ue-mcp-epic-routing

ue-mcp-epic-routing is a skill for Claude Code, Codex from db-lyon/ue-mcp. It costs 81 tokens per session (669 once invoked), scanned A, original, MIT.

A routing guide for ue-mcp, a tool that lets an agent work with Unreal Engine. It explains when to use ue-mcp's built-in actions or Epic's own tool actions, especially for writing Blueprint visual-scripting graphs.

In plain words
What is it for?
Use it when creating Blueprint graph bodies or choosing between native and Epic actions for Unreal work. It helps select the appropriate operation and explains the required graph-writing process.
Why use it?
Unreal tasks may be possible through two overlapping tool sets, and choosing the wrong one can make the work slower or less reliable. It also accounts for Unreal Engine version and plugin requirements.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when creating Blueprint graph bodies or choosing between native and Epic actions for Unreal work. It helps select the appropriate operation and explains the required graph-writing process.

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Install with agentmods
npx agentmods add skills/db-lyon/ue-mcp/ue-mcp-epic-routing
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add db-lyon/ue-mcp --skill ue-mcp-epic-routing
Clone the repo
git clone --depth 1 https://github.com/db-lyon/ue-mcp

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ue-mcp-epic-routing

README.md
[![agentmods](https://agentmods.dev/badge/skills/db-lyon/ue-mcp/ue-mcp-epic-routing/github.svg)](https://agentmods.dev/skills/db-lyon/ue-mcp/ue-mcp-epic-routing)
Your own site
<a href="https://agentmods.dev/skills/db-lyon/ue-mcp/ue-mcp-epic-routing"><img src="https://agentmods.dev/badge/skills/db-lyon/ue-mcp/ue-mcp-epic-routing/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ue-mcp-epic-routing

Your own site · 80×15
<a href="https://agentmods.dev/skills/db-lyon/ue-mcp/ue-mcp-epic-routing"><img src="https://agentmods.dev/badge/skills/db-lyon/ue-mcp/ue-mcp-epic-routing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 81 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 669 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00081 $0.00669
Opus 5 $0.00041 $0.00334
Sonnet 5 $0.00016 $0.00134
Haiku 4.5 $0.00008 $0.00067

Measured 11d ago against content hash ffb747acc350, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

ue-mcp-epic-routing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/ue-mcp-epic-routing/SKILL.md · 38 lines

How it starts

The opening of the file, as written. The whole thing — 38 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Epic-vs-native tool routing (ue-mcp)

ue-mcp exposes two overlapping surfaces. Picking the right one per task avoids slow, failure-prone paths.

  • Native category actions - blueprint(...), level(...), material(...), etc. Hand-written, idempotent, with rollback and structured errors.
  • Epic epic_* actions - Epic's own MCP toolsets, surfaced in-category when the ToolsetRegistry is available (UE 5.8+ with the Epic toolset plugins enabled). Discover them with epic(action="status") and epic(action="list_toolsets").

This is not a blanket "always use epic" rule. Epic needs 5.8 + plugins, and much of ue-mcp has no epic equivalent or adds idempotency/rollback the raw tools lack.

The one that matters most: Blueprint graph bodies -> the DSL

Authoring the contents of a graph (event graph, function body, macro) is the headline case.

  • Prefer blueprint(action="epic_write_graph_dsl", ...). Call blueprint(action="epic_get_graph_dsl_docs") first to get the S-expression grammar.
  • It authors and compiles the whole graph in one call - materially faster and more reliable than node-by-node add_node + connect_pins (typically one correct pass instead of several failed iterations).

Decision table

Task Route
Author/replace a graph body (nodes + wiring) blueprint(epic_write_graph_dsl) (docs first)
Read / inspect a graph, list graphs/variables/functions native blueprint(read*, list_*, get_execution_flow)
SCS components, reparenting, component properties native blueprint(add_component, ...)
CDO / class defaults, tick settings native blueprint(set_class_default, set_actor_tick_settings)
Interfaces, event dispatchers native blueprint(create_interface, add_interface, add_event_dispatcher)
Structured compile / validate with diagnostics native blueprint(compile, validate)
A task with no native action but an epic_* one exists the epic_* action
A task with no epic equivalent the native action

Read the full file on GitHub · 38 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 38 lines · 81 tokens per session scan A ffb747acc350

Subscribe to this mod's changes

ue-mcp-epic-routing is a skill published in the GitHub repository db-lyon/ue-mcp (324 stars, last pushed today), licensed MIT. It adds 81 tokens to every session and 669 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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