshots, and sampling performance over a limited number of frames.
Why use it?
It helps verify what the running game actually does instead of relying only on source files or editor settings.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Checking that game objects exist and have expected properties, confirming text on screen, comparing two PNG screenshots, and sampling performance over a limited number of frames.

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Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-godot/godot-testing-qa
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-godot --skill godot-testing-qa
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-godot

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-testing-qa

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-godot/godot-testing-qa/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-godot/godot-testing-qa)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-godot/godot-testing-qa"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-godot/godot-testing-qa/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godot-testing-qa

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-godot/godot-testing-qa"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-godot/godot-testing-qa.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 68 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 453 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00068 $0.00453
Opus 5.5 $0.00027 $0.00181
Sonnet 5.5 $0.00014 $0.00091
Haiku 4.5 $0.00007 $0.00045

Measured 10d ago against content hash 1cfd267b10a3, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

godot-testing-qa scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/dispatch.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_godot/skills/godot-testing-qa/SKILL.md · 38 lines

What it actually says

Godot Testing Qa

Use these editor-integrated tools after opening the target Godot project. Paths must remain under res://.

Collision regression gate

Require a reasoned solid / trigger / query-only / none inventory, actual body/shape and layer/mask readback, visual alignment, save/reopen, off-script exploration, and pickup height/line-of-sight checks. A screenshot, node count, successful tool call, or one prescribed route cannot pass this gate. Report passed, failed, and not measured checks separately; distinguish native physics queries or direct script calls from real-input and rendered playtests.

Load godot-physics (dcc-mcp-cli load-skill godot-physics --dcc-type godot) and read its references/collision-intent.md before accepting the scene. Use skill_refs__list with skill: godot-physics, then skill_refs__read with that skill and the returned path. The reference belongs to that skill; do not resolve it relative to this skill or assume sibling filesystem access. If it is unavailable, report the missing guidance and leave collision acceptance unverified rather than silently skipping the gate.

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago Changed · +17 lines · +13 tokens per session 1cfd267b10a3
  2. 1mo ago First seen · 21 lines · 55 tokens per session scan A a1cbbe45a33f

Subscribe to this mod's changes

godot-testing-qa is a skill published in the GitHub repository dcc-mcp/dcc-mcp-godot (3 stars, last pushed 2d ago), licensed MIT. It adds 68 tokens to every session and 453 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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