kevinpbuckley

38 mods across 1 repository, 644 stars between them.

animation-blueprint

01

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Navigate, inspect, and author Animation Blueprints — state machines, states, transitions, and transition rules (AnimGraphService). Use when the user asks to create or edit an Animation Blueprint/AnimBP, add a state machine or states, wire transitions between states, set a state's animation, or inspect AnimGraph…

644 2d ago A 68 tokens original MIT

animation-editing

02

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Preview, validate, and bake bone-rotation edits on AnimSequences with constraint awareness and retarget safety. Use when the user asks to edit/pose/adjust an animation's bones, raise an arm, create a swing/wave/dance/pose, mirror or copy a pose, set joint limits, or learn bone constraints. Load together with…

644 2d ago A 84 tokens original MIT

animation-montage

03

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Create and manipulate Animation Montages — sections, slots, segments, branching points, notifies, and blend settings (AnimMontageService). Use when the user asks to create a montage (from an animation or empty), add or link montage sections, set up slots/segments, add branching points, or adjust montage blend timing.

644 2d ago A 71 tokens original MIT

animsequence

04

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Create and edit AnimSequence keyframes and tracks — add/remove keyframes, set bone tracks, query sequence info, and bake edits (AnimSequenceService). Use when the user asks to create a new animation sequence, add keyframes/tracks, or edit raw animation data. For constraint-aware bone posing, also load…

644 2d ago A 70 tokens original MIT

asset-management

05

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Import/export textures crash-safely, query the Content Browser selection, and check if an asset is open (AssetDiscoveryService). Search, load, save, move, rename, duplicate, and delete assets are handled by Unreal's native AssetTools toolset or EditorAssetLibrary. Use when the user asks to import an image from disk…

644 2d ago A 92 tokens original MIT

behavior-trees

06

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Create, inspect, and edit Behavior Tree and Blackboard assets — composites, tasks, decorators, services, node properties, blackboard key bindings, key CRUD and metadata, tree round-trips and validation (BehaviorTreeService + BlackboardService). Use when the user asks to build a Behavior Tree, add BT nodes or…

644 2d ago A 86 tokens original MIT

blueprint-graphs

07

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Add, connect, and configure nodes in Blueprint event graphs and function graphs — function-call/event/branch/timer/custom-event/delegate nodes, Standard Macro nodes (ForEachLoop/ForLoop/WhileLoop/DoOnce/Gate/IsValid/FlipFlop via addmacroinstancenode), macro-graph creation, pin wiring, node layout, arrays, comment…

644 2d ago A 133 tokens original MIT

blueprints

08

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Create and modify Blueprint assets, variables, functions, components, event dispatchers, and interfaces. Use when the user asks to create a Blueprint/BP, add a variable or component to a Blueprint, make an event dispatcher/delegate, implement a Blueprint interface, or inspect a Blueprint's class/components. For…

644 2d ago A 75 tokens original MIT

bulk-maintenance

09

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Plan, dry-run, apply, verify, roll back, and resume explicit bounded batches for Blueprint interface migration, metadata hygiene, asset naming/organization, and unused-asset cleanup preparation.

644 2d ago A 41 tokens original MIT

engine-settings

10

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Configure Unreal Engine core settings — rendering, physics, audio, garbage collection, console variables (cvars), and scalability levels (EngineSettingsService). Use when the user asks to change engine/rendering settings, set a console variable (r., etc.), adjust scalability/quality levels, or read engine config…

644 2d ago A 65 tokens original MIT

enhanced-input

11

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Create and configure Enhanced Input — Input Actions, Mapping Contexts, key mappings, triggers, and modifiers (InputService). Use when the user asks to set up player input, create an Input Action (IA) or Input Mapping Context (IMC), bind keys to actions, or configure input triggers/modifiers.

644 2d ago A 66 tokens original MIT

enum-struct

12

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Create, modify, and introspect UserDefinedEnums and UserDefinedStructs (EnumStructService). Use when the user asks to create a Blueprint enum or struct, add enum values or struct members, or inspect an enum/struct's fields. Useful for defining a DataTable row struct.

