Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add kevinpbuckley/VibeUE --skill animation-blueprintgit clone --depth 1 https://github.com/kevinpbuckley/VibeUEWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/kevinpbuckley/vibeue/animation-blueprint)<a href="https://agentmods.dev/skills/kevinpbuckley/vibeue/animation-blueprint"><img src="https://agentmods.dev/badge/skills/kevinpbuckley/vibeue/animation-blueprint/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/kevinpbuckley/vibeue/animation-blueprint"><img src="https://agentmods.dev/badge/skills/kevinpbuckley/vibeue/animation-blueprint.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector warn
SkillSpector: 1 finding, up to high
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- high Anti-Refusal · line 446 Skill instructs the agent to omit warnings, disclaimers, or ethical commentary. Stripping safety caveats hides risk from the user and is a common jailbreak preamble.Fix: Remove instructions that suppress warnings, disclaimers, or ethical commentary. Let the agent surface safety-relevant caveats to the user.
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00068 | $0.05675 |
| Opus 5.5 | $0.00027 | $0.02270 |
| Sonnet 5.5 | $0.00014 | $0.01135 |
| Haiku 4.5 | $0.00007 | $0.00568 |
Grade A, and why
animation-blueprint scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 543 lines — stays where its author put it; the contents beside it link to each section on GitHub.
🧠 Brains complement: IF an
unreal-engine-skills-managertool (external MCP) exists in this session, call it with{action: "load", skill: "animation-system"}for UE domain knowledge on this topic — correct APIs, architecture, best practices — and treat it as the rubric for any review / "best practices" question. If no such tool is available (e.g. running under Claude Code or Codex without that MCP), skip this line entirely and proceed with this skill alone — do NOT attempt the call.
Animation Blueprint Skill
Loading skills: skills load through the engine's
AgentSkillToolset(ListSkills/GetSkills) — there is novibeue-skills-managertool. Run VibeUE services withexecute_python_code(unreal.AnimGraphService.<method>()); reach engine toolsets withcall_tool.
An AnimBP is a Blueprint. The state-machine/AnimGraph authoring here is VibeUE
AnimGraphService(intact). For its variables and compile, note VibeUE'sBlueprintServicewas trimmed: variable creation and blueprint compile moved to the engine toolseteditor_toolset.toolsets.blueprint.BlueprintTools(add_variable,compile_blueprint), called viacall_tool.BlueprintServicestill haslist_variables,get_variable_info,set_variable_default_value,variable_exists, components, and overridable functions. Bool fields on info structs drop the C++bprefix in Python — useis_pure,is_output,already_overridden(NOTb_is_pure); calldiscover_python_classto confirm field names rather than guessing.
⚠️ #1 GOTCHA — Transitions need a RULE or they NEVER fire
add_transition() only draws the arrow between two states. The transition's rule graph
starts empty, which evaluates to false, so the transition is inert — the state
machine will never move. You MUST set a rule on every transition:
import unreal
abp = "/Game/ABP_Character"
BT = "editor_toolset.toolsets.blueprint.BlueprintTools"
# 1) Add the bool/float variable the rule reads, then COMPILE so it resolves.
# Variable creation + compile are ENGINE BlueprintTools (call_tool), not VibeUE:
call_tool(BT, "add_variable", {"blueprint": {"refPath": abp}, "variable_name": "bIsDead", "variable_type": "bool"})
call_tool(BT, "compile_blueprint", {"blueprint": {"refPath": abp}})
# (Run describe_toolset(BT) for exact arg names.)
# 2) Draw the transition (VibeUE AnimGraphService)
unreal.AnimGraphService.add_transition(abp, "Locomotion", "Idle", "Dead", 0.2)
# 3) Give it a rule — THIS is what makes it fire
unreal.AnimGraphService.set_transition_rule_from_bool(abp, "Locomotion", "Idle", "Dead", "bIsDead")
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago Changed · +10 lines adc3aaab1291
- 1mo ago Changed · +98 lines a8c02a9cd5ac
- 1mo ago First seen · 435 lines · 68 tokens per session scan A d604153a7f68
animation-blueprint is a skill published in the GitHub repository kevinpbuckley/VibeUE (787 stars, last pushed 2d ago), licensed MIT. It adds 68 tokens to every session and 5,675 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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