RobLe3

30 mods across 1 repository, 97 stars between them.

RobLe3/cc-blender-skill

Skill Claude Code

Validate Blender animation attempts before accepting them by rendering contact sheets, checking silhouette stability, flicker, framing, subject dominance, layer separation, export compatibility, and motion-design coherence. Use after animation renders or when the user says motion/morph/outside elements look bad.

not rated 97 +9 changed 3d ago A Socket: passSnyk: pass 58 tokens original MIT

atlas-uv-fitting

02

RobLe3/cc-blender-skill

Skill Claude Code

Detect texture-atlas regions and map each source part to its own UV rectangle or projected UV surface. Use when a texture pack must fit a Blender model 1:1, when textures look off/stretched, when alpha decals or lightmaps are provided, or before exporting a textured GLB for a brand mascot/logo.

not rated 97 +9 changed 3d ago A Socket: passSnyk: pass 69 tokens original MIT

blender-animation

03

RobLe3/cc-blender-skill

Skill Claude Code

Animate objects, cameras, lights, and properties in Blender — keyframes, F-curves, easing (Bezier, Linear, Sine, Bounce, Elastic), shape keys (morph targets / blendshapes / visemes), drivers (Python expressions on properties), NLA actions for reuse and layering. Use whenever the user asks to "animate this", "make it…

not rated 97 +9 changed 3d ago A Socket: passSnyk: pass 163 tokens original MIT

blender-cameras

04

RobLe3/cc-blender-skill

Skill Claude Code

Set up Blender cameras with cinematic intent — focal length, depth of field (f-stop / focus object), composition (rule of thirds, leading lines), animated cameras (orbit, dolly, push-in), tracking constraints. Use whenever the user asks to "set up the camera", "frame the shot", "make it look cinematic / hero /…

not rated 97 +9 changed 3d ago A Socket: passSnyk: pass 142 tokens original MIT

blender-export

05

RobLe3/cc-blender-skill

Skill Claude Code

Export Blender scenes to glTF/GLB (web/AR), FBX (game engines), OBJ (universal), USD (VFX pipelines), STL (3D printing). Includes Unreal collision hulls and Multires normal-map baking for low-poly export, per-format settings, embed/unpack textures, axis conversion, polygon optimization (Decimate), and target-platform…

not rated 97 +9 changed 3d ago A Socket: passSnyk: pass 176 tokens original MIT

blender-lighting

06

RobLe3/cc-blender-skill

Skill Claude Code

Light Blender scenes professionally — three-point setups, HDRI environments, studio/cinematic/dramatic configurations, light groups, color temperature, soft vs hard shadows. Use whenever the user asks to "light the scene", "set up lighting", "make it look cinematic / dramatic / studio / outdoor / sunset", "add a key…

not rated 97 +9 changed 3d ago A Socket: passSnyk: pass 150 tokens original MIT

blender-materials

07

RobLe3/cc-blender-skill

Skill Claude Code

Create and assign PBR materials in Blender via Principled BSDF — metals, glass, plastic, fabric, skin, organics. Covers physically-based material recipes with real-world values, Coat layer (varnish/car paint), Sheen (cloth), Subsurface scattering (skin/wax), Transmission (glass), and procedural patterns (wood grain…

not rated 97 +9 changed 3d ago A Socket: passSnyk: pass 184 tokens original MIT

blender-modeling

08

RobLe3/cc-blender-skill

Skill Claude Code

Create and edit 3D meshes in Blender — primitives, hard-surface modeling, mesh operators, modifier stacks (Bevel, Subdivision, Boolean, Mirror, Array, Solidify), bmesh-level edits, retopology basics. Use whenever the user asks to "make/model/create/build a 3D object", "shape/sculpt this", "add a…

not rated 97 +9 changed 3d ago A Socket: passSnyk: pass 173 tokens original MIT

RobLe3/cc-blender-skill

Skill Claude Code

End-to-end production workflow guidance for Blender — the order to assemble scenes (block-out → camera → light → forms → materials → detail → render → composite → export), critique protocols, time budgets, and recovery patterns. Use whenever the user asks to "make a complete scene / hero shot / production-quality…

not rated 97 +9 changed 3d ago A Socket: passSnyk: pass 152 tokens original MIT

blender-rendering

10

RobLe3/cc-blender-skill

Skill Claude Code

Render Blender scenes with the right engine and settings — Cycles for photoreal, EEVEE for speed/stylized, sample counts, denoising (OptiX/OIDN), light path tuning, color management (AgX/Filmic), file output (PNG/EXR/MP4), animation rendering. Use whenever the user asks to "render this", "produce an image", "render a…

not rated 97 +9 changed 3d ago A Socket: passSnyk: pass 151 tokens original MIT

RobLe3/cc-blender-skill

Skill Claude Code

Harmonize multiple Blender skills into a coherent pipeline with clear activation precedence, handoff artifacts, dependency gates, and conflict-resolution rules. Use when a Blender task spans several skills, when reference-locked work conflicts with generic production workflow, after adding/updating skills, or when…

not rated 97 +9 changed 3d ago A Socket: passSnyk: pass 75 tokens original MIT

RobLe3/cc-blender-skill

Skill Claude Code

UV unwrap, atlas-map, project textures, use alpha decals, bake maps/lightmaps, and prepare texture-driven Blender assets for glTF/GLB export. Use whenever the user provides texture packs, texture atlases, decals, UV layouts, lightmaps, wants a texture to fit a mesh 1:1, or reports stretched/off textures. Pairs with…

