CheshireJCat

30 mods across 1 repository, 22 stars between them.

create-3d-model

01

CheshireJCat/blender

Skill Claude CodeCodex

Create and refine portable 3D models from text prompts, one or more reference images, wireframes, orthographic views, templates, texture atlases, or existing 3D assets. Use whenever the dsh agent must model or reconstruct geometry, match visual references, create materials and UVs, rig or animate a model, validate…

22 12d ago A 144 tokens original MIT

CheshireJCat/blender

Skill Claude CodeCodex

Validate Blender animation attempts before accepting them by rendering contact sheets, checking silhouette stability, flicker, framing, subject dominance, layer separation, export compatibility, and motion-design coherence. Use after animation renders or when the user says motion/morph/outside elements look bad.

22 12d ago A 58 tokens copy · 89% MIT

atlas-uv-fitting

03

CheshireJCat/blender

Skill Claude CodeCodex

Detect texture-atlas regions and map each source part to its own UV rectangle or projected UV surface. Use when a texture pack must fit a Blender model 1:1, when textures look off/stretched, when alpha decals or lightmaps are provided, or before exporting a textured GLB for a brand mascot/logo.

22 12d ago A 69 tokens copy · 98% MIT

blender-animation

04

CheshireJCat/blender

Skill Claude CodeCodex

Animate objects, cameras, lights, and properties in Blender — keyframes, F-curves, easing (Bezier, Linear, Sine, Bounce, Elastic), shape keys (morph targets / blendshapes / visemes), drivers (Python expressions on properties), NLA actions for reuse and layering. Use whenever the user asks to "animate this", "make it…

22 12d ago A 163 tokens copy · 92% MIT

blender-cameras

05

CheshireJCat/blender

Skill Claude CodeCodex

Set up Blender cameras with cinematic intent — focal length, depth of field (f-stop / focus object), composition (rule of thirds, leading lines), animated cameras (orbit, dolly, push-in), tracking constraints. Use whenever the user asks to "set up the camera", "frame the shot", "make it look cinematic / hero /…

22 12d ago A 142 tokens copy · 100% MIT

blender-export

06

CheshireJCat/blender

Skill Claude CodeCodex

Export Blender scenes to glTF/GLB (web/AR), FBX (game engines), OBJ (universal), USD (VFX pipelines), STL (3D printing). Includes per-format settings, embed/unpack textures, axis conversion, polygon optimization (Decimate), and target-platform validation. Use whenever the user asks to "export this", "save as glTF /…

22 12d ago A 161 tokens copy · 92% MIT

blender-lighting

07

CheshireJCat/blender

Skill Claude CodeCodex

Light Blender scenes professionally — three-point setups, HDRI environments, studio/cinematic/dramatic configurations, light groups, color temperature, soft vs hard shadows. Use whenever the user asks to "light the scene", "set up lighting", "make it look cinematic / dramatic / studio / outdoor / sunset", "add a key…

22 12d ago A 150 tokens copy · 89% MIT

blender-materials

08

CheshireJCat/blender

Skill Claude CodeCodex

Create and assign PBR materials in Blender via Principled BSDF — metals, glass, plastic, fabric, skin, organics. Covers physically-based material recipes with real-world values, Coat layer (varnish/car paint), Sheen (cloth), Subsurface scattering (skin/wax), Transmission (glass), and procedural patterns (wood grain…

22 12d ago A 184 tokens copy · 92% MIT

blender-modeling

09

CheshireJCat/blender

Skill Claude CodeCodex

Create and edit 3D meshes in Blender — primitives, hard-surface modeling, mesh operators, modifier stacks (Bevel, Subdivision, Boolean, Mirror, Array, Solidify), bmesh-level edits, retopology basics. Use whenever the user asks to "make/model/create/build a 3D object", "shape/sculpt this", "add a…

22 12d ago A 173 tokens copy · 95% MIT

CheshireJCat/blender

Skill Claude CodeCodex

End-to-end production workflow guidance for Blender — the order to assemble scenes (block-out → camera → light → forms → materials → detail → render → composite → export), critique protocols, time budgets, and recovery patterns. Use whenever the user asks to "make a complete scene / hero shot / production-quality…

22 12d ago A 152 tokens copy · 98% MIT

blender-rendering

11

CheshireJCat/blender

Skill Claude CodeCodex

Render Blender scenes with the right engine and settings — Cycles for photoreal, EEVEE for speed/stylized, sample counts, denoising (OptiX/OIDN), light path tuning, color management (AgX/Filmic), file output (PNG/EXR/MP4), animation rendering. Use whenever the user asks to "render this", "produce an image", "render a…

22 12d ago A 151 tokens copy · 92% MIT

CheshireJCat/blender

Skill Claude CodeCodex

Harmonize multiple Blender skills into a coherent pipeline with clear activation precedence, handoff artifacts, dependency gates, and conflict-resolution rules. Use when a Blender task spans several skills, when reference-locked work conflicts with generic production workflow, after adding/updating skills, or when…

