blender-rendering

blender-rendering is a skill for Claude Code from RobLe3/cc-blender-skill. It costs 151 tokens per session (2,943 once invoked), scanned A, original, MIT.

A Blender rendering guide for choosing render engines and settings to produce still images, animations, and other output files. Cycles prioritizes physically accurate results, while EEVEE is generally used for faster previews or stylized work.

In plain words
What is it for?
Use it to configure Cycles or EEVEE, sampling, denoising, color management, light paths, and PNG, EXR, or MP4 output.
Why use it?
It helps balance image quality, realism, render time, noise reduction, and output format instead of relying on unsuitable default settings.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to configure Cycles or EEVEE, sampling, denoising, color management, light paths, and PNG, EXR, or MP4 output.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/roble3/cc-blender-skill/blender-rendering
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add RobLe3/cc-blender-skill --skill blender-rendering
Clone the repo
git clone --depth 1 https://github.com/RobLe3/cc-blender-skill

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-rendering

README.md
[![agentmods](https://agentmods.dev/badge/skills/roble3/cc-blender-skill/blender-rendering/github.svg)](https://agentmods.dev/skills/roble3/cc-blender-skill/blender-rendering)
Your own site
<a href="https://agentmods.dev/skills/roble3/cc-blender-skill/blender-rendering"><img src="https://agentmods.dev/badge/skills/roble3/cc-blender-skill/blender-rendering/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blender-rendering

Your own site · 80×15
<a href="https://agentmods.dev/skills/roble3/cc-blender-skill/blender-rendering"><img src="https://agentmods.dev/badge/skills/roble3/cc-blender-skill/blender-rendering.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 151 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,943 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 13 Oct 2026
  • Snyk pass 13 Oct 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00151 $0.02943
Opus 5.5 $0.00060 $0.01177
Sonnet 5.5 $0.00030 $0.00589
Haiku 4.5 $0.00015 $0.00294

Measured 10d ago against content hash 7699bab8a4e6, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

blender-rendering scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

plugin/skills/blender-rendering/SKILL.md · 305 lines

How it starts

The opening of the file, as written. The whole thing — 305 lines — stays where its author put it; the contents beside it link to each section on GitHub.

MCP backend

Use when: Any image or animation render output request in Blender.

Before the first Blender call, read ../text-to-blender/references/mcp-backends.md. Prefer official MCP for shared capabilities; preserve the selected backend for the whole task. Tool names in recipes are client/legacy examples: map them through that reference and its agent-host guide.

Blender Rendering

Render efficiently. The defaults are wrong for production; the recipes below are tuned for the common cases.

Engine decision tree

Need photoreal? Caustics? Accurate SSS? Glass-rich?
├── YES → Cycles (path tracer)
└── NO  → Need speed? Stylized look? Animation iteration?
          ├── YES → EEVEE
          └── NO  → Cycles (default fallback for photoreal)

Quick rule:

  • Stills, archviz, product, hero shots → Cycles
  • Animation previews, motion graphics, stylized → EEVEE

Reference-look handoff

If the goal is to match an original/reference image rather than make a generally attractive render, chain-load reference-look-calibration. It owns measurement of hue/saturation/value, object extent, glow/aura color, and before/after look metrics. This skill should then apply the requested material/lighting/render changes within that calibrated target.

Recipes

Recipe 1 — Cycles production preset (256 samples + denoise)

import bpy

scene = bpy.context.scene
scene.render.engine = 'CYCLES'
scene.cycles.device = 'GPU'

# Sampling
scene.cycles.samples = 256
scene.cycles.use_adaptive_sampling = True
scene.cycles.adaptive_threshold = 0.01
scene.cycles.adaptive_min_samples = 32

# Denoising (recommended)
scene.cycles.use_denoising = True
scene.cycles.denoiser = 'OPENIMAGEDENOISE'   # safe default; switch to 'OPTIX' on NVIDIA RTX

# Light paths (defaults are reasonable; bump transmission for glass-rich scenes)
scene.cycles.max_bounces = 12
scene.cycles.transmission_bounces = 12

# Resolution
scene.render.resolution_x = 1920
scene.render.resolution_y = 1080
scene.render.resolution_percentage = 100

print('render:cycles_production_preset')

Read the full file on GitHub · 305 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago Changed · +19 lines 7699bab8a4e6
  2. 1mo ago First seen · 286 lines · 151 tokens per session scan A 2c5fc68dd34f

Subscribe to this mod's changes

blender-rendering is a skill published in the GitHub repository RobLe3/cc-blender-skill (118 stars, last pushed 10d ago), licensed MIT. It adds 151 tokens to every session and 2,943 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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