not rated 97 +9 changed 3d ago A Socket: passSnyk: pass 100 tokens original MIT

RobLe3/cc-blender-skill

Skill Claude Code

Ensure textures and decals cover all visible surfaces of a closed or extruded Blender asset, especially front/back caps and sidewalls, instead of relying on partial projected planes, curves, or linework overlays. Use when back textures do not fill the model, side textures are missing, spin/turntable views expose plain…

not rated 97 +9 changed 3d ago A Socket: passSnyk: pass 86 tokens original MIT

contour-to-mesh

14

RobLe3/cc-blender-skill

Skill Claude Code

Build Blender mesh surfaces directly from extracted 2D contours/masks instead of approximate primitives. Use for 1:1 mascot/logo reconstruction, exact leaf/petal silhouettes, filled wireframe shapes, shallow bas-relief forms, or when the model outline must match a front template before adding depth.

not rated 97 +9 changed 3d ago A Socket: passSnyk: pass 65 tokens original MIT

RobLe3/cc-blender-skill

Skill Claude Code

Turn multiview fit reports into a sequential or parallel repair queue for aligning Blender products to source-of-truth templates. Use after validation shows disalignment, when the agent must iteratively fix wireframe, texture, lighting, or projection mismatches, and when skill gaps should trigger self-refinement…

not rated 97 +9 changed 3d ago A Socket: warnSnyk: pass 69 tokens original MIT

landmark-fit-repair

16

RobLe3/cc-blender-skill

Skill Claude Code

Validate and repair source-locked Blender models using named landmarks such as leaf tips, shell corners, eyes, smile, rim thickness, aura center/radius, and view-specific depth markers. Use when bbox/IoU is insufficient and the model must align to templates at designed feature points.

not rated 97 +9 changed 3d ago A Socket: passSnyk: pass 63 tokens original MIT

RobLe3/cc-blender-skill

Skill Claude Code

Orchestrate a fail-gated, source-locked Blender reconstruction of mascots, logos, brand avatars, and stylized flat characters from wireframes, texture packs, and orthographic views. Use when the user requires a 1:1 brand/model match rather than a plausible stylized interpretation.

not rated 97 +9 changed 3d ago A Socket: passSnyk: pass 66 tokens original MIT

RobLe3/cc-blender-skill

Skill Claude Code

Determine whether front/side/back/top reference templates can be satisfied by one rigid 3D Blender model, choose a canonical source policy, and emit constraints before rebuilding. Use when multiview bboxes, silhouettes, part counts, or depth ratios contradict each other.

not rated 97 +9 changed 3d ago A Socket: passSnyk: pass 61 tokens original MIT

multiview-fit-loop

19

RobLe3/cc-blender-skill

Skill Claude Code

Closed-loop compare-adjust-repeat workflow for fitting Blender models to supplied front/side/back/top templates and originals. Use when the user asks to compare the product to templates/originals and adjust until it fits across all dimensions, or when all views must pass measurable bbox/centroid/silhouette/edge…

not rated 97 +9 changed 3d ago A Socket: passSnyk: pass 70 tokens original MIT

orbital-hud-motion

20

RobLe3/cc-blender-skill

Skill Claude Code

Create tasteful circular/orbital HUD and aura animations around a Blender subject using source-derived arcs, dots, dashes, opacity, parallax, and restrained motion. Use when decorative circles, halos, orbit markers, scanner rings, or HUD effects must correlate with a logo/mascot rather than looking like random…

not rated 97 +9 changed 3d ago A Socket: passSnyk: pass 71 tokens original MIT

RobLe3/cc-blender-skill

Skill Claude Code

Register front, side, back, and top orthographic reference views into a shared Blender coordinate contract. Use when a 3D model must match multi-view wireframes/templates, when side/back/top silhouettes are off, or before adding depth to a front-locked contour model.

not rated 97 +9 changed 3d ago A Socket: passSnyk: pass 59 tokens original MIT

RobLe3/cc-blender-skill

Skill Claude Code

Run a self-refinement loop when a Blender result is subpar, user expectations are not met, validation fails, or repeated issues reveal missing skill depth. The loop diagnoses the gap, decides whether to repair the artifact or acquire/refine a generic skill, sanitizes lessons for reusable publication, updates…

not rated 97 +9 changed 3d ago A Socket: passSnyk: pass 83 tokens original MIT

RobLe3/cc-blender-skill

Skill Claude Code

Measure and validate supplied reference images, wireframes, texture atlases, and Blender renders before declaring a reconstruction 1:1. Use when an asset must match a template, when visual feedback says the output is off, when part counts must be exact, or before exporting a brand mascot/logo reconstruction. Pairs…

not rated 97 +9 changed 3d ago A Socket: passSnyk: pass 91 tokens original MIT

RobLe3/cc-blender-skill

Skill Claude Code

Calibrate Blender materials, lighting, camera crop, emission/glow, color management, and aura/HUD styling against supplied original/reference images using measurable color, brightness, saturation, bbox, and mask statistics. Use when a product must match the lighting/look of a source image or when audits say the…

not rated 97 +9 changed 3d ago A Socket: passSnyk: pass 83 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: