hayba-audio-soundscape

hayba-audio-soundscape is a skill for Claude Code, Codex from zajalist/hayba. It costs 31 tokens per session (406 once invoked), scanned A, original, MIT.

A guided workflow for choosing and tuning ambient audio for a defined area in an Unreal Engine level. It checks which sounds are active and measures their levels during play-in-editor, Unreal's editor testing mode.

In plain words
What is it for?
It helps find existing sound assets, inspect and preview them, place or play suitable cues, measure active sounds and volume, and adjust an identified source while noting accessibility alternatives.
Why use it?
A soundscape can be missing, too loud, or masked by overlapping sounds even when the assets appear correctly placed. Measured playback helps distinguish selection problems from mixing problems.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It helps find existing sound assets, inspect and preview them, place or play suitable cues, measure active sounds and volume, and adjust an identified source while noting accessibility alternatives.

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Install with agentmods
npx agentmods add skills/zajalist/hayba/hayba-audio-soundscape
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zajalist/hayba --skill hayba-audio-soundscape
Clone the repo
git clone --depth 1 https://github.com/zajalist/hayba

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hayba-audio-soundscape

README.md
[![agentmods](https://agentmods.dev/badge/skills/zajalist/hayba/hayba-audio-soundscape/github.svg)](https://agentmods.dev/skills/zajalist/hayba/hayba-audio-soundscape)
Your own site
<a href="https://agentmods.dev/skills/zajalist/hayba/hayba-audio-soundscape"><img src="https://agentmods.dev/badge/skills/zajalist/hayba/hayba-audio-soundscape/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hayba-audio-soundscape

Your own site · 80×15
<a href="https://agentmods.dev/skills/zajalist/hayba/hayba-audio-soundscape"><img src="https://agentmods.dev/badge/skills/zajalist/hayba/hayba-audio-soundscape.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 31 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 406 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00031 $0.00406
Opus 5.5 $0.00012 $0.00162
Sonnet 5.5 $0.00006 $0.00081
Haiku 4.5 $0.00003 $0.00041

Measured 13d ago against content hash 2c7d448e17e8, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

hayba-audio-soundscape scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

mcp-tools/hayba-mcp/addons/workflows/hayba-audio-soundscape/SKILL.md · 25 lines

What it actually says

Build an area soundscape

When to use

Use for a defined area or scene mood with a clear listening position. Note required accessibility alternatives and whether sounds are ambient loops, one-shots, or interactive cues.

Tool routing

  • Discover existing sounds with audio_list and inspect candidates through audio_asset_inspect. Prefer an existing suitable cue over making a new sound asset. Confirm any asset path before playback.
  • Preview with audio_play or a placed component as appropriate. Check editor_get_state before using PIE. If this workflow starts editor_start_pie, stop only its own session with editor_stop_pie after measurement, including on failure. In PIE, use audio_active_sounds to check what is actually playing and audio_meter_start plus audio_meter_read for measured levels; always finish the meter session with audio_meter_stop. audio_set_volume can tune an identified source, but volume alone cannot solve masking from overlapping content.
  • Keep sound selection and mix adjustment separate. If an asset or spatial behavior is unavailable, specify the missing source or routing without inventing playback evidence.
  • If tuning changed a persistent placed source rather than only a playback preview, re-read that component, save the exact active map with level_save, and inspect saved, dirty, and verified status. Re-read the source after saving. If persistence is uncertain, mark the placement unsaved and route it to hayba-world-save-integrity.

Evidence

Record sound assets, listener position, active voices, observed level readings, and the change made. Compare under the same playback conditions. Stop after one area and one balance revision before propagating the mix to other spaces.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 25 lines · 31 tokens per session scan A 2c7d448e17e8

Subscribe to this mod's changes

hayba-audio-soundscape is a skill published in the GitHub repository zajalist/hayba (13 stars, last pushed 3d ago), licensed MIT. It adds 31 tokens to every session and 406 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-04.

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