Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add gongyijie85/dsh-ecc --skill motion-foundationsgit clone --depth 1 https://github.com/gongyijie85/dsh-eccWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/gongyijie85/dsh-ecc/motion-foundations)<a href="https://agentmods.dev/skills/gongyijie85/dsh-ecc/motion-foundations"><img src="https://agentmods.dev/badge/skills/gongyijie85/dsh-ecc/motion-foundations/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/gongyijie85/dsh-ecc/motion-foundations"><img src="https://agentmods.dev/badge/skills/gongyijie85/dsh-ecc/motion-foundations.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00066 | $0.02494 |
| Opus 5 | $0.00033 | $0.01247 |
| Sonnet 5 | $0.00013 | $0.00499 |
| Haiku 4.5 | $0.00007 | $0.00249 |
Grade A, and why
motion-foundations scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
89% identical to motion-foundations — 5 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 301 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Motion Foundations
The base layer of the motion system. Defines every value, constraint, and
rule that downstream skills (motion-patterns, motion-advanced) inherit.
Load this skill before any animation work begins.
When to Activate
- Starting any animated component from scratch
- Setting up tokens, spring presets, or easing values
- Implementing
prefers-reduced-motionsupport - Debugging hydration mismatches from animation initial states
- Evaluating whether an animation should exist at all
Outputs
This skill produces:
- A shared
motionTokensobject (duration, easing, distance, scale) - A shared
springspreset map (5 named configs) - A
shouldAnimate()gate used by all components - Accessibility-compliant animation defaults via
useReducedMotion - SSR-safe initial states with zero hydration warnings
Principles
Motion must do at least one of the following or it must be removed:
- Guide attention
- Communicate state
- Preserve spatial continuity
Responsiveness always outranks smoothness. A 60 fps animation that causes input delay is worse than no animation.
Rules
These are non-negotiable. They apply to every component in the system.
- Use
motion/reactonly. Never import fromframer-motion. Never mix the two in the same tree. initialmust match server output. If the server rendersopacity: 1, theinitialprop must also beopacity: 1. No exceptions.- Reduced motion overrides everything. When
useReducedMotion()returnstrueorprefersReducedistrue, all transforms are disabled. Opacity-only fades at ≤ 0.2s are the only permitted fallback. - Never animate layout properties.
width,height,top,left,margin,paddingare banned fromanimate. Usetransformandopacityonly. - All token values come from
motionTokens. Hardcoded durations and easings in component files are forbidden. - All spring configs come from the
springsmap. Inlinestiffness/dampingvalues are forbidden. "use client"is required on every file that imports frommotion/react.- Never read
windowornavigatorat module level. Always guard withtypeof window !== "undefined".
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 301 lines · 66 tokens per session scan A ac0dd6de088e
motion-foundations is a skill published in the GitHub repository gongyijie85/dsh-ecc (6 stars, last pushed 2d ago), licensed MIT. It adds 66 tokens to every session and 2,494 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 89% identical to motion-foundations, differing in 5 lines, and is treated as a copy.
Other skills, from other repositories
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Use when React animation library — spring physics, gesture animations, layout animations, scroll effects, SVG path drawing. Successor to Framer Motion. Use when building UI animations, micro-interactions, page transitions, shared element transitions, parallax effects.
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Build a new skin for the dsh-web skin collection (DSH Web GUI) and publish it into the Skin Center — the first-level settings section — scaffold with scripts/dsh-skin-new, author the v2 skin.json manifest plus skin.css token remap (pure asset directory, no package.json, no build step), validate with scripts/dsh-skin…
modern-site-engineering
Integrate systems after frontend direction.
emil-design-skills
Use when collection of 8 design engineering skills by Emil Kowalski (Vercel, Linear) — animation standards, UI craft, Apple design principles, library selection, and prototyping. Based on years of production experience. Use when the user asks about UI polish, animation decisions, or wants to audit/improve interface…
motion-foundations
Motion tokens, spring presets, performance rules, device adaptation, accessibility enforcement, and SSR safety for React / Next.js using motion/react. Foundation layer — all other motion skills depend on this.
web-design-engineer
Build or redesign polished browser-rendered visual artifacts with HTML/CSS/JavaScript/React: pages, dashboards, prototypes, slide decks, animations, UI mockups, and data visualizations. Use for visual front-end creation, design-system exploration, design critique, or explicit browser acceptance / QA of a web artifact.…