simplecadapi
01Skill Claude CodeCodex
Thin SimpleCAD SDK reference skill focused on the public API surface, core types, and current modeling workflows.
104 tagged 3d modeling, measured the same way as everything else here.
Browse within: blender 67cad 36ai-3d 30blender-mcp 30blender-python 30deepseek-harness 30dsh-plugin 30NURBS 25animation 6fastmcp 6webapp 6ai-cad 5ai-cae 5build123d 5
Skill Claude CodeCodex
Thin SimpleCAD SDK reference skill focused on the public API surface, core types, and current modeling workflows.
Skill Claude CodeCodex
Active MCP-first CAD authoring skill for AIENG Workbench. Use when the user asks to create, design, draft, model, or iteratively build CAD geometry through the active cad. MCP tools. Do not use for solver/result review, schema/library implementation, or editing legacy IR plans.
Skill Claude CodeCodex
MCP-first evidence workflow for AIENG CAD/CAE setup, solver preflight, approval-gated solver execution, and result extraction. Use when the user asks to inspect CAE readiness, patch setup, prepare/run CalculiX, or report stress/displacement evidence.
Skill Claude CodeCodex
Generate CAD models with CadQuery using an adaptive CAD Compiler workflow: plan-mode skill constraint handoff, focused iteration scopes, fail-first challenge review, compact review packets, real-product reference fidelity, visual/functional audits, source-first repair, and STEP/STL export. Use for CadQuery, CQ, 建模…
Skill Claude CodeCodex
Apply 3D-printing design rules when modelling geometry in Blender that will be printed — overhang limits, wall thickness, clearances between mating parts, hole sizing, fillets and chamfers, print-in-place gaps, part orientation. Use BEFORE generating or modifying geometry intended for FDM printing, and when reviewing…
Skill Claude CodeCodex
Light Blender scenes professionally — three-point setups, HDRI environments, studio/cinematic/dramatic configurations, light groups, color temperature, soft vs hard shadows. Use whenever the user asks to "light the scene", "set up lighting", "make it look cinematic / dramatic / studio / outdoor / sunset", "add a key…
Skill Claude CodeCodex
Create and assign PBR materials in Blender via Principled BSDF — metals, glass, plastic, fabric, skin, organics. Covers physically-based material recipes with real-world values, Coat layer (varnish/car paint), Sheen (cloth), Subsurface scattering (skin/wax), Transmission (glass), and procedural patterns (wood grain…
Skill Claude CodeCodex
Drive Blender from natural language. Converts plain-English requests ("model a sword and render it with cinematic lighting", "make this glass look frosted", "set up three-point lighting", "export this scene as glTF for the web") into Blender Python code executed via the Blender MCP server. Acts as the orchestrator…
Skill Claude CodeCodex
Use this skill to autonomously design and model complex 3D objects in Blender. Perfect for generating chassis, robots, and environment props from natural language.
Skill Claude CodeCodex
Expert Blender 3D modeling, animation, rendering, and pipeline automation. Use for any Blender-related task from simple primitives to complex procedural workflows.
Skill Claude CodeCodex
Automate 3D asset pipelines, including batch optimization, material baking, and exports for platforms like Unity and VRChat.
Skill Claude CodeCodex
Create and refine portable 3D models from text prompts, one or more reference images, wireframes, orthographic views, templates, texture atlases, or existing 3D assets. Use whenever the dsh agent must model or reconstruct geometry, match visual references, create materials and UVs, rig or animate a model, validate…
Skill Claude CodeCodex
Light Blender scenes professionally — three-point setups, HDRI environments, studio/cinematic/dramatic configurations, light groups, color temperature, soft vs hard shadows. Use whenever the user asks to "light the scene", "set up lighting", "make it look cinematic / dramatic / studio / outdoor / sunset", "add a key…
Skill Claude CodeCodex
Run a self-refinement loop when a Blender result is subpar, user expectations are not met, validation fails, or repeated issues reveal missing skill depth. The loop diagnoses the gap, decides whether to repair the artifact or acquire/refine a generic skill, sanitizes lessons for reusable publication, updates…
Skill Claude CodeCodex
Multi-part assemblies — assembly(), parts, connectors, 7 mate types, fixed and revolute joints, .model()/.solvedModel(). Use for any model with two or more mechanical parts that need joint metadata.
Skill Claude CodeCodex
Author or modify kernelCAD models in TypeScript. Scripts live in .kcad.ts files; the kernelCAD CLI (kernelcad evaluate and kernelcad export stl|step|dxf|3mf|glb -o ) executes them via an OpenCASCADE WASM kernel.
Skill Claude CodeCodex
Load when kernelcad mcp is available and you need to inspect or edit a live model without re-running the full CLI on every change. The MCP server exposes dynamic introspection tools that operate on evaluated in-memory state.
beiming183-cloud/AutoCAD-skills
Skill Claude CodeCodex
Create, revise, audit, validate, and present mechanical CAD using Chinese GB/T drafting conventions. Use for AutoCAD/AutoCAD MCP; parametric 2D/3D parts, complex assemblies, mechanisms, engines, gears, machined parts, consumer products, enclosures, and powered appliances; DXF/DWG/PDF/STEP and model-based definition…
Skill Claude CodeCodex
Build high-quality Minecraft / GeckoLib / Bedrock models, textures and animations in Blockbench through the BlockbenchMCP server (the mcpblockbench tools). Use whenever the user asks to create, model, texture, rig, retexture or animate a creature, character, mob or item in Blockbench, wants to match a reference image…
Skill Claude CodeCodex
Create, edit, or debug parametric 3D CAD parts in CadQuery (Python) that export to STEP for SolidWorks. Use when the request involves CadQuery, .step/.stl export, or modelling a physical part — enclosure, bracket, PCB, motor mount, cam, gear. Also use when a STEP will not open in CAD, or geometry looks correct in STL…
Skill Claude CodeCodex
2D drafting + 3D modeling via Modulor (agent-native CAD). Use when the user asks to draw floor plans, model buildings or parts, produce DXF/SVG drawings, STL/GLB meshes, IFC BIM models, or to import and modify existing DXF drawings. Requires pip install modulor.