22 12d ago A 75 tokens copy · 92% MIT

CheshireJCat/blender

Skill Claude CodeCodex

UV unwrap, atlas-map, project textures, use alpha decals, bake maps/lightmaps, and prepare texture-driven Blender assets for glTF/GLB export. Use whenever the user provides texture packs, texture atlases, decals, UV layouts, lightmaps, wants a texture to fit a mesh 1:1, or reports stretched/off textures. Pairs with…

22 12d ago A 100 tokens copy · 92% MIT

CheshireJCat/blender

Skill Claude CodeCodex

Ensure textures and decals cover all visible surfaces of a closed or extruded Blender asset, especially front/back caps and sidewalls, instead of relying on partial projected planes, curves, or linework overlays. Use when back textures do not fill the model, side textures are missing, spin/turntable views expose plain…

22 12d ago A 86 tokens copy · 91% MIT

contour-to-mesh

15

CheshireJCat/blender

Skill Claude CodeCodex

Build Blender mesh surfaces directly from extracted 2D contours/masks instead of approximate primitives. Use for 1:1 mascot/logo reconstruction, exact leaf/petal silhouettes, filled wireframe shapes, shallow bas-relief forms, or when the model outline must match a front template before adding depth.

22 12d ago A 65 tokens copy · 94% MIT

CheshireJCat/blender

Skill Claude CodeCodex

Turn multiview fit reports into a sequential or parallel repair queue for aligning Blender products to source-of-truth templates. Use after validation shows disalignment, when the agent must iteratively fix wireframe, texture, lighting, or projection mismatches, and when skill gaps should trigger self-refinement…

22 12d ago A 69 tokens copy · 89% MIT

landmark-fit-repair

17

CheshireJCat/blender

Skill Claude CodeCodex

Validate and repair source-locked Blender models using named landmarks such as leaf tips, shell corners, eyes, smile, rim thickness, aura center/radius, and view-specific depth markers. Use when bbox/IoU is insufficient and the model must align to templates at designed feature points.

22 12d ago A 63 tokens copy · 86% MIT

CheshireJCat/blender

Skill Claude CodeCodex

Orchestrate a fail-gated, source-locked Blender reconstruction of mascots, logos, brand avatars, and stylized flat characters from wireframes, texture packs, and orthographic views. Use when the user requires a 1:1 brand/model match rather than a plausible stylized interpretation.

22 12d ago A 66 tokens copy · 86% MIT

CheshireJCat/blender

Skill Claude CodeCodex

Determine whether front/side/back/top reference templates can be satisfied by one rigid 3D Blender model, choose a canonical source policy, and emit constraints before rebuilding. Use when multiview bboxes, silhouettes, part counts, or depth ratios contradict each other.

22 12d ago A 61 tokens copy · 100% MIT

multiview-fit-loop

20

CheshireJCat/blender

Skill Claude CodeCodex

Closed-loop compare-adjust-repeat workflow for fitting Blender models to supplied front/side/back/top templates and originals. Use when the user asks to compare the product to templates/originals and adjust until it fits across all dimensions, or when all views must pass measurable bbox/centroid/silhouette/edge…

22 12d ago A 70 tokens copy · 89% MIT

orbital-hud-motion

21

CheshireJCat/blender

Skill Claude CodeCodex

Create tasteful circular/orbital HUD and aura animations around a Blender subject using source-derived arcs, dots, dashes, opacity, parallax, and restrained motion. Use when decorative circles, halos, orbit markers, scanner rings, or HUD effects must correlate with a logo/mascot rather than looking like random…

22 12d ago A 71 tokens copy · 92% MIT

CheshireJCat/blender

Skill Claude CodeCodex

Register front, side, back, and top orthographic reference views into a shared Blender coordinate contract. Use when a 3D model must match multi-view wireframes/templates, when side/back/top silhouettes are off, or before adding depth to a front-locked contour model.

22 12d ago A 59 tokens copy · 98% MIT

CheshireJCat/blender

Skill Claude CodeCodex

Run a self-refinement loop when a Blender result is subpar, user expectations are not met, validation fails, or repeated issues reveal missing skill depth. The loop diagnoses the gap, decides whether to repair the artifact or acquire/refine a generic skill, sanitizes lessons for reusable publication, updates…

22 12d ago A 83 tokens original MIT

CheshireJCat/blender

Skill Claude CodeCodex

Measure and validate supplied reference images, wireframes, texture atlases, and Blender renders before declaring a reconstruction 1:1. Use when an asset must match a template, when visual feedback says the output is off, when part counts must be exact, or before exporting a brand mascot/logo reconstruction. Pairs…

22 12d ago A 94 tokens copy · 92% MIT