Getting it into your agent
There is no command for this one: it runs only inside a plugin, and the catalogue could not identify which plugin ships it. The source is linked below.
Wrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/opendcai/gamefactory-3a/motion)<a href="https://agentmods.dev/skills/opendcai/gamefactory-3a/motion"><img src="https://agentmods.dev/badge/skills/opendcai/gamefactory-3a/motion.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.04783 |
| Opus 5 | $0.00000 | $0.02391 |
| Sonnet 5 | $0.00000 | $0.00957 |
| Haiku 4.5 | $0.00000 | $0.00478 |
Grade A, and why
motion scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 450 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Motion Generation Skills
How an agent turns a character mesh into a usable animated FBX — and how to judge whether the result is shippable.
Motion assets are a special category: many clip / mesh / engine formats,
per-character skeletons, and unit conventions that static-mesh QA does not
cover. Prefer the gen_motion operator first; when a format or retarget
edge case is outside what the operator already handles, the agent may
edit the retarget code (<REPO_PATH>/operators/gen_motion/funcs/retarget_utils/ and
related steps) rather than inventing a one-off workaround outside the
pipeline.
This skill covers the whole motion chain in 3AGameFactory:
character mesh (.glb/.obj/…)
│
▼
rig (Puppeteer) → rig.txt + skeleton.txt + mesh.obj
│
▼
motion (MoMask | Mixamo | …) → motion.bvh / source.fbx
│
▼
retarget (world-delta) → retargeted.fbx + animation.fbx + mapping.json
│
▼
import (Blender / UE5) → engine-ready skeletal asset
Entry point: <REPO_PATH>/pipeline/assets_gen/gen_motion/run.py.
Operator: <REPO_PATH>/operators/gen_motion/operator.py.
Code the agent should read before changing anything: this file, then the
module docstrings under <REPO_PATH>/operators/gen_motion/funcs/.
Get the clip by download first
Text-to-motion generation quality and controllability are not good enough yet. MoMask produces a plausible-looking clip from a sentence, but you cannot reliably control timing, style, exact limb trajectories, foot contact, or how the clip loops — and re-prompting rarely converges on what the plan asked for.
So for any real game deliverable, download a clip first and prefer Mixamo:
- Mixamo — the default source. Broad, consistent, game-oriented humanoid
library on one skeleton (
mixamorig:*), soSOURCE_SKELETONSalready knows it and retargeting is predictable. It is login-gated, so download by hand: FBX Binary, Skin = Without Skin, then usetask_type=retargetwithmotion_source=mixamoandglobal_scale=0.01(centimetres). - Other libraries — MoCap Online, CMU BVH, or a local clip, per Motion sources. Check each licence; Bandai-Namco is research-only.
- MoMask text-to-motion — use it when no downloadable clip fits, when the motion is unusual enough that no library has it, or for a quick placeholder while the game is being assembled. Say that it is the generated route, and expect to review it harder.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 450 lines · 0 tokens per session scan A 1eab198a3434
motion is a skill published in the GitHub repository OpenDCAI/GameFactory-3A (360 stars, last pushed yesterday), licensed Apache-2.0. It costs nothing until one of its globs matches a file; then it loads 4,783 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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