ue-mcp-niagara

ue-mcp-niagara is a skill for Claude Code, Codex from db-lyon/ue-mcp. It costs 71 tokens per session (1,082 once invoked), scanned A, original, MIT.

A workflow guide for creating particle and visual-effects systems in Unreal Engine with Niagara, Unreal's visual-effects tool. It covers systems, emitters, modules, renderers, parameters, and custom HLSL code.

In plain words
What is it for?
Use it to create Niagara systems and emitters, add sprite, mesh, or ribbon renderers, set module inputs and switches, inspect parameters, and write HLSL modules.
Why use it?
It provides a structured way to build and inspect Niagara effects instead of editing each part without a clear process. It also supports batching related changes.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create Niagara systems and emitters, add sprite, mesh, or ribbon renderers, set module inputs and switches, inspect parameters, and write HLSL modules.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/db-lyon/ue-mcp/ue-mcp-niagara
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add db-lyon/ue-mcp --skill ue-mcp-niagara
Clone the repo
git clone --depth 1 https://github.com/db-lyon/ue-mcp

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ue-mcp-niagara

README.md
[![agentmods](https://agentmods.dev/badge/skills/db-lyon/ue-mcp/ue-mcp-niagara/github.svg)](https://agentmods.dev/skills/db-lyon/ue-mcp/ue-mcp-niagara)
Your own site
<a href="https://agentmods.dev/skills/db-lyon/ue-mcp/ue-mcp-niagara"><img src="https://agentmods.dev/badge/skills/db-lyon/ue-mcp/ue-mcp-niagara/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ue-mcp-niagara

Your own site · 80×15
<a href="https://agentmods.dev/skills/db-lyon/ue-mcp/ue-mcp-niagara"><img src="https://agentmods.dev/badge/skills/db-lyon/ue-mcp/ue-mcp-niagara.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 71 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,082 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00071 $0.01082
Opus 5 $0.00036 $0.00541
Sonnet 5 $0.00014 $0.00216
Haiku 4.5 $0.00007 $0.00108

Measured 12d ago against content hash 4f2be6059f26, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

ue-mcp-niagara scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/ue-mcp-niagara/SKILL.md · 54 lines

How it starts

The opening of the file, as written. The whole thing — 54 lines — stays where its author put it; the contents beside it link to each section on GitHub.

ue-mcp Niagara authoring

The niagara tool covers systems, emitters, modules, renderers, and HLSL authoring.

Create and inspect

  • niagara(action="create", name, packagePath?) - stand up a blank UNiagaraSystem.
  • niagara(action="create_system_from_spec", name, packagePath?, emitters=[{path}]) - declaratively create a system with emitters in one call.
  • niagara(action="list_emitters", systemPath) / niagara(action="get_info", assetPath) - inspect shape.
  • niagara(action="inspect_data_interfaces", systemPath) - enumerate user-scope data interfaces.
  • niagara(action="list_system_parameters", systemPath) - user-exposed parameters (with isDataInterface flag).

Renderers

  • niagara(action="list_renderers", systemPath, emitterName?) - current renderer stack.
  • niagara(action="add_renderer", systemPath, rendererType="sprite"|"mesh"|"ribbon", emitterName?) - or pass a full class name.
  • niagara(action="set_renderer_property", systemPath, rendererIndex, propertyName, value, emitterName?) - bool / numeric / string properties via reflection.
  • niagara(action="remove_renderer", systemPath, rendererIndex, emitterName?).

Module inputs + static switches (v0.7.14)

  • niagara(action="list_module_inputs", systemPath, emitterName?, stackContext?) - walks every module in the ParticleSpawn / ParticleUpdate / EmitterSpawn / EmitterUpdate script stacks, reports input + output pins (name, type, default, linked-state).
  • niagara(action="set_module_input", systemPath, moduleName, inputName, value, emitterName?, stackContext?) - writes a literal default on the module's function-call input pin. Limitation: inputs already overridden via the stack editor's override-map node aren't touched by this path. Clear the override in-editor if the write doesn't take effect.
  • niagara(action="list_static_switches", systemPath, moduleName?, emitterName?, stackContext?) - uses UNiagaraGraph::FindStaticSwitchInputs on each module's function script, cross-referenced against pins on the calling node.
  • niagara(action="set_static_switch", systemPath, moduleName, switchName, value, emitterName?, stackContext?) - format the value per the switch type: "true"/"false" for bool, integer literal for int/byte/enum.

Read the full file on GitHub · 54 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 54 lines · 71 tokens per session scan A 4f2be6059f26

Subscribe to this mod's changes

ue-mcp-niagara is a skill published in the GitHub repository db-lyon/ue-mcp (328 stars, last pushed today), licensed MIT. It adds 71 tokens to every session and 1,082 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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