mobile-perf-doctor

mobile-perf-doctor is a skill for Claude Code, Codex from ezesubu/VERA. It costs 0 tokens per session (606 once invoked), scanned A, original, MIT.

A read-only checker for mobile compatibility and performance in a VERA project. It examines materials, shaders, and the current level to find issues that may affect mobile builds.

In plain words
What is it for?
Checking mobile compatibility, ranking costly materials, and reviewing level counts such as actors, lights, meshes, and approximate triangles.
Why use it?
It exposes mobile-breaking settings and expensive graphics work before packaging or after device performance problems appear.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Checking mobile compatibility, ranking costly materials, and reviewing level counts such as actors, lights, meshes, and approximate triangles.

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Install with agentmods
npx agentmods add skills/ezesubu/vera/mobile-perf-doctor
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ezesubu/VERA --skill mobile-perf-doctor
Clone the repo
git clone --depth 1 https://github.com/ezesubu/VERA

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for mobile-perf-doctor

README.md
[![agentmods](https://agentmods.dev/badge/skills/ezesubu/vera/mobile-perf-doctor/github.svg)](https://agentmods.dev/skills/ezesubu/vera/mobile-perf-doctor)
Your own site
<a href="https://agentmods.dev/skills/ezesubu/vera/mobile-perf-doctor"><img src="https://agentmods.dev/badge/skills/ezesubu/vera/mobile-perf-doctor/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for mobile-perf-doctor

Your own site · 80×15
<a href="https://agentmods.dev/skills/ezesubu/vera/mobile-perf-doctor"><img src="https://agentmods.dev/badge/skills/ezesubu/vera/mobile-perf-doctor.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 606 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.00606
Opus 5 $0.00000 $0.00303
Sonnet 5 $0.00000 $0.00121
Haiku 4.5 $0.00000 $0.00061

Measured 11d ago against content hash d2ade6d1da8c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

mobile-perf-doctor scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

The scan reads SKILL.md. This mod also ships 3 executable files (tools/check_mobile_compat.py, tools/find_expensive_materials.py, tools/profile_level.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

UE57/VERA_Plugins/mobile-perf-doctor/SKILL.md · 47 lines

How it starts

The opening of the file, as written. The whole thing — 47 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Mobile / Performance Doctor

VERA ships a mobile and performance doctor: a small set of read-only tools that audit the project for things that hurt — or outright break — a mobile build. Use it proactively whenever the user is about to package for mobile, complains about device crashes, or worries about GPU/shader cost.

When to use which tool

  • check_mobile_compat — run this BEFORE packaging for mobile. It scans the project's materials via the AssetRegistry and returns an OK-vs-flagged report.
  • find_expensive_materials — run this alongside check_mobile_compat to see the heaviest shaders ranked by cost (instruction + sampler heuristic). Pass limit to control how many (default 10).
  • profile_level — run this to sanity-check the cost of the currently open level: actor/light/static-mesh counts, an approximate triangle total, and obvious red flags (e.g. too many dynamic lights for mobile).

A good pre-package routine: check_mobile_compatfind_expensive_materialsprofile_level, then summarize the risks for the user before they build.

The headline offender: gFur / PCW-GFur_Advanced

On THIS project the gFur / PCW-GFur_Advanced fur shader is a known crash source. It fails to compile on UE5.7, which leaves a null material, and that null material dereferences to a SIGSEGV crash on mobile. check_mobile_compat specifically flags any material whose name matches gFur / PCW-GFur_Advanced. If it shows up flagged, treat it as a blocker: the material must be replaced or removed before a mobile package can be trusted.

Honesty about the heuristics

These tools are heuristic, not a certification:

  • check_mobile_compat flags by name pattern (the strongest, reliable signal for the gFur case) plus reachable instruction/sampler stats. Absence of flags does NOT guarantee mobile safety — it only means nothing matched the known patterns.
  • Instruction and sampler counts depend on the editor's Python API surface in the running build; when a stat is unreadable the tools degrade gracefully and say so (e.g. instr=?, stats unreachable) rather than crashing.
  • profile_level triangle totals are LOD0, static-mesh-actor only, and may be partial if some meshes can't be read; treat the number as an order-of-magnitude signal.

Read the full file on GitHub · 47 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 47 lines · 0 tokens per session scan A d2ade6d1da8c

Subscribe to this mod's changes

mobile-perf-doctor is a skill published in the GitHub repository ezesubu/VERA (16 stars, last pushed 1mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 606 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.