reference-to-3d

reference-to-3d is a skill for Claude Code from RobLe3/cc-blender-skill. It costs 155 tokens per session (2,353 once invoked), scanned A, original, MIT.

A source-based workflow for rebuilding a reference image or design as a Blender 3D model. The source files define the required measurements, parts, silhouettes, and texture regions.

In plain words
What is it for?
Use it to convert reference sheets, branding templates, texture atlases, wireframes, and multi-view artwork into a closely matched 3D asset.
Why use it?
It avoids making a generic object that only resembles the reference. Validation reports and overlays check the result before final export.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to convert reference sheets, branding templates, texture atlases, wireframes, and multi-view artwork into a closely matched 3D asset.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/roble3/cc-blender-skill/reference-to-3d
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add RobLe3/cc-blender-skill --skill reference-to-3d
Clone the repo
git clone --depth 1 https://github.com/RobLe3/cc-blender-skill

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for reference-to-3d

README.md
[![agentmods](https://agentmods.dev/badge/skills/roble3/cc-blender-skill/reference-to-3d/github.svg)](https://agentmods.dev/skills/roble3/cc-blender-skill/reference-to-3d)
Your own site
<a href="https://agentmods.dev/skills/roble3/cc-blender-skill/reference-to-3d"><img src="https://agentmods.dev/badge/skills/roble3/cc-blender-skill/reference-to-3d/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for reference-to-3d

Your own site · 80×15
<a href="https://agentmods.dev/skills/roble3/cc-blender-skill/reference-to-3d"><img src="https://agentmods.dev/badge/skills/roble3/cc-blender-skill/reference-to-3d.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 155 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,353 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 13 Oct 2026
  • Snyk pass 13 Oct 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00155 $0.02353
Opus 5.5 $0.00062 $0.00941
Sonnet 5.5 $0.00031 $0.00471
Haiku 4.5 $0.00015 $0.00235

Measured 10d ago against content hash 135db337ac24, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

reference-to-3d scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/silhouette_validator.py, scripts/template_analyzer.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

plugin/skills/reference-to-3d/SKILL.md · 198 lines

How it starts

The opening of the file, as written. The whole thing — 198 lines — stays where its author put it; the contents beside it link to each section on GitHub.

MCP backend

Use when: User supplies reference images/templates/texture atlases/orthographic views and wants a model matching them, or repeated visual mismatch feedback requires a reference-locked corrective loop.

Before the first Blender call, read ../text-to-blender/references/mcp-backends.md. Prefer official MCP for shared capabilities; preserve the selected backend for the whole task. Tool names in recipes are client/legacy examples: map them through that reference and its agent-host guide.

Reference-to-3D Reconstruction

This skill is for source-locked modeling: the reference asset is the contract. Do not generate a plausible object from memory and then decorate it. Extract measurements, part counts, silhouettes, and UV regions from the supplied files first, then build the Blender model to satisfy those measurements.

1:1 reconstruction upgrade

When the user requires true 1:1 matching, chain these skills instead of attempting another plausible modeling pass:

  1. reference-analysis-validator for manifest, masks, part counts, overlay gates.
  2. orthographic-registration for front/side/back/top coordinate agreement.
  3. contour-to-mesh for silhouette-derived structural meshes.
  4. atlas-uv-fitting for per-part texture/UV fitting.
  5. mascot-logo-reconstruction as the full orchestrator for brand mascot/logo work.

Do not export a final asset until the validation JSON and overlay render pass the manifest thresholds.

Triggered failure mode

If the user says the output does not match the templates/textures/wireframes, stop regular text-to-blender generation and enter this workflow. Repeated plausible-but-wrong renders usually mean the missing step is reference analysis, not another modeling iteration.

Source-of-truth hierarchy

  1. Front template / front wireframe: primary silhouette, visible part count, face/feature positions, brand read.
  2. Texture atlas: exact part shapes, color/material boundaries, decals, lightmap/aura intent.
  3. Side/back/top views: depth, stacking order, thickness, backside forms. They must not change the locked front projection.
  4. User feedback: hard constraints; promote it into validation gates.

Read the full file on GitHub · 198 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago Changed · +5 lines 135db337ac24
  2. 1mo ago First seen · 193 lines · 155 tokens per session scan A 0b8cf6d30de8

Subscribe to this mod's changes

reference-to-3d is a skill published in the GitHub repository RobLe3/cc-blender-skill (118 stars, last pushed 10d ago), licensed MIT. It adds 155 tokens to every session and 2,353 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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