unreal-engine skills

63 tagged unreal-engine, measured the same way as everything else here.

Browse within: game-development 48model-context-protocol 24dcc 23ue5 22benchmark 20llm-evaluation 20mcp-server 17LLM 10copilot 103d 7blueprint 7cinematics 6lighting 6scenes 6

ue-mcp-blueprint

01

db-lyon/ue-mcp

Skill Claude CodeCodex

Use when authoring or modifying Unreal Blueprint assets through ue-mcp. Covers the read-then-write discipline, node/pin wiring, component (SCS) hierarchy, variables, interfaces, compilation, and the difference between pin defaults and linked inputs. Pulls in any time the user asks to create, edit, or inspect a…

not rated 425 +38 yesterday A SkillSpector: pass 74 tokens original MIT

project-playbook

02

ezesubu/VERA

Skill Claude CodeCodex

You are working inside PCW, Ezequiel's Unreal Engine project (an Aztec-themed action game, with cyberpunk experiments). Treat the facts below as ground truth so you don't rediscover them every session. When you learn something new and durable, remember it (the Memory plugin) so this knowledge keeps growing.

not rated 19 2mo ago A 0 tokens original MIT

dcc-mcp/dcc-mcp-unreal

Skill Claude Code

Domain skill - run screenshot-light PIE playtest episodes with structured entity observations, bounded semantic actions, transition polling, and in-memory traces for QA and external policy or RL runners.

not rated 7 +1 changed 1mo ago A 41 tokens

osseous/skills

Skill Claude CodeCodex

Author Hazelight AngelScript (.as) gameplay code for Unreal Engine 5.x projects using the Hazelight UnrealEngine-Angelscript fork. AngelScript looks like UE C++ but differs in load-bearing ways — no #include, no GENERATEDBODY, default keyword for sub-object config, float is 64-bit, RPCs are reliable by default, no…

not rated 2 14d ago A 176 tokens original MIT

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