animation-blueprint

animation-blueprint is a skill for Claude Code, Codex from kevinpbuckley/VibeUE. It costs 68 tokens per session (5,497 once invoked), scanned A, original, MIT.

A tool for navigating and editing Unreal Engine Animation Blueprints, which control how a character’s animations change during play. It works with state machines, states, transitions, and transition rules.

In plain words
What is it for?
Use it to create or inspect animation state machines, add states, assign animations, define transitions and their rules, and navigate an Animation Blueprint’s graph.
Why use it?
It makes animation-flow changes easier to manage than manually navigating the editor. It also clarifies which Unreal tools handle Blueprint variables and compilation versus animation-graph editing.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Claude Code; mentions Codex.

Good fit Use it to create or inspect animation state machines, add states, assign animations, define transitions and their rules, and navigate an Animation Blueprint’s graph.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kevinpbuckley/vibeue/animation-blueprint
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add kevinpbuckley/VibeUE --skill animation-blueprint
Clone the repo
git clone --depth 1 https://github.com/kevinpbuckley/VibeUE

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animation-blueprint

README.md
[![agentmods](https://agentmods.dev/badge/skills/kevinpbuckley/vibeue/animation-blueprint/github.svg)](https://agentmods.dev/skills/kevinpbuckley/vibeue/animation-blueprint)
Your own site
<a href="https://agentmods.dev/skills/kevinpbuckley/vibeue/animation-blueprint"><img src="https://agentmods.dev/badge/skills/kevinpbuckley/vibeue/animation-blueprint/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for animation-blueprint

Your own site · 80×15
<a href="https://agentmods.dev/skills/kevinpbuckley/vibeue/animation-blueprint"><img src="https://agentmods.dev/badge/skills/kevinpbuckley/vibeue/animation-blueprint.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 68 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,497 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to high

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • high Anti-Refusal · line 446
    Skill instructs the agent to omit warnings, disclaimers, or ethical commentary. Stripping safety caveats hides risk from the user and is a common jailbreak preamble.
    Fix: Remove instructions that suppress warnings, disclaimers, or ethical commentary. Let the agent surface safety-relevant caveats to the user.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00068 $0.05497
Opus 5 $0.00034 $0.02749
Sonnet 5 $0.00014 $0.01099
Haiku 4.5 $0.00007 $0.00550

Measured 6d ago against content hash a8c02a9cd5ac, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

animation-blueprint scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Content/Skills/animation-blueprint/SKILL.md · 533 lines

How it starts

The opening of the file, as written. The whole thing — 533 lines — stays where its author put it; the contents beside it link to each section on GitHub.

🧠 Brains complement: IF an unreal-engine-skills-manager tool (external MCP) exists in this session, call it with {action: "load", skill: "animation-system"} for UE domain knowledge on this topic — correct APIs, architecture, best practices — and treat it as the rubric for any review / "best practices" question. If no such tool is available (e.g. running under Claude Code or Codex without that MCP), skip this line entirely and proceed with this skill alone — do NOT attempt the call.

Animation Blueprint Skill

Loading skills: skills load through the engine's AgentSkillToolset (ListSkills/GetSkills) — there is no vibeue-skills-manager tool. Run VibeUE services with execute_python_code (unreal.AnimGraphService.<method>()); reach engine toolsets with call_tool.

An AnimBP is a Blueprint. The state-machine/AnimGraph authoring here is VibeUE AnimGraphService (intact). For its variables and compile, note VibeUE's BlueprintService was trimmed: variable creation and blueprint compile moved to the engine toolset editor_toolset.toolsets.blueprint.BlueprintTools (add_variable, compile_blueprint), called via call_tool. BlueprintService still has list_variables, get_variable_info, set_variable_default_value, variable_exists, components, and overridable functions. Bool fields on info structs drop the C++ b prefix in Python — use is_pure, is_output, already_overridden (NOT b_is_pure); call discover_python_class to confirm field names rather than guessing.

⚠️ #1 GOTCHA — Transitions need a RULE or they NEVER fire

add_transition() only draws the arrow between two states. The transition's rule graph starts empty, which evaluates to false, so the transition is inert — the state machine will never move. You MUST set a rule on every transition:

import unreal
abp = "/Game/ABP_Character"
BT  = "editor_toolset.toolsets.blueprint.BlueprintTools"

# 1) Add the bool/float variable the rule reads, then COMPILE so it resolves.
#    Variable creation + compile are ENGINE BlueprintTools (call_tool), not VibeUE:
call_tool(BT, "add_variable", {"blueprint": {"refPath": abp}, "variable_name": "bIsDead", "variable_type": "bool"})
call_tool(BT, "compile_blueprint", {"blueprint": {"refPath": abp}})
# (Run describe_toolset(BT) for exact arg names.)

# 2) Draw the transition (VibeUE AnimGraphService)
unreal.AnimGraphService.add_transition(abp, "Locomotion", "Idle", "Dead", 0.2)

# 3) Give it a rule — THIS is what makes it fire
unreal.AnimGraphService.set_transition_rule_from_bool(abp, "Locomotion", "Idle", "Dead", "bIsDead")

Read the full file on GitHub · 533 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago Changed · +98 lines a8c02a9cd5ac
  2. 12d ago First seen · 435 lines · 68 tokens per session scan A d604153a7f68

Subscribe to this mod's changes

animation-blueprint is a skill published in the GitHub repository kevinpbuckley/VibeUE (674 stars, last pushed 7d ago), licensed MIT. It adds 68 tokens to every session and 5,497 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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