644 2d ago A 62 tokens original MIT

fab

13

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Search Fab's public free catalog (including Quixel Megascans) and directly import eligible assets without adding them to the account library, or discover/import the signed-in Epic account's owned Fab library. Use for free Fab/Quixel searches, owned-library questions, compatibility checks, and Fab imports. No…

644 2d ago A 68 tokens original MIT

foliage

14

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Create foliage types and place/scatter foliage instances on landscapes and meshes (FoliageService). Use when the user asks to add trees/grass/bushes/rocks as foliage, create a foliage type from a mesh, scatter or paint foliage instances, or query/remove foliage on a surface.

644 2d ago A 63 tokens original MIT

frame-rate

15

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Diagnose and remove FPS caps so the editor and game run uncapped (or at a target FPS). Use when the user says the editor/game is "locked", "capped", or "stuck" at a frame rate (commonly 60 FPS), asks to "unlock"/"uncap"/"raise" FPS, or wants to set a max FPS. Covers t.MaxFPS, VSync, fixed/smoothed frame rate, and…

644 2d ago A 103 tokens original MIT

gameplay-tags

16

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Create, list, remove, and rename Gameplay Tags with runtime registration (GameplayTagService). Use when the user asks to add or register gameplay tags, list/query existing tags, or rename/remove tags (e.g. Ability.Attack.Melee, State.Stunned).

644 2d ago A 57 tokens original MIT

gas

17

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Author and PIE-verify Gameplay Ability System content — abilities, attribute sets, gameplay effects, gameplay events, costs/cooldowns, cues — by composing Epic's GASToolsets/GameplayTagsToolset with Blueprint/Object tools and Python. Use when the user asks to add abilities, attributes, damage/buff effects, cooldowns…

644 2d ago A 79 tokens original MIT

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Create production-quality landscape materials with the master-material + material-function + material-instance paradigm, RVT, and auto-layering. Use when the user asks for an auto/procedural landscape material, slope/altitude/distance-based layer blending, Runtime Virtual Textures, biome configuration via instances…

644 2d ago A 80 tokens original MIT

landscape-materials

19

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Create landscape materials with layer blending, texture setup, and layer info objects (LandscapeMaterialService). Use when the user asks to build a landscape/terrain material, set up paint layers (grass/rock/dirt), create layer info objects, add a grass output, or assign a material to a landscape. For production…

644 2d ago A 80 tokens original MIT

landscape

20

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Create and edit landscape terrain — heightmaps, sculpting, paint layers, terrain analysis, mesh projection, and procedural features like mountains/valleys/craters (LandscapeService). Use when the user asks to create a landscape, sculpt/raise/lower terrain, import or export a heightmap, paint terrain layers, or add…

644 2d ago A 89 tokens original MIT

level-actors

21

kevinpbuckley/VibeUE

Skill Claude CodeCodex

List, find, place, move, rotate, and modify actors in the current level (ActorService + editor subsystems). Use when the user asks to find/list actors in the level, move or rotate an actor, set an actor's properties/folder/transform, or spawn/delete level actors.

644 2d ago A 64 tokens original MIT

map-blockout

22

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Procedurally design an AAA-style open-world FPS map blockout (roads, POIs, fields, forests/treelines, railway/bridges) from a landscape, validate it through gated checks, and materialize it into engine geometry. Use when the user asks to block out or lay out an open-world/FPS map, place roads/POIs/forests/railways…

644 2d ago A 104 tokens original MIT

materials

23

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Create and edit materials and material instances — graph nodes, parameters, functions, custom HLSL, and instance overrides (MaterialService + MaterialNodeService). Use when the user asks to create or edit a material/material instance, wire material nodes, add material parameters, set blend/shading modes, or recreate a…

644 2d ago A 75 tokens original MIT

metasounds

24

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Create and modify MetaSound Source assets — add/connect nodes, wire pins, set input defaults, and play procedurally (MetaSoundService). Use when the user asks to create a MetaSound, build or edit a MetaSound graph, add operator/input/output nodes, or generate procedural audio.

644 2d ago A 63 tokens original MIT