Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add kevinpbuckley/VibeUE --skill enhanced-inputgit clone --depth 1 https://github.com/kevinpbuckley/VibeUEWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/kevinpbuckley/vibeue/enhanced-input)<a href="https://agentmods.dev/skills/kevinpbuckley/vibeue/enhanced-input"><img src="https://agentmods.dev/badge/skills/kevinpbuckley/vibeue/enhanced-input/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/kevinpbuckley/vibeue/enhanced-input"><img src="https://agentmods.dev/badge/skills/kevinpbuckley/vibeue/enhanced-input.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00066 | $0.01745 |
| Opus 5 | $0.00033 | $0.00873 |
| Sonnet 5 | $0.00013 | $0.00349 |
| Haiku 4.5 | $0.00007 | $0.00175 |
Grade A, and why
enhanced-input scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 172 lines — stays where its author put it; the contents beside it link to each section on GitHub.
🧠 Brains complement: IF an
unreal-engine-skills-managertool (external MCP) exists in this session, call it with{action: "load", skill: "enhanced-input"}for UE domain knowledge on this topic — correct APIs, architecture, best practices — and treat it as the rubric for any review / "best practices" question. If no such tool is available (e.g. running under Claude Code or Codex without that MCP), skip this line entirely and proceed with this skill alone — do NOT attempt the call.
Enhanced Input Skill
Critical Rules
🚨 Real Python method names — do NOT search for the docstring's "action" names
The InputService class docstring lists MCP-style action ids (action_create,
mapping_list_contexts, action_configure, ...). Those are not the Python method
names — discover_python_class(method_filter=...) matches nothing for them. The complete
real API is below; you rarely need a discovery call at all:
| Area | Methods |
|---|---|
| Reflection | discover_types(), get_available_keys(filter=""), get_available_modifier_types(), get_available_trigger_types() |
| Actions | create_action(name, path, value_type="Axis1D"), list_input_actions(), get_input_action_info(action_path) → info or None, configure_action(action_path, consume_input=True, trigger_when_paused=False, description=""), input_action_exists(action_path) |
| Contexts | create_mapping_context(name, path, priority=0), list_mapping_contexts(), get_mapping_context_info(context_path) → info or None, mapping_context_exists(context_path) |
| Mappings | get_mappings(context_path), add_key_mapping(context_path, action_path, key_name), remove_mapping(context_path, mapping_index), key_mapping_exists(context_path, action_path) |
| Modifiers | add_modifier(context_path, mapping_index, modifier_type), remove_modifier(context_path, mapping_index, modifier_index), get_modifiers(context_path, mapping_index) |
| Triggers | add_trigger(context_path, mapping_index, trigger_type), remove_trigger(context_path, mapping_index, trigger_index), get_triggers(context_path, mapping_index) |
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 172 lines · 66 tokens per session scan A 08a14a9e5264
enhanced-input is a skill published in the GitHub repository kevinpbuckley/VibeUE (662 stars, last pushed 5d ago), licensed MIT. It adds 66 tokens to every session and 1,745 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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