unreal-playtest-agent

unreal-playtest-agent is a skill for Claude Code from dcc-mcp/dcc-mcp-unreal. It costs 41 tokens per session (1,682 once invoked), scanned A, original, no licence file.

A testing tool for Unreal Engine games that runs short Play in Editor sessions, observes game entities through screenshots and structured data, and performs limited actions.

In plain words
What is it for?
It helps run bounded playtests, wait for state changes, record in-memory test traces, and provide observations and actions to another testing or policy system.
Why use it?
It gives QA systems and external testing or reinforcement-learning programs a consistent way to check game behavior without relying only on manual play.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit It helps run bounded playtests, wait for state changes, record in-memory test traces, and provide observations and actions to another testing or policy system.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-unreal/unreal-playtest-agent
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-unreal --skill unreal-playtest-agent
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-unreal

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unreal-playtest-agent

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-unreal/unreal-playtest-agent/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-unreal/unreal-playtest-agent)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-unreal/unreal-playtest-agent"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-unreal/unreal-playtest-agent/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unreal-playtest-agent

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-unreal/unreal-playtest-agent"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-unreal/unreal-playtest-agent.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 41 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,682 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00041 $0.01682
Opus 5 $0.00020 $0.00841
Sonnet 5 $0.00008 $0.00336
Haiku 4.5 $0.00004 $0.00168

Measured 6d ago against content hash e212fd9b5963, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

unreal-playtest-agent scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

The scan reads SKILL.md. This mod also ships 5 executable files (scripts/_playtest_runtime.py, scripts/playtest_episode_control.py, scripts/playtest_execute_action.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_unreal/skills/unreal-playtest-agent/SKILL.md · 149 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago Changed · +63 lines e212fd9b5963
  2. 11d ago First seen · 86 lines · 41 tokens per session scan A c8cf2fa9afe4

Subscribe to this mod's changes

unreal-playtest-agent is a skill published in the GitHub repository dcc-mcp/dcc-mcp-unreal (4 stars, last pushed yesterday), with no licence file. It adds 41 tokens to every session and 1,682 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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