blender-modeler

blender-modeler is a skill for Claude Code from arjun988/blender-skills. It costs 50 tokens per session (1,148 once invoked), scanned A, original, MIT.

A Blender modeling guide for creating, refining, organizing, and cleaning up 3D meshes. It also covers modifiers, collections, snapping, and precise measurements.

In plain words
What is it for?
Use it for blockouts, shape refinement, modifier setup, mesh cleanup, scene structure, and preparing geometry for UVs, materials, or specialist work.
Why use it?
It gives a structured way to build models while keeping changes easy to adjust and the scene organized.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Part of the blender-skills plugin — 58 skills shipped together

Good fit Use it for blockouts, shape refinement, modifier setup, mesh cleanup, scene structure, and preparing geometry for UVs, materials, or specialist work.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/arjun988/blender-skills/blender-modeler
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add arjun988/blender-skills --skill blender-modeler
Clone the repo
git clone --depth 1 https://github.com/arjun988/blender-skills

Made for: Claude Code.

Or install blender-skills, the plugin that ships this one along with the rest of its 58 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-modeler

README.md
[![agentmods](https://agentmods.dev/badge/skills/arjun988/blender-skills/blender-modeler/github.svg)](https://agentmods.dev/skills/arjun988/blender-skills/blender-modeler)
Your own site
<a href="https://agentmods.dev/skills/arjun988/blender-skills/blender-modeler"><img src="https://agentmods.dev/badge/skills/arjun988/blender-skills/blender-modeler/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blender-modeler

Your own site · 80×15
<a href="https://agentmods.dev/skills/arjun988/blender-skills/blender-modeler"><img src="https://agentmods.dev/badge/skills/arjun988/blender-skills/blender-modeler.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 50 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,148 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00050 $0.01148
Opus 5 $0.00025 $0.00574
Sonnet 5 $0.00010 $0.00230
Haiku 4.5 $0.00005 $0.00115

Measured 10d ago against content hash 00835b5d2281, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

blender-modeler scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/blender-modeler/SKILL.md · 167 lines

How it starts

The opening of the file, as written. The whole thing — 167 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blender Modeler

Foundation modeling skill for all Blender geometry work. Non-destructive by default. MCP-first execution.

When to Use

  • Blockouts and primary/secondary shape passes
  • General mesh editing not covered by discipline specialists
  • Scene organization, collections, instances
  • Modifier stack management
  • Cleanup: merge, normals, loose geometry
  • Precision modeling with snapping and numeric input

Core Workflow

1. Scene Setup     → Collections, scale reference, naming
2. Blockout        → Primitives, mirror, array
3. Shape Refinement → Edit mode or modifier-based edits
4. Modifier Stack  → Non-destructive detail
5. Cleanup         → Merge, normals, manifold check
6. Handoff         → UV/materials or discipline specialist

Scene Organization

Establish via MCP immediately:

COL_Project
├── COL_Reference      # Scale refs, ortho images
├── COL_Blockout       # Temporary blockout meshes
├── COL_Geo            # Final geometry
├── COL_Collision      # Proxy meshes
└── COL_Instances      # Empties/collections for instancing

Naming: ../references/naming-conventions.md

Modifier Stack Philosophy

Preferred order (bottom to top):

1. Mirror          # Symmetry
2. Array           # Repetition
3. Solidify        # Thickness
4. Boolean         # Cuts (prefer live booleans until export)
5. Bevel           # Edge detail
6. Weighted Normal # Hard surface shading
7. Subdivision     # Only when topology supports it

Rules:

  • Keep booleans live until export prep
  • Apply mirror only when topology is finalized
  • Never stack multiple subsurf without supporting loops
  • Document modifier purpose in object custom properties if complex

Edit Mode Essentials

Operation Use When
Extrude (E) Adding depth from faces
Inset (I) Panel lines, frames
Loop Cut (Ctrl+R) Adding resolution
Knife (K) Custom cuts
Merge by Distance Cleanup duplicates
Recalculate Normals Fix shading issues

Read the full file on GitHub · 167 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 167 lines · 50 tokens per session scan A 00835b5d2281

Subscribe to this mod's changes

blender-modeler is a skill published in the GitHub repository arjun988/blender-skills (179 stars, last pushed 2mo ago), licensed MIT. It adds 50 tokens to every session and 1,148 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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