asset-management

asset-management is a skill for Claude Code, Codex from kevinpbuckley/VibeUE. It costs 92 tokens per session (5,002 once invoked), scanned A, original, MIT.

A skill for managing assets in Unreal Engine, such as images and other project resources. It covers importing, searching, loading, saving, moving, renaming, duplicating, and deleting assets through Unreal’s editor tools.

In plain words
What is it for?
Use it to import files, find selected or open assets, organize project resources, and perform standard asset-management actions in Unreal Engine.
Why use it?
It helps prevent unsafe asset operations and makes common Content Browser and project-library tasks repeatable.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Claude Code; mentions Codex.

Good fit Use it to import files, find selected or open assets, organize project resources, and perform standard asset-management actions in Unreal Engine.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kevinpbuckley/vibeue/asset-management
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add kevinpbuckley/VibeUE --skill asset-management
Clone the repo
git clone --depth 1 https://github.com/kevinpbuckley/VibeUE

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for asset-management

README.md
[![agentmods](https://agentmods.dev/badge/skills/kevinpbuckley/vibeue/asset-management/github.svg)](https://agentmods.dev/skills/kevinpbuckley/vibeue/asset-management)
Your own site
<a href="https://agentmods.dev/skills/kevinpbuckley/vibeue/asset-management"><img src="https://agentmods.dev/badge/skills/kevinpbuckley/vibeue/asset-management/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for asset-management

Your own site · 80×15
<a href="https://agentmods.dev/skills/kevinpbuckley/vibeue/asset-management"><img src="https://agentmods.dev/badge/skills/kevinpbuckley/vibeue/asset-management.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 92 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,002 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
SkillSpector: 1 finding, up to low

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • low Excessive Agency · line 367
    Skill's behavior or capabilities extend beyond its stated purpose. Scope creep allows an agent to perform actions unrelated to its documented functionality, increasing the attack surface.
    Fix: Limit the skill's scope to its documented purpose. Remove instructions that enable the agent to perform actions outside its stated functionality.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00092 $0.05002
Opus 5 $0.00046 $0.02501
Sonnet 5 $0.00018 $0.01000
Haiku 4.5 $0.00009 $0.00500

Measured 6d ago against content hash cf581fea2f8d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

asset-management scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Content/Skills/asset-management/SKILL.md · 464 lines

How it starts

The opening of the file, as written. The whole thing — 464 lines — stays where its author put it; the contents beside it link to each section on GitHub.

🧠 Brains complement: IF an unreal-engine-skills-manager tool (external MCP) exists in this session, call it with {action: "load", skill: "asset-management"} for UE domain knowledge on this topic — correct APIs, architecture, best practices — and treat it as the rubric for any review / "best practices" question. If no such tool is available (e.g. running under Claude Code or Codex without that MCP), skip this line entirely and proceed with this skill alone — do NOT attempt the call.

Asset Discovery & Management Skill

🔀 Engine owns general asset ops now. In the Unreal 5.8 consolidation, searching, loading, saving, moving, renaming, duplicating, and deleting assets moved to Unreal's native AssetTools toolset (reach it via call_tool; run describe_toolset for its actions) — or you can drive unreal.EditorAssetLibrary / unreal.AssetRegistryHelpers directly from execute_python_code. The old manage_asset MCP tool is GONE. VibeUE's AssetDiscoveryService was trimmed to only the crash-safe delta the engine doesn't provide:

Kept on AssetDiscoveryService Purpose
import_asset(src, dest_folder, name)(path, err) Crash-safe image import (folder + name)
import_texture(src, dest_asset_path) Crash-safe image import (full asset path)
export_texture(asset_path, file_path) Export a texture to disk
get_primary_content_browser_selection()AssetData or None Primary Content Browser selection
is_asset_open(asset_path)bool Whether an asset is open in an editor

Everything else below (search_assets, list_assets_in_path, move_asset, duplicate_asset, delete_asset, save_asset, get_open_assets, get_asset_referencers, find_asset_by_path, asset_exists, …) was removed from AssetDiscoveryService — use the engine AssetTools toolset or EditorAssetLibrary / the Asset Registry.

Data Assets & Data Tables — no dedicated VibeUE service (issues #451, #452)

Read the full file on GitHub · 464 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago Changed · +45 lines cf581fea2f8d
  2. 12d ago First seen · 419 lines · 92 tokens per session scan A bed39b239a48

Subscribe to this mod's changes

asset-management is a skill published in the GitHub repository kevinpbuckley/VibeUE (674 stars, last pushed 7d ago), licensed MIT. It adds 92 tokens to every session and 5,002 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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