environment-artist

environment-artist is a skill for Claude Code from arjun988/blender-skills. It costs 43 tokens per session (1,198 once invoked), scanned A, original, MIT.

A Blender workflow for building modular game environments from reusable pieces such as buildings, terrain, roads, vegetation, and interiors.

In plain words
What is it for?
Use it to create modular kits, snap pieces to grids, place vegetation, compose scenes, and optimize with instancing, level-of-detail models, and texture atlases.
Why use it?
It supports consistent scale, efficient reuse, clear spatial storytelling, and better game performance.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Part of the blender-skills plugin — 58 skills shipped together

Good fit Use it to create modular kits, snap pieces to grids, place vegetation, compose scenes, and optimize with instancing, level-of-detail models, and texture atlases.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/arjun988/blender-skills/environment-artist
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add arjun988/blender-skills --skill environment-artist
Clone the repo
git clone --depth 1 https://github.com/arjun988/blender-skills

Made for: Claude Code.

Or install blender-skills, the plugin that ships this one along with the rest of its 58 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for environment-artist

README.md
[![agentmods](https://agentmods.dev/badge/skills/arjun988/blender-skills/environment-artist/github.svg)](https://agentmods.dev/skills/arjun988/blender-skills/environment-artist)
Your own site
<a href="https://agentmods.dev/skills/arjun988/blender-skills/environment-artist"><img src="https://agentmods.dev/badge/skills/arjun988/blender-skills/environment-artist/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for environment-artist

Your own site · 80×15
<a href="https://agentmods.dev/skills/arjun988/blender-skills/environment-artist"><img src="https://agentmods.dev/badge/skills/arjun988/blender-skills/environment-artist.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 43 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,198 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00043 $0.01198
Opus 5 $0.00022 $0.00599
Sonnet 5 $0.00009 $0.00240
Haiku 4.5 $0.00004 $0.00120

Measured 11d ago against content hash 989c55a26e5d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

environment-artist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/environment-artist/SKILL.md · 161 lines

How it starts

The opening of the file, as written. The whole thing — 161 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Environment Artist

Modular, scalable environment production for games. Storytelling through space. Performance-conscious.

When to Use

  • Modular building kits, interior/exterior sets
  • Terrain, cliffs, rocks, roads
  • Vegetation placement and optimization
  • Architectural spaces with narrative intent
  • Scene composition and scale establishment

Core Principles

  1. Modularity — Pieces snap to grid; reusable across scenes
  2. Storytelling — Environment communicates history and mood
  3. Scale — Human reference always present
  4. Performance — Instancing, LODs, texture atlases
  5. Composition — Guide player eye with shapes and value

Modular Kit Workflow

Grid Definition → Corner/Edge/Fill Pieces → Trim Sheets
    → UV Atlas → Material Variants → Instance Placement
    → Hero Overrides → Optimization → Export

Grid Standards

Kit Type Grid Unit Snap
Interior walls 2m or 4m 0.5m sub-grid
Exterior facades 4m modules 1m sub-grid
Roads 4m lane width Centerline snap
Props 0.5m Free placement

Name modules: SM_Env_[Type]_[Role]_[Size] Example: SM_Env_Wall_Corner_2m

Kit Piece Categories

Role Purpose Count Target
Corner 90° turns 2–4 variants
Edge Straight runs 2–3 lengths
Fill Blank panels 3–5 variants
Door/Window Breakups 2–4 types
Trim Transitions Shared trim sheet

Terrain & Natural Forms

  • Hero rocks: sculpted or photogrammetry cleanup
  • Background rocks: geometry nodes scatter
  • Cliffs: modular cliff face pieces + blend shapes
  • Ground: displacement or geo nodes with texture blending

Vegetation

Type Approach Poly Budget
Hero tree Hand model + cards 5k–15k tris
Mid tree Simplified + impostor LOD 2k–5k tris
Bush Cards + cluster 500–2k tris
Grass Cards or geo nodes scatter 2–50 tris per blade

Use geometry nodes for scatter; see geometry-nodes skill.

Read the full file on GitHub · 161 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 161 lines · 43 tokens per session scan A 989c55a26e5d

Subscribe to this mod's changes

environment-artist is a skill published in the GitHub repository arjun988/blender-skills (182 stars, last pushed 2mo ago), licensed MIT. It adds 43 tokens to every session and 1,198 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.