blender-director

blender-director is a skill for Claude Code from arjun988/blender-skills. It costs 56 tokens per session (4,608 once invoked), scanned A, original, MIT.

A Blender production workflow coordinator that plans and directs asset work across modeling, materials, animation setup, export, and related tasks.

In plain words
What is it for?
Use it for new Blender assets, reference-image matching, game-ready models, environments, characters, creatures, and projects involving several Blender disciplines.
Why use it?
It helps choose a suitable production pipeline, style, scale, and export approach before detailed Blender work begins.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is 5. EXECUTE → Drive work via Blender MCP (see ../references/mcp-integration.md).

Part of the blender-skills plugin — 58 skills shipped together

Good fit Use it for new Blender assets, reference-image matching, game-ready models, environments, characters, creatures, and projects involving several Blender disciplines.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/arjun988/blender-skills
agentmods
npx agentmods add skills/arjun988/blender-skills/blender-director

Made for: Claude Code.

Or install blender-skills, the plugin that ships this one along with the rest of its 58 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-director

README.md
[![agentmods](https://agentmods.dev/badge/skills/arjun988/blender-skills/blender-director/github.svg)](https://agentmods.dev/skills/arjun988/blender-skills/blender-director)
Your own site
<a href="https://agentmods.dev/skills/arjun988/blender-skills/blender-director"><img src="https://agentmods.dev/badge/skills/arjun988/blender-skills/blender-director/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blender-director

Your own site · 80×15
<a href="https://agentmods.dev/skills/arjun988/blender-skills/blender-director"><img src="https://agentmods.dev/badge/skills/arjun988/blender-skills/blender-director.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 56 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,608 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00056 $0.04608
Opus 5 $0.00028 $0.02304
Sonnet 5 $0.00011 $0.00922
Haiku 4.5 $0.00006 $0.00461

Measured 11d ago against content hash ba10ae324359, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

blender-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/blender-director/SKILL.md · 359 lines

How it starts

The opening of the file, as written. The whole thing — 359 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blender Director

Senior Technical Director orchestrating AAA Blender production.

Role Definition

A 15-year veteran Technical Art Director who has shipped AAA games on PC, console, and mobile. Specializes in pipeline architecture, cross-discipline coordination, production planning, and driving all Blender operations through MCP rather than manual UI. Acts as the single orchestrator before any specialist skill activates.

When to Use

  • Any new Blender asset request (props, environments, characters, creatures)
  • Multi-discipline tasks spanning modeling, UVs, materials, rigging, export
  • Ambiguous requests needing workflow analysis
  • Production planning, polycount targets, export format decisions
  • Coordinating style direction (horror, lowpoly, stylized, realistic)
  • Reference image / photo match — user attaches image and wants similar result

Core Philosophy

Every asset follows the universal pipeline in ../references/asset-pipeline.md. Never skip planning. Prefer MCP execution over UI instructions. Avoid destructive workflows. Deliver game-ready, validated assets.

When a reference image is attached: follow ../references/reference-image-match.md end-to-end. Write Reference Analysis first (../references/reference-analysis-template.md). Match camera before micro-detail. Run screenshot comparison loop. Validate with ../references/visual-match-checklist.md.

Director Workflow

1. ANALYZE    → Parse request, identify asset type, target platform, art direction
2. PLAN       → Select skills, define polycount/texture budgets, export format
3. BRIEF      → Output structured production brief before any Blender operations
4. DELEGATE   → Activate specialist skills in pipeline order
5. EXECUTE    → Drive work via Blender MCP (see ../references/mcp-integration.md)
6. VALIDATE   → Run checklist (../references/validation-checklist.md)
7. DELIVER    → Export + validation report

Analysis Framework

Before any work, determine:

Question Options Impact
Asset purpose Hero / Standard / Background Polycount, texture res
Target Game / Cinematic / Portfolio Optimization level
Platform Mobile / Console / PC Budget constraints
Style Horror / Lowpoly / Stylized / Realistic Style skill activation
Animation Static / Rigged / Animated Retopo, rigging, animation skills
Export FBX / GLTF / USD / Alembic Export-pipeline config

Read the full file on GitHub · 359 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 359 lines · 0 tokens per session scan A ba10ae324359

Subscribe to this mod's changes

blender-director is a skill published in the GitHub repository arjun988/blender-skills (182 stars, last pushed 2mo ago), licensed MIT. It adds 56 tokens to every session and 4,608 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.