fit-repair-optimizer

fit-repair-optimizer is a skill for Claude Code from RobLe3/cc-blender-skill. It costs 69 tokens per session (879 once invoked), scanned A, original, MIT.

A repair planner for Blender models that do not match their reference templates during validation.

In plain words
What is it for?
Prioritizing fixes to part counts, silhouettes, dimensions, projections, texture placement, materials, lighting, export, and final validation.
Why use it?
It turns mismatches into an ordered work queue and prevents later details from being finalized while earlier structural problems remain.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Prioritizing fixes to part counts, silhouettes, dimensions, projections, texture placement, materials, lighting, export, and final validation.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/roble3/cc-blender-skill/fit-repair-optimizer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add RobLe3/cc-blender-skill --skill fit-repair-optimizer
Clone the repo
git clone --depth 1 https://github.com/RobLe3/cc-blender-skill

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for fit-repair-optimizer

README.md
[![agentmods](https://agentmods.dev/badge/skills/roble3/cc-blender-skill/fit-repair-optimizer/github.svg)](https://agentmods.dev/skills/roble3/cc-blender-skill/fit-repair-optimizer)
Your own site
<a href="https://agentmods.dev/skills/roble3/cc-blender-skill/fit-repair-optimizer"><img src="https://agentmods.dev/badge/skills/roble3/cc-blender-skill/fit-repair-optimizer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for fit-repair-optimizer

Your own site · 80×15
<a href="https://agentmods.dev/skills/roble3/cc-blender-skill/fit-repair-optimizer"><img src="https://agentmods.dev/badge/skills/roble3/cc-blender-skill/fit-repair-optimizer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 69 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 879 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket warn 14 Sept 2026
  • Snyk pass 14 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00069 $0.00879
Opus 5.5 $0.00028 $0.00352
Sonnet 5.5 $0.00014 $0.00176
Haiku 4.5 $0.00007 $0.00088

Measured 13d ago against content hash 03c9616d397e, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

fit-repair-optimizer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/fit_repair_queue.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

plugin/skills/fit-repair-optimizer/SKILL.md · 86 lines

How it starts

The opening of the file, as written. The whole thing — 86 lines — stays where its author put it; the contents beside it link to each section on GitHub.

MCP backend

Use when: Iterative source-of-truth alignment repair, choosing sequential vs parallel correction order, generating fit repair queues, stopping on contradictory templates, or coordinating geometry/UV/lighting fixes from validation reports.

Before the first Blender call, read ../text-to-blender/references/mcp-backends.md. Prefer official MCP for shared capabilities; preserve the selected backend for the whole task. Tool names in recipes are client/legacy examples: map them through that reference and its agent-host guide.

Fit Repair Optimizer

This skill converts validation failures into an executable repair queue. The source templates are the contract; the current model is disposable.

Decision: sequential or parallel?

Use sequential repair when failures are coupled:

  1. Canonical view / source conflict unresolved.
  2. Front silhouette or part count fails.
  3. Geometry dimensions fail before UVs can be trusted.
  4. Texture region boundaries depend on geometry changes.
  5. Lighting/look depends on final material placement.

Use parallel repair only for independent tracks with disjoint write scopes:

  • geometry recipe/placement tuning;
  • atlas-region classification;
  • material/look calibration;
  • validation tooling improvements.

Do not parallelize two tasks that both edit the same Blender recipe, object transforms, or UV assignment file.

Mandatory repair order

0 source-conflict / multiview-rigidity gate
1 structural part count
2 front silhouette and landmarks
3 side/back/top depth and projection
4 UV/texture region fit
5 material/light/look calibration
6 export and final validation

If an earlier stage fails, later stages may be analyzed but must not be finalized.

Source-conflict gate

Before repair, use multiview-constraint-solver to check whether templates are mutually satisfiable. If the same physical axis receives incompatible ratios across views, write a conflict report and require a canonical policy:

Read the full file on GitHub · 86 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago Changed · +5 lines 03c9616d397e
  2. 1mo ago First seen · 81 lines · 69 tokens per session scan A 57f8d12a4889

Subscribe to this mod's changes

fit-repair-optimizer is a skill published in the GitHub repository RobLe3/cc-blender-skill (125 stars, last pushed 13d ago), licensed MIT. It adds 69 tokens to every session and 879 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.