Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add RobLe3/cc-blender-skill --skill reference-analysis-validatorgit clone --depth 1 https://github.com/RobLe3/cc-blender-skillWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/roble3/cc-blender-skill/reference-analysis-validator)<a href="https://agentmods.dev/skills/roble3/cc-blender-skill/reference-analysis-validator"><img src="https://agentmods.dev/badge/skills/roble3/cc-blender-skill/reference-analysis-validator/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/roble3/cc-blender-skill/reference-analysis-validator"><img src="https://agentmods.dev/badge/skills/roble3/cc-blender-skill/reference-analysis-validator.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00091 | $0.00898 |
| Opus 5.5 | $0.00036 | $0.00359 |
| Sonnet 5.5 | $0.00018 | $0.00180 |
| Haiku 4.5 | $0.00009 | $0.00090 |
Grade A, and why
reference-analysis-validator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- reference-analysis-validator — 92% identical, 11 lines differ
How it starts
The opening of the file, as written. The whole thing — 68 lines — stays where its author put it; the contents beside it link to each section on GitHub.
MCP backend
Use when: Any 1:1 reference/model validation task involving masks, overlays, part counts, centroids, bounding boxes, SSIM/IoU, source manifests, or fail-before-export gates.
Before the first Blender call, read ../text-to-blender/references/mcp-backends.md. Prefer official MCP for shared capabilities; preserve the selected backend for the whole task. Tool names in recipes are client/legacy examples: map them through that reference and its agent-host guide.
Reference Analysis Validator
This skill converts “looks close” into measurable gates. For brand/logo/mascot work, do not model or export until a source manifest and validation thresholds exist.
Required outputs
Create these in the asset output folder:
reference_manifest.json— classified source files, expected parts, thresholds.source_analysis/*.json— image metadata, masks/components/landmarks.validation/front_overlay_reference.png— reference and render overlay.validation/front_mask_validation.json— IoU/SSIM/bbox/centroid report.
Workflow
- Classify sources: front, side, back, top, texture atlas, decals, maps, lightmap, aura/context.
- Build/refresh
reference_manifest.jsonwith hard expected counts and view roles. - Extract masks/components from each source using
scripts/reference_manifest_compiler.pyor existing analyzers. - Render model from matching orthographic camera with reference planes hidden.
- Compare reference mask vs render mask using
scripts/render_overlay_validator.py. - Refuse final export if hard gates fail.
Modality rule
Compare like with like. A wireframe edge mask compared against a shaded beauty render gives misleadingly low IoU. For hard gates, render a flat silhouette/matte pass from Blender or compare reference edges to render edges. Use render_overlay_validator.py --reference-mode ... --render-mode ... when the source and render need different mask extraction modes.
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago Changed · +5 lines 1b1786f0c50e
- 1mo ago First seen · 63 lines · 91 tokens per session scan A 53850bf7af94
reference-analysis-validator is a skill published in the GitHub repository RobLe3/cc-blender-skill (118 stars, last pushed 10d ago), licensed MIT. It adds 91 tokens to every session and 898 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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