Reconstruct a skeleton from calibrated mesh projections and sequential VLM joint annotations, then fit joints and skin weights. Generate motion from joint-position trajectories, rhythm and contact constraints through IK; refine bone orientation against the action, then export, retarget and validate on the target mesh.
Use when helping someone install, configure, or debug a fresh clone of JARVIS (this repo) — especially "the mic doesn't work", "JARVIS says his language systems are down", any Firefox/browser question, login/auth failures, or Accessibility permission prompts. Carries facts about this project that were only learned by…
★not rated 878▲
+30 1mo agoA79 tokens
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