alpha-scene-gen

alpha-scene-gen is a skill for Claude Code from ig-shadow-walker/BlenderXAlpha-3DGenSkill. It costs 284 tokens per session (4,812 once invoked), scanned A, original, MIT.

A Blender workflow that creates AI-generated 3D models from plain-language descriptions and places them in the currently open scene. It can build out described environments, collections of objects, or characters.

In plain words
What is it for?
Use it to furnish or populate a Blender scene with props, environments, or characters. The workflow can generate models through supported 3D providers and place them in Blender.
Why use it?
It removes the need to find, download, import, resize, and position every model by hand. It also helps check whether the generated objects fit the scene correctly.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the alpha-scene-gen plugin — 1 skill shipped together

Good fit Use it to furnish or populate a Blender scene with props, environments, or characters. The workflow can generate models through supported 3D providers and place them in Blender.

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Install with agentmods
npx agentmods add skills/ig-shadow-walker/blenderxalpha-3dgenskill/alpha-scene-gen
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ig-shadow-walker/BlenderXAlpha-3DGenSkill --skill alpha-scene-gen
Clone the repo
git clone --depth 1 https://github.com/ig-shadow-walker/BlenderXAlpha-3DGenSkill

Made for: Claude Code.

Or install alpha-scene-gen, the plugin that ships this one along with the rest of its 1 skill.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for alpha-scene-gen

README.md
[![agentmods](https://agentmods.dev/badge/skills/ig-shadow-walker/blenderxalpha-3dgenskill/alpha-scene-gen/github.svg)](https://agentmods.dev/skills/ig-shadow-walker/blenderxalpha-3dgenskill/alpha-scene-gen)
Your own site
<a href="https://agentmods.dev/skills/ig-shadow-walker/blenderxalpha-3dgenskill/alpha-scene-gen"><img src="https://agentmods.dev/badge/skills/ig-shadow-walker/blenderxalpha-3dgenskill/alpha-scene-gen/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for alpha-scene-gen

Your own site · 80×15
<a href="https://agentmods.dev/skills/ig-shadow-walker/blenderxalpha-3dgenskill/alpha-scene-gen"><img src="https://agentmods.dev/badge/skills/ig-shadow-walker/blenderxalpha-3dgenskill/alpha-scene-gen.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 284 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,812 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00284 $0.04812
Opus 5 $0.00142 $0.02406
Sonnet 5 $0.00057 $0.00962
Haiku 4.5 $0.00028 $0.00481

Measured 10d ago against content hash 4281d9837c6d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

alpha-scene-gen scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

completed `get_job`; for a `reuse` asset it comes from `fetch(id)`. The
skills/alpha-scene-gen/SKILL.md · 344 lines

How it starts

The opening of the file, as written. The whole thing — 344 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Alpha3D Scene Generator (for Blender)

Turns a plain-language scene or asset description into real, AI-generated 3D models, placed and scaled correctly inside the user's currently open Blender file. You are the orchestrator: your 3D provider's MCP connector does the AI generation, the Blender MCP connector does the placement, and you do the scene reasoning that ties them together, deciding what to generate, how big it should be, where it goes, and (by actually looking at the result) whether it landed right.

Three files carry the parts of this skill that are pure mechanism rather than judgment, so you don't have to re-derive them each time:

  • references/providers/<provider>.md: the adapter for your chosen 3D provider (alpha3d, tripo, or meshy). Each maps that provider's MCP tools to the workflow's primitives. Read the one that matches provider.json (see "Which 3D provider" below).
  • references/blender_helpers.md: proven Python (download, sanitize, import, normalize, place, and render a view so you can see the scene) to adapt inside your execute_blender_code calls. The sanitize step in particular fixes a real, previously-debugged Blender import failure. Don't skip it or try to reinvent it.
  • references/troubleshooting.md: what to do when a specific thing goes wrong (bridge disconnected, malformed GLB, job errored, insufficient credits).

Which 3D provider (read this first)

This skill works with one configured 3D-generation provider. Before anything else, determine which one:

  • Read provider.json in this skill's own folder (next to this SKILL.md). Its provider value is one of alpha3d (default), tripo, or meshy. If the file is missing or unreadable, default to alpha3d; if that provider's MCP is not connected but a different one is, tell the user which is connected and ask which to use.
  • Read the matching adapter, references/providers/<provider>.md. Each maps that provider's real MCP tools to the four primitives this workflow needs: generate (text/image to a job), poll (job status), download URL (a GLB), and balance (credits, if the provider exposes it), plus refinement and reuse.

Read the full file on GitHub · 344 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 344 lines · 284 tokens per session scan A 4281d9837c6d

Subscribe to this mod's changes

alpha-scene-gen is a skill published in the GitHub repository ig-shadow-walker/BlenderXAlpha-3DGenSkill (25 stars, last pushed 1mo ago), licensed MIT. It adds 284 tokens to every session and 4,812 once invoked, about $0.0014 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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