motion-dev

motion-dev is a skill for Claude Code from oyi77/1ai-skills. It costs 53 tokens per session (2,560 once invoked), scanned A, original, MIT.

A React library for animating interface elements, including page transitions, gestures, scrolling effects, layout changes, and SVG drawings.

In plain words
What is it for?
It helps implement hover and tap feedback, drag interactions, enter and exit effects, parallax scrolling, shared element transitions, and staged animation sequences.
Why use it?
It provides ready-made ways to add movement and interaction to React interfaces without building animation behavior from scratch.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the 1ai-skills plugin — 212 skills, 4 commands shipped together

Good fit It helps implement hover and tap feedback, drag interactions, enter and exit effects, parallax scrolling, shared element transitions, and staged animation sequences.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/oyi77/1ai-skills/motion-dev
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add oyi77/1ai-skills --skill motion-dev
Clone the repo
git clone --depth 1 https://github.com/oyi77/1ai-skills

Made for: Claude Code.

Or install 1ai-skills, the plugin that ships this one along with the rest of its 212 skills, 4 commands.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-dev

README.md
[![agentmods](https://agentmods.dev/badge/skills/oyi77/1ai-skills/motion-dev/github.svg)](https://agentmods.dev/skills/oyi77/1ai-skills/motion-dev)
Your own site
<a href="https://agentmods.dev/skills/oyi77/1ai-skills/motion-dev"><img src="https://agentmods.dev/badge/skills/oyi77/1ai-skills/motion-dev/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for motion-dev

Your own site · 80×15
<a href="https://agentmods.dev/skills/oyi77/1ai-skills/motion-dev"><img src="https://agentmods.dev/badge/skills/oyi77/1ai-skills/motion-dev.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 53 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,560 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00053 $0.02560
Opus 5.5 $0.00021 $0.01024
Sonnet 5.5 $0.00011 $0.00512
Haiku 4.5 $0.00005 $0.00256

Measured 1mo ago against content hash 05e6bd6a4dd8, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

motion-dev scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

content/motion-dev/SKILL.md · 331 lines

How it starts

The opening of the file, as written. The whole thing — 331 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Overview

This skill is the motion development playbook for HyperFrames compositions — timeline choreography, easing, and animation primitives in HTML/CSS. Use it when building any animated video surface in code. It covers the animation techniques that make compositions feel designed rather than static.

Motion.dev — React Animation Library

Motion (formerly Framer Motion) is a production-ready React animation library. Hybrid engine uses Web Animations API + ScrollTimeline for 120fps performance, with JavaScript fallback for spring physics, interruptible keyframes, and gesture tracking.

Source: motion.dev | GitHub: motiondivision/motion

When to Use

  • Building UI animations (enter/exit, hover, tap, drag)
  • Layout animations (reorder, resize, shared element transitions)
  • Scroll-triggered and scroll-linked effects (parallax, progress)
  • SVG path drawing animations
  • Micro-interactions (button feedback, loading states)
  • Page transitions and route animations
  • Gesture-driven interactions (drag, pan, pinch)
  • Complex animation orchestration (stagger, sequence)

Install

npm install motion

Import from "motion/react":

import { motion } from "motion/react"

Core API

Motion Component

Prefix any HTML/SVG tag with motion. to unlock animation props:

<motion.div animate={{ opacity: 1, scale: 1 }} />
<motion.button whileHover={{ scale: 1.1 }} whileTap={{ scale: 0.95 }} />
<motion.circle animate={{ pathLength: 1 }} />

Animation Props

Prop Purpose Example
animate Target values { x: 100, opacity: 1 }
initial Starting values { opacity: 0, scale: 0 }
exit Exit animation (with AnimatePresence) { opacity: 0 }
whileHover Hover state { scale: 1.1 }
whileTap Tap/press state { scale: 0.95 }
whileFocus Focus state { scale: 1.05 }
whileDrag Drag state { scale: 1.1 }
whileInView Scroll-triggered { opacity: 1 }
layout Auto-layout animation true or "position" or "size"

Read the full file on GitHub · 331 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · +4 lines 05e6bd6a4dd8
  2. 1mo ago First seen · 327 lines · 53 tokens per session scan A 7ca862a93df6

Subscribe to this mod's changes

motion-dev is a skill published in the GitHub repository oyi77/1ai-skills (16 stars, last pushed 2d ago), licensed MIT. It adds 53 tokens to every session and 2,560 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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