motion
01Skill Claude CodeCodex
Reconstruct a skeleton from calibrated mesh projections and sequential VLM joint annotations, then fit joints and skin weights. Generate motion from joint-position trajectories, rhythm and contact constraints through IK; refine bone orientation against the action, then export, retarget and validate on the target mesh.
not rated 915
+50
changed 16d ago A SkillSpector: pass 0 tokens
original Apache-2.0