Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add RobLe3/cc-blender-skill --skill closed-surface-uv-coveragegit clone --depth 1 https://github.com/RobLe3/cc-blender-skillWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/roble3/cc-blender-skill/closed-surface-uv-coverage)<a href="https://agentmods.dev/skills/roble3/cc-blender-skill/closed-surface-uv-coverage"><img src="https://agentmods.dev/badge/skills/roble3/cc-blender-skill/closed-surface-uv-coverage/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/roble3/cc-blender-skill/closed-surface-uv-coverage"><img src="https://agentmods.dev/badge/skills/roble3/cc-blender-skill/closed-surface-uv-coverage.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00086 | $0.01015 |
| Opus 5.5 | $0.00034 | $0.00406 |
| Sonnet 5.5 | $0.00017 | $0.00203 |
| Haiku 4.5 | $0.00009 | $0.00102 |
Grade A, and why
closed-surface-uv-coverage scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- closed-surface-uv-coverage — 91% identical, 9 lines differ
How it starts
The opening of the file, as written. The whole thing — 60 lines — stays where its author put it; the contents beside it link to each section on GitHub.
MCP backend
Use when: Full surface texture coverage, sidewall UVs, back cap UVs, closed mesh UV coverage audits, texture fill validation, side/back turntable QA, replacing projected overlays with real surface materials.
Before the first Blender call, read ../text-to-blender/references/mcp-backends.md. Prefer official MCP for shared capabilities; preserve the selected backend for the whole task. Tool names in recipes are client/legacy examples: map them through that reference and its agent-host guide.
Closed Surface UV Coverage
This skill prevents a common false pass: a model looks textured from the front because it has a projected front image or curve overlays, but the closed surface has untextured back caps or plain sidewalls when viewed in a spin/turntable.
Failure modes to catch
- Back detail is only a floating plane or curve overlay, not a material/UV on the back surface.
- Sidewalls have procedural color only; no side UV island, generated/object coordinate material, or baked strip.
- A back projection covers only a center shape and leaves the actual silhouette/back mesh plain.
- Side/back QA uses front-biased frames and misses edge-on/back-on samples.
- Decorative HUD/aura is mistaken for surface texture coverage.
Required surface taxonomy
For extruded/logo-like assets, classify visible surfaces before look-dev:
front_cap— canonical front texture/decal.back_cap— back texture, back linework, or baked/procedural fill mapped to the real back cap.sidewall— depth surface connecting front/back, with its own UV parameterization or procedural material.overlay_context— HUD/aura/circles; never counted as model surface coverage.
Workflow
- Audit current coverage: list mesh material slots, UV layers, image texture nodes, and face counts for front/back/side material indices.
- Reject overlay-only fixes: curves/planes may add rim accents, but they do not satisfy back/side fill unless the mesh surface beneath is also textured/materialized.
- Create per-surface UVs:
- front/back caps: project local X/Z to UV 0–1 or map into a back/front atlas rectangle;
- sidewall: map perimeter arc length to U and depth/front-back coordinate to V;
- if a clean side texture is unavailable, use a generated procedural side material plus baked glow/edge strip and document it.
- Assign true surface materials: back cap and sidewall mesh faces must have material nodes, active UVs, and/or generated coordinates. Optional curves are accents only.
- Validate turntable frames: sample front, 45°, side/edge-on, back-on, opposite 45°, and rest. Back and side frames must show surface fill, not just outlines.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago Changed · +5 lines 5a22881aba8d
- 1mo ago First seen · 55 lines · 86 tokens per session scan A f452f25f1a6f
closed-surface-uv-coverage is a skill published in the GitHub repository RobLe3/cc-blender-skill (118 stars, last pushed 10d ago), licensed MIT. It adds 86 tokens to every session and 1,015 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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