Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/opendcai/gamefactory-3a/3d_objectnpx skills add OpenDCAI/GameFactory-3A --skill 3d_objectgit clone --depth 1 https://github.com/OpenDCAI/GameFactory-3AWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/opendcai/gamefactory-3a/3d_object)<a href="https://agentmods.dev/skills/opendcai/gamefactory-3a/3d_object"><img src="https://agentmods.dev/badge/skills/opendcai/gamefactory-3a/3d_object.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.06257 |
| Opus 5 | $0.00000 | $0.03129 |
| Sonnet 5 | $0.00000 | $0.01251 |
| Haiku 4.5 | $0.00000 | $0.00626 |
Grade A, and why
3d_object scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 510 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Generated Asset Review
Judge whether a generated mesh is fit to ship in a browser game, from the same rendered sheet the orientation review uses.
A generation model optimises for resemblance to one image. A game needs
several other things that no image-to-3D metric measures, and every one
of them is visible in five orthographic views. Run this immediately after
Gen3DObjectOperator.run_art_plan, on the sheet at
result["preview_sheet"].
Choose The Route First
Three routes produce a 3D asset. The cheapest applicable one wins:
| Route | Use when | Cost |
|---|---|---|
Spec (funcs/code_asset.py) |
the object is exactly describable — a crate, sign, wheel, rifle, railing | seconds, no GPU, no API key |
Asset pack (funcs/asset_pack.py) |
a CC0 model of it already exists | seconds, one download |
| Generate (Tripo / Meshy / TRELLIS.2) | the surface is the point — a face, creature, tree, cloth | paid or GPU-bound, minutes |
suits_code_asset(subject) returns code, generate or ambiguous. It
declines rather than guesses: a procedurally "described" face wastes a
correction loop discovering what one call could have said.
It decides by how a subject assembles, not by whether it sounds hard-surfaced — a rifle and a suit of armour are both hard-surfaced and route differently:
| Topology | Means | Route |
|---|---|---|
composed |
parts sit beside each other, joined by adjacency — a rifle, a car | code |
nested |
layers sit on a host that must exist and be measured first — armour on a body | generate the host, state the layers (hybrid) |
surface |
one inseparable surface, no assembly — a face, a tree | generate |
The result also carries topology, claimed_by and builder, which is what
a hybrid build acts on: a nested claim names the module that fits the layers
onto the generated host.
Prefer a spec for rigid assemblies — a race car, a pistol, anything whose
parts hold a fixed structure. Generate a figure whole: composing one burns
iterations for a worse result — the composed knight took 8 human-agent rounds
over 12 hours to come out roughly right — so send a character straight to an
image-to-3D model instead. See
<REPO_PATH>/agent_skills/asset_qa/3d_object/composition_examples.md.
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 510 lines · 0 tokens per session scan A bf5138e790c4
3d_object is a skill published in the GitHub repository OpenDCAI/GameFactory-3A (360 stars, last pushed today), licensed Apache-2.0. It costs nothing until one of its globs matches a file; then it loads 6,257 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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