zajalist/hayba

Agentic MCP toolkit for UE5 — 100+ tools across 34 domains, PCG SQLite registry, cognitive map, SpatialCLIP grounding. The ultimate engine for spatial and procedural world-building.

12Stars on the repository
4Mods indexed here, across every type
2d agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

hayba-debug-level

01

zajalist/hayba

Skill Claude CodeCodex

Use when a level has performance, physics, or layout problems — combines editorstreamlog, scenevalidatephysics, and sceneexport hierarchical mode to find issues.

12 2d ago A 37 tokens original MIT

hayba-new-scene

02

zajalist/hayba

Skill Claude CodeCodex

Use when the user asks to generate a new scene from scratch — coordinates moodboard → references → spatial planning → asset placement → physics validation → CLIP scoring.

12 2d ago A 38 tokens original MIT

hayba-pcg-build

03

zajalist/hayba

Skill Claude CodeCodex

Use when the user wants to build a PCG/PCGEx graph — guides through node selection, validation, and execution.

12 2d ago A 32 tokens original MIT

hayba-refine-scene

04

zajalist/hayba

Skill Claude CodeCodex

Use when the user wants to improve an existing scene — captures viewport, scores against references, and applies targeted edits to low-score regions.

12 2d ago A 34 tokens original MIT