Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add RobLe3/cc-blender-skill --skill fit-repair-optimizergit clone --depth 1 https://github.com/RobLe3/cc-blender-skillWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/roble3/cc-blender-skill/fit-repair-optimizer)<a href="https://agentmods.dev/skills/roble3/cc-blender-skill/fit-repair-optimizer"><img src="https://agentmods.dev/badge/skills/roble3/cc-blender-skill/fit-repair-optimizer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/roble3/cc-blender-skill/fit-repair-optimizer"><img src="https://agentmods.dev/badge/skills/roble3/cc-blender-skill/fit-repair-optimizer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket warn
- Snyk pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00069 | $0.00879 |
| Opus 5.5 | $0.00028 | $0.00352 |
| Sonnet 5.5 | $0.00014 | $0.00176 |
| Haiku 4.5 | $0.00007 | $0.00088 |
Grade A, and why
fit-repair-optimizer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- fit-repair-optimizer — 89% identical, 9 lines differ
How it starts
The opening of the file, as written. The whole thing — 86 lines — stays where its author put it; the contents beside it link to each section on GitHub.
MCP backend
Use when: Iterative source-of-truth alignment repair, choosing sequential vs parallel correction order, generating fit repair queues, stopping on contradictory templates, or coordinating geometry/UV/lighting fixes from validation reports.
Before the first Blender call, read ../text-to-blender/references/mcp-backends.md. Prefer official MCP for shared capabilities; preserve the selected backend for the whole task. Tool names in recipes are client/legacy examples: map them through that reference and its agent-host guide.
Fit Repair Optimizer
This skill converts validation failures into an executable repair queue. The source templates are the contract; the current model is disposable.
Decision: sequential or parallel?
Use sequential repair when failures are coupled:
- Canonical view / source conflict unresolved.
- Front silhouette or part count fails.
- Geometry dimensions fail before UVs can be trusted.
- Texture region boundaries depend on geometry changes.
- Lighting/look depends on final material placement.
Use parallel repair only for independent tracks with disjoint write scopes:
- geometry recipe/placement tuning;
- atlas-region classification;
- material/look calibration;
- validation tooling improvements.
Do not parallelize two tasks that both edit the same Blender recipe, object transforms, or UV assignment file.
Mandatory repair order
0 source-conflict / multiview-rigidity gate
1 structural part count
2 front silhouette and landmarks
3 side/back/top depth and projection
4 UV/texture region fit
5 material/light/look calibration
6 export and final validation
If an earlier stage fails, later stages may be analyzed but must not be finalized.
Source-conflict gate
Before repair, use multiview-constraint-solver to check whether templates are mutually satisfiable. If the same physical axis receives incompatible ratios across views, write a conflict report and require a canonical policy:
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 13d ago Changed · +5 lines 03c9616d397e
- 1mo ago First seen · 81 lines · 69 tokens per session scan A 57f8d12a4889
fit-repair-optimizer is a skill published in the GitHub repository RobLe3/cc-blender-skill (125 stars, last pushed 13d ago), licensed MIT. It adds 69 tokens to every session and 879 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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