lookdev

lookdev is a skill for Claude Code from arjun988/blender-skills. It costs 26 tokens per session (478 once invoked), scanned A, original, MIT.

A Blender look-development workflow for refining how a 3D asset’s materials, lighting, and camera appear together.

In plain words
What is it for?
Use it for grey-material checks, material-reference matching, turntables, portfolio renders, and final shading review.
Why use it?
It provides a repeatable way to compare screenshots and identify shading problems before an asset is exported or shown.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Part of the blender-skills plugin — 58 skills shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/arjun988/blender-skills/lookdev
Any agent
npx skills add arjun988/blender-skills --skill lookdev
Clone the repo
git clone --depth 1 https://github.com/arjun988/blender-skills

Made for: Claude Code.

Or install blender-skills, the plugin that ships this one along with the rest of its 58 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for lookdev

README.md
[![agentmods](https://agentmods.dev/badge/skills/arjun988/blender-skills/lookdev.svg)](https://agentmods.dev/skills/arjun988/blender-skills/lookdev)
Your own site
<a href="https://agentmods.dev/skills/arjun988/blender-skills/lookdev"><img src="https://agentmods.dev/badge/skills/arjun988/blender-skills/lookdev.svg" alt="Measured on agentmods" height="20"></a>
Per session 26 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 478 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00026 $0.00478
Opus 5 $0.00013 $0.00239
Sonnet 5 $0.00005 $0.00096
Haiku 4.5 $0.00003 $0.00048

Measured 6d ago against content hash 7eb0de0bebf2, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

lookdev scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/lookdev/SKILL.md · 73 lines

What it actually says

Lookdev

Material + light + camera loop. Screenshot compare. Stop when it reads.

When to Use

  • Finalizing asset shading before export/portfolio
  • Turntable / grey shader checks
  • Matching material references
  • Bridging materials and lighting intentionally

Workflow

Clay/grey pass → Base materials → Neutral light rig
  → Beauty light → Screenshot → Gap list → Iterate (≤3–5)
  → Optional grade → QA

Standard Rigs

Rig Use
Neutral 3-point Evaluate materials fairly
HDRI studio Product / character
In-situ scene lights Final context

Keep a reusable COL_Lookdev_Lights + CAM_Lookdev_*.

Checklist

  • Values read in grayscale
  • Specular roughness believable
  • Edges catch light (bevels/normals)
  • Emissive under control
  • No pure black / pure white traps unless stylized
  • Matches reference palette if provided

Iteration Rule

Each pass: change one major variable (material OR light OR camera), then screenshot.

Constraints

MUST DO

  • Grey pass before fancy textures when forms unsure
  • Capture screenshots each iteration
  • Hand off to qa-review before ship

MUST NOT DO

  • Fix modeling problems only with roughness maps
  • Infinite tweak loops without gap list

Reference Guide

Topic Reference Load When
Lookdev Rig references/lookdev-rig.md When needed
Lookdev Checklist references/lookdev-checklist.md When needed
Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 73 lines · 26 tokens per session scan A 7eb0de0bebf2

Subscribe to this mod's changes

lookdev is a skill published in the GitHub repository arjun988/blender-skills (157 stars, last pushed 1mo ago), licensed MIT. It adds 26 tokens to every session and 478 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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