landscape

landscape is a skill for Claude Code, Codex from kevinpbuckley/VibeUE. It costs 89 tokens per session (5,687 once invoked), scanned A, original, MIT.

A tool for creating and editing 3D landscape terrain, such as hills, valleys, mountains, and craters, using heightmaps, painted layers, and procedural features. A heightmap is an image or data grid whose values describe how high each part of the ground should be.

In plain words
What is it for?
Use it to create landscapes, raise or lower ground, import or export heightmaps, paint terrain layers, analyze terrain, and project meshes onto it.
Why use it?
It gives an agent a defined way to change terrain and inspect its details instead of treating the landscape as an unspecified 3D object.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Claude Code; mentions Codex.

Good fit Use it to create landscapes, raise or lower ground, import or export heightmaps, paint terrain layers, analyze terrain, and project meshes onto it.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kevinpbuckley/vibeue/landscape
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add kevinpbuckley/VibeUE --skill landscape
Clone the repo
git clone --depth 1 https://github.com/kevinpbuckley/VibeUE

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for landscape

README.md
[![agentmods](https://agentmods.dev/badge/skills/kevinpbuckley/vibeue/landscape/github.svg)](https://agentmods.dev/skills/kevinpbuckley/vibeue/landscape)
Your own site
<a href="https://agentmods.dev/skills/kevinpbuckley/vibeue/landscape"><img src="https://agentmods.dev/badge/skills/kevinpbuckley/vibeue/landscape/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for landscape

Your own site · 80×15
<a href="https://agentmods.dev/skills/kevinpbuckley/vibeue/landscape"><img src="https://agentmods.dev/badge/skills/kevinpbuckley/vibeue/landscape.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 89 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,687 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Excessive Agency · line 307
    Skill enables autonomous high-impact decisions without human-in-the-loop verification. Critical operations (destructive commands, financial transactions, data deletion) should require explicit user confirmation.
    Fix: Add human-in-the-loop confirmation for destructive, irreversible, or high-impact operations. Never auto-execute commands that modify files, send data, or alter system state.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00089 $0.05687
Opus 5 $0.00044 $0.02844
Sonnet 5 $0.00018 $0.01137
Haiku 4.5 $0.00009 $0.00569

Measured 11d ago against content hash d37e741985c5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

landscape scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Content/Skills/landscape/SKILL.md · 346 lines

How it starts

The opening of the file, as written. The whole thing — 346 lines — stays where its author put it; the contents beside it link to each section on GitHub.

🧠 Brains complement: IF an unreal-engine-skills-manager tool (external MCP) exists in this session, call it with {action: "load", skill: "landscape-and-foliage"} for UE domain knowledge on this topic — correct APIs, architecture, best practices — and treat it as the rubric for any review / "best practices" question. If no such tool is available (e.g. running under Claude Code or Codex without that MCP), skip this line entirely and proceed with this skill alone — do NOT attempt the call.

Landscape Terrain Skill

Sub-docs available

This skill is split into the lean index (you are reading it) plus sibling sub-docs. Skills load via the engine's AgentSkillToolset (ListSkills / GetSkills) — request landscape/<section> through GetSkills, or read the sibling *.md file (it sits next to this SKILL.md on disk) directly:

Sub-doc When to load
return-types.md Exact property names of LandscapeCreateResult, LandscapeInfo_Custom, LandscapeLayerInfo_Custom, LandscapeSplinePointInfo, LandscapeSplineSegmentInfo, LandscapeSplineMeshEntryInfo, plus the create_landscape signature.
workflows-creation.md Creating landscapes, getting info, importing/exporting heightmaps, recreating splines, copying terrain/paint layers between landscapes, calculating side-by-side offsets, reading height data in a region.
workflows-editing.md Sculpting, direct region editing, procedural noise, painting layers, setting material, querying terrain, LandscapeGrassType creation/cloning, full landscape cloning, existence checks, heightmap sizing utilities.
intelligent-sculpting.md v3 semantic features (mountain/valley/ridge/plateau/crater/terraces/erosion/blend), terrain analysis (slope/normal/flat areas), mesh projection, batch line traces, complete v3 workflow example.

Critical Rules

Valid Quad Sizes

QuadsPerSection must be one of: 7, 15, 31, 63, 127, 255 SectionsPerComponent must be 1 or 2

Read the full file on GitHub · 346 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 346 lines · 89 tokens per session scan A d37e741985c5

Subscribe to this mod's changes

landscape is a skill published in the GitHub repository kevinpbuckley/VibeUE (674 stars, last pushed 6d ago), licensed MIT. It adds 89 tokens to every session and 5,687 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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