automated-smoke-test

automated-smoke-test is a skill for Claude Code, Codex from striderZA/OpenCodeGameStudios. It costs 35 tokens per session (1,608 once invoked), scanned A, original, MIT.

An automated launch check for a Godot game project. It starts the game, captures its debug output, and checks for errors, warnings, failed assertions, or crashes.

In plain words
What is it for?
Use it to run a basic health check and produce a pass-or-fail report for a Godot project.
Why use it?
It quickly shows whether the project can start and run without obvious failures, without requiring someone to test it manually.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/striderza/opencodegamestudios/automated-smoke-test
Any agent
npx skills add striderZA/OpenCodeGameStudios --skill automated-smoke-test
Clone the repo
git clone --depth 1 https://github.com/striderZA/OpenCodeGameStudios

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for automated-smoke-test

README.md
[![agentmods](https://agentmods.dev/badge/skills/striderza/opencodegamestudios/automated-smoke-test.svg)](https://agentmods.dev/skills/striderza/opencodegamestudios/automated-smoke-test)
Your own site
<a href="https://agentmods.dev/skills/striderza/opencodegamestudios/automated-smoke-test"><img src="https://agentmods.dev/badge/skills/striderza/opencodegamestudios/automated-smoke-test.svg" alt="Measured on agentmods" height="20"></a>
Per session 35 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,608 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00035 $0.01608
Opus 5 $0.00017 $0.00804
Sonnet 5 $0.00007 $0.00322
Haiku 4.5 $0.00003 $0.00161

Measured yesterday against content hash d38f581967a8, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

automated-smoke-test scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/modules/qa/skills/automated-smoke-test/SKILL.md · 198 lines

How it starts

The opening of the file, as written. The whole thing — 198 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Automated Smoke Test

This skill runs a fully automated smoke test against the Godot project using the godot-mcp server. It launches the project headlessly, captures debug output for a configurable duration, and analyzes the output for errors, warnings, and assertions — producing a structured pass/fail report.

No manual verification required. The entire check is automated through MCP.


Phase 1: Verify godot-mcp Availability

Call get_godot_version via the godot-mcp server. If the call succeeds, note the version string. If it fails, inform the user:

"godot-mcp server is not available. Install it with: npx @coding-solo/godot-mcp Then configure the MCP server in opencode.json."

Stop if the server is unavailable.


Phase 2: Read Project Info

Call get_project_info via godot-mcp. Record:

  • Project title — from the project info response
  • Main scene — the configured main scene path
  • Render mode — e.g. Forward+, Mobile, GL Compatible

If get_project_info fails, retry up to 3 times with a 2-second delay between attempts. If all retries fail: "Could not read project info after 3 attempts. Is the godot-mcp server running against the correct project?" Then stop.


Phase 3: Run the Project

Parse the optional argument for duration. If no argument is provided, default to 10 seconds. The argument is in seconds: /automated-smoke-test 15 means capture output for 15 seconds.

Call run_project via godot-mcp. The project must respond (start or error) within 30 seconds. If no response within the timeout, treat as a failure:

  • Report: "Project failed to respond within 30 seconds — the project may be hung or the engine may have frozen during launch."
  • Verdict: FAIL
  • Skip to Phase 7 (Report) — the project is unresponsive, stop would also hang

If run_project returns an error or the project fails to start:

  • Report: "Project failed to start with error: [error message]"
  • Verdict: FAIL
  • Skip to Phase 7 (Report) — project was never launched, no stop needed

Read the full file on GitHub · 198 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 198 lines · 35 tokens per session scan A d38f581967a8

Subscribe to this mod's changes

automated-smoke-test is a skill published in the GitHub repository striderZA/OpenCodeGameStudios (84 stars, last pushed 24d ago), licensed MIT. It adds 35 tokens to every session and 1,608 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.