blender-rendering

blender-rendering is a skill for Claude Code from CheshireJCat/blender. It costs 151 tokens per session (2,532 once invoked), scanned A, a copy of blender-rendering, MIT.

A guide for producing images or animations from Blender 3D scenes, with settings for realistic, fast, or stylized results. It covers render engines, image quality, lighting paths, color handling, and output formats.

In plain words
What is it for?
Use it when rendering Blender still images, animation previews, motion graphics, product scenes, architectural views, or stylized work.
Why use it?
It helps choose suitable render settings and avoid poor-quality or unnecessarily slow renders.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it when rendering Blender still images, animation previews, motion graphics, product scenes, architectural views, or stylized work.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/cheshirejcat/blender/blender-rendering
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add CheshireJCat/blender --skill blender-rendering
Clone the repo
git clone --depth 1 https://github.com/CheshireJCat/blender

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-rendering

README.md
[![agentmods](https://agentmods.dev/badge/skills/cheshirejcat/blender/blender-rendering/github.svg)](https://agentmods.dev/skills/cheshirejcat/blender/blender-rendering)
Your own site
<a href="https://agentmods.dev/skills/cheshirejcat/blender/blender-rendering"><img src="https://agentmods.dev/badge/skills/cheshirejcat/blender/blender-rendering/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blender-rendering

Your own site · 80×15
<a href="https://agentmods.dev/skills/cheshirejcat/blender/blender-rendering"><img src="https://agentmods.dev/badge/skills/cheshirejcat/blender/blender-rendering.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 151 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,532 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 92% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00151 $0.02532
Opus 5 $0.00076 $0.01266
Sonnet 5 $0.00030 $0.00506
Haiku 4.5 $0.00015 $0.00253

Measured 9d ago against content hash 5935ed7c6a6d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

blender-rendering scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

92% identical to blender-rendering — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/create-3d-model/references/modules/blender-rendering/SKILL.md · 286 lines

How it starts

The opening of the file, as written. The whole thing — 286 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blender Rendering

Render efficiently. The defaults are wrong for production; the recipes below are tuned for the common cases.

Engine decision tree

Need photoreal? Caustics? Accurate SSS? Glass-rich?
├── YES → Cycles (path tracer)
└── NO  → Need speed? Stylized look? Animation iteration?
          ├── YES → EEVEE
          └── NO  → Cycles (default fallback for photoreal)

Quick rule:

  • Stills, archviz, product, hero shots → Cycles
  • Animation previews, motion graphics, stylized → EEVEE

Reference-look handoff

If the goal is to match an original/reference image rather than make a generally attractive render, chain-load reference-look-calibration. It owns measurement of hue/saturation/value, object extent, glow/aura color, and before/after look metrics. This skill should then apply the requested material/lighting/render changes within that calibrated target.

Recipes

Recipe 1 — Cycles production preset (256 samples + denoise)

import bpy

scene = bpy.context.scene
scene.render.engine = 'CYCLES'
scene.cycles.device = 'GPU'

# Sampling
scene.cycles.samples = 256
scene.cycles.use_adaptive_sampling = True
scene.cycles.adaptive_threshold = 0.01
scene.cycles.adaptive_min_samples = 32

# Denoising (recommended)
scene.cycles.use_denoising = True
scene.cycles.denoiser = 'OPENIMAGEDENOISE'   # safe default; switch to 'OPTIX' on NVIDIA RTX

# Light paths (defaults are reasonable; bump transmission for glass-rich scenes)
scene.cycles.max_bounces = 12
scene.cycles.transmission_bounces = 12

# Resolution
scene.render.resolution_x = 1920
scene.render.resolution_y = 1080
scene.render.resolution_percentage = 100

print('render:cycles_production_preset')

Recipe 2 — Cycles draft preset (faster iteration)

import bpy

scene = bpy.context.scene
scene.render.engine = 'CYCLES'
scene.cycles.device = 'GPU'
scene.cycles.samples = 64
scene.cycles.use_adaptive_sampling = True
scene.cycles.adaptive_threshold = 0.05
scene.cycles.use_denoising = True
scene.render.resolution_percentage = 50    # half res for tests
print('render:cycles_draft')

Read the full file on GitHub · 286 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 286 lines · 151 tokens per session scan A 5935ed7c6a6d

Subscribe to this mod's changes

blender-rendering is a skill published in the GitHub repository CheshireJCat/blender (26 stars, last pushed 19d ago), licensed MIT. It adds 151 tokens to every session and 2,532 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. It is 92% identical to blender-rendering, differing in 2 lines, and is treated as a copy.

Related

Other skills, from other repositories

dsh-web-pet-developer

Create a pet for the dsh-pet plugin and integrate it into the dsh web GUI — author a v2 pet.json manifest plus an 8-column x 9-row atlas per the Codex/hatch-pet contract (live2d pets, voice packs and status decorations included), drop it into the pet-center user directory or contribute it as a built-in asset under…

zhu1090093659/dsh-web · 162 tokens

yao-image

Image expert. ALWAYS invoke this skill when you need to read, analyze, describe, or generate images. Use for screenshots, photos, charts, diagrams, AI-generated images, or any visual content.

YaoApp/yao · 44 tokens

yao-audio

Audio expert. ALWAYS invoke this skill when the user asks to transcribe, recognize, or convert speech/audio to text.

YaoApp/yao · 29 tokens

agent-first-screenshots

Agent-first screenshots — an agent drives the real app via CDP and produces clean, defect-free product screenshots (newsletters, landing pages, social, decks, PR). Dual-channel verification (DOM + pixels + vision) in a capture loop. Use for any "take/redo screenshots of the app" task.

Devin-AXIS/iPolloWork · 69 tokens

ipollowork-template-generation

Create or update reusable iPolloWork templates through conversation for Design, Slides/native editable PPT, and HyperFrames Video. Use when planning, generating, repairing, validating, or saving a template package, manifest, reusable variables, cover, slide/PPT markers, video composition, or design-system token…

Devin-AXIS/iPolloWork · 67 tokens

voiceover

write the voice-over, demo script first, voiceover instead of PRD, voiceover-first development, align on the demo, script the demo, ship a feature demo-first. The whole demo-driven journey — approve the narration BEFORE any code, then build on a fresh worktree until the demo holds and open the PR with the proof on it.…

Devin-AXIS/iPolloWork · 89 